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Feb 24, 2021 at 2:48pm #200707
In reply to: XCOM2(Z-Normal)
OgrescarParticipantXCOM2 – Z-Normal –
Although it was a game using Unreal Engine, this game did not become three-dimensional in the profile of Unreal Engine.
I don’t know what profile(s) you tried, but it is G3D Compatible with Bioshock Infinite.
Feb 2, 2021 at 4:34pm #200186In reply to: Need Help Hooking to DXMD.exe
OgrescarParticipantThis is a list of dx11 games.
https://www.pcgamingwiki.com/wiki/List_of_DirectX_11_gamesUnreal Engine and Unity games usually work well with vorpx so you may want to try one of those. Bioshock Infinite, most if not all of the Batman games, Borderlands 3…most games published after 2014 are dx11.
Again, the api used may or may not be relevant – at one point I couldn’t hook dx9 games but dx11 worked. Game overlays can cause similar problems, so I’d suggest just a quick test to see if it’s a general problem.
Jan 24, 2021 at 12:30am #199908In reply to: Any way to get Dishonored rendered above 1440p?
SebastianParticipantThat did it! Every resolution problem i had has been solved by this. Resident Evil 7, Half Life 2, Black Mesa, Portal, Dishonored, Bioshock, they all look better than i couldve imagined!
The problem was that i tried to be clever when setting the custom resolutions and used 90hz.
Now at 60hz every game lets me choose them and its incredibly beautiful! My Monitor is still at 1440p@165hz and i strangely have to use fullscreen in my headset everywhere to get the desired resolution but it works great!Thank you so much!
Jan 23, 2021 at 12:30pm #199872In reply to: Any way to get Dishonored rendered above 1440p?
SebastianParticipantThanks for answering so fast!
My monitor isnt able to be switched to 4:3 resolutions sadly and its already in windowed mode. When turning on DSR i’ll lose my custom resolutions for other games and its still 16:9 which is wrong as far as i understand.
Performance wise it should be good. I can play GTA V and Bioshock 1-3 at incredibly high resolutions in this headset. 2070 Super, 6700k@4,4Jan 8, 2021 at 5:42pm #199588
SebastianParticipantThank you for your fast answer and clarifying Ralf.
I simply love Bioshock and like some of the details added in the remastered versions. I also thought the known problems had been patched already.This was the video i was referring to, hes using the remastered Bioshock and it doesnt seem to have the big weapons problem so i thought it would be possible somehow. https://www.youtube.com/watch?v=LtSakdQqQ2E
Ill just stick with the original so far since vorpx really elevates it incredibly
Jan 1, 2021 at 8:43pm #199410In reply to: Bioshock Infinite – Mouse not working
AshroParticipantHappy New Year, Raf! So I have been playing around with a few games likes Tomb Raider, Bioshock, Titanfall 2 and I get some flickering/shimmering around the edges. Is this due to the high resolutions that Im trying to run? My reprojection ratio shows like 40% or something.
Dec 28, 2020 at 2:25pm #199295In reply to: Bioshock Infinite – Mouse not working
AshroParticipantvorpX works a bit different than native VR apps. First the game gets rendered at its own resolution, then vorpX sends it to the headset. If you apply supersampling in SteamVR only the second step would be affected, not the actual game. Actually it isn’t though since vorpX sets a supersampling value itself based on the game resolution.
What you want to do to get a crisper image is rendering the actual game at a higher resolution. Either by selecting a higher res in the game options or (in games where vorpX can do that) on the DirectVR page of the vorpX menu. For Bioshock Infinite the latter applies. Whenever vorpX can set the resolution, you see an according hint in the top/left corner of the game window.
Hint: Check the ‘Custom Resolutions’ section in the vorpX help to add resolutions higher than your monitor allows.
Wow! This made so much of a difference. You just made me love the product even more! If you don’t mind, a few other questions:
1. How do I save my Vorpx config settings? Every-time I exit the game, I need to reconfig the settings.
2. I read that for a FullVr experience – 4:3 aspect ratio is the best. Is that true? Or I need to tweak and find what best setting is per game? How about 16:9 since it offers better resolution.
3. I’m guessing nothing stops me from creating a custom resolution greater than 3840×2400? If yes, any resolution multiplier that I need to keep in mind?Dec 28, 2020 at 1:36pm #199293In reply to: Bioshock Infinite – Mouse not working
RalfKeymastervorpX works a bit different than native VR apps. First the game gets rendered at its own resolution, then vorpX sends it to the headset. If you apply supersampling in SteamVR only the second step would be affected, not the actual game. Actually it isn’t though since vorpX sets a supersampling value itself based on the game resolution.
