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  • #200707

    In reply to: XCOM2(Z-Normal)

    Ogrescar
    Participant

    XCOM2 – Z-Normal –

    Although it was a game using Unreal Engine, this game did not become three-dimensional in the profile of Unreal Engine.

    I don’t know what profile(s) you tried, but it is G3D Compatible with Bioshock Infinite.

    #200186
    Ogrescar
    Participant

    This is a list of dx11 games.
    https://www.pcgamingwiki.com/wiki/List_of_DirectX_11_games

    Unreal Engine and Unity games usually work well with vorpx so you may want to try one of those. Bioshock Infinite, most if not all of the Batman games, Borderlands 3…most games published after 2014 are dx11.

    Again, the api used may or may not be relevant – at one point I couldn’t hook dx9 games but dx11 worked. Game overlays can cause similar problems, so I’d suggest just a quick test to see if it’s a general problem.

    #199908
    Sebastian
    Participant

    That did it! Every resolution problem i had has been solved by this. Resident Evil 7, Half Life 2, Black Mesa, Portal, Dishonored, Bioshock, they all look better than i couldve imagined!

    The problem was that i tried to be clever when setting the custom resolutions and used 90hz.
    Now at 60hz every game lets me choose them and its incredibly beautiful! My Monitor is still at 1440p@165hz and i strangely have to use fullscreen in my headset everywhere to get the desired resolution but it works great!

    Thank you so much!

    #199872
    Sebastian
    Participant

    Thanks for answering so fast!
    My monitor isnt able to be switched to 4:3 resolutions sadly and its already in windowed mode. When turning on DSR i’ll lose my custom resolutions for other games and its still 16:9 which is wrong as far as i understand.
    Performance wise it should be good. I can play GTA V and Bioshock 1-3 at incredibly high resolutions in this headset. 2070 Super, 6700k@4,4

    Sebastian
    Participant

    Thank you for your fast answer and clarifying Ralf.
    I simply love Bioshock and like some of the details added in the remastered versions. I also thought the known problems had been patched already.

    This was the video i was referring to, hes using the remastered Bioshock and it doesnt seem to have the big weapons problem so i thought it would be possible somehow. https://www.youtube.com/watch?v=LtSakdQqQ2E

    Ill just stick with the original so far since vorpx really elevates it incredibly

    #199410
    Ashro
    Participant

    Happy New Year, Raf! So I have been playing around with a few games likes Tomb Raider, Bioshock, Titanfall 2 and I get some flickering/shimmering around the edges. Is this due to the high resolutions that Im trying to run? My reprojection ratio shows like 40% or something.

    #199295
    Ashro
    Participant

    vorpX works a bit different than native VR apps. First the game gets rendered at its own resolution, then vorpX sends it to the headset. If you apply supersampling in SteamVR only the second step