What you want to do to get a crisper image is rendering the actual game at a higher resolution. Either by selecting a higher res in the game options or (in games where vorpX can do that) on the DirectVR page of the vorpX menu. For Bioshock Infinite the latter applies. Whenever vorpX can set the resolution, you see an according hint in the top/left corner of the game window.
Hint: Check the ‘Custom Resolutions’ section in the vorpX help to add resolutions higher than your monitor allows.
Dec 27, 2020 at 7:42pm #199251In reply to: Titanfall 2 – No Direct VR button ?
neodraigParticipantNo that’s not it. The game is hooked and don’t use cinema mode.
Usually when I play games with vorpX (HL2, Portal, Bioshock…) I need to hit the DirectVR button so that vorpX adjust rotation, fov, tracking.
With Titanfall 2, the DirectVR button is not available (I can’t find it anywhere).Dec 23, 2020 at 10:39pm #199103In reply to: F1 2020 issue
WarrieParticipantWell.. after I posted the above I did this:
– played automobilista2 (without vorpx)
– played Bioshock 1 original. In my test above I was using Bioshock Remastered
– Quit Bioshock, restarted, it loaded correctly into my headset– Then started Bioshock Remastered. According to the test above it shouldn’t load in my headset, Vorpx altered the game settings.
But it did load into my headset. Quit and tried again, it loaded correctly.
Goodbye logic :-/Then I started F1 2020. It did not load into my headset. On my monitor I changed the resolution of F1 2020 to 1600xsomething and set it to windowed mode.
Restarted the game, it loaded correctly into my headset.So yes, it is resolution related.. I’ll experiment some more and let you know if I can find any logic in this :)
Dec 23, 2020 at 9:19pm #199098In reply to: F1 2020 issue
WarrieParticipantHi Ralf,
Just tested this:
– turned ‘don’t optimize’ on
– restored the bioshock game settings– started bioshock, it appeared in my helmet
– quit the game, restarted 3 times, each time it was visibible in my helmet– turned ‘don’t optimize’ off
– started bioshock – got the vorpx message that changes were made– Quit Bioshock, restarted – and my Ocolus only shows the loading screen again while the game is visible in my monitor.
Did the same with F1 2020, same pattern. As soon as Vorpx makes these changes and I restart the game, it doesn’t load in my helmet anymore :-/
Dec 23, 2020 at 8:38pm #199090In reply to: F1 2020 issue
WarrieParticipantOk I tried a new one, Bioshock. In my headset the game loaded correctly, but Vorpx gave a message that it made changes and I had to restart the game.
When I did, it didn’t load into my headset anymore.So then I opened Vorpx, restored the game settings for F1 2020 and this time it did load into my headset. But again Vorpx told me about the changes and that I had to restart – after doing so, F1 2020 didn’t load in my helmet.
So apparently the changes that Vorpx is making is causing these games not to load into my helmet.. any help would be appreciated :)
Dec 11, 2020 at 1:22am #198376In reply to: Flickering and flashing at starting games
eiseneuterParticipantSame just happened, when Bioshock 2 Remastered worked fine until I physically bent down to the floor with my headset. Flashing rectangles and stuck mouse control again with no chance of reversal…
Dec 11, 2020 at 1:09am #198374In reply to: Flickering and flashing at starting games
eiseneuterParticipantHi,
I have the same problem: turquoise rectangles flickering, SteamVR Environment glitching out. Upon force quitting the application in Desktop, i saw the mouse cursor jumping all over the place.
Just testing Bioshock 1 & 2, DX9 and not, Remastered and not. Resident Evil 7 worked fine.
Already tried disconnecting the gamepad and all USB devices.
What can i do about it?HW configuration: Quest 2 -> Virtual Desktop -> SteamVR -> vorpx
Thanks, EisenNov 12, 2020 at 5:20pm #197872In reply to: STAR WARS: The Old Republic in HelixVision & vorpX
OgrescarParticipantI haven’t logged onto the game in like forever, but I got on and verified that the Z3D is working. No G3D and the z-adaptive is weak if it even works. You may have better results with a different dx9 profile – Unreal Engine 3, Bioshock, Mass Effect 3, Resident Evil 4 – lot of them to try out. The z-normal with Dragon’s Dogma looked pretty good in the brief moments that I logged in though, so if you’re happy with that then I wouldn’t bother.
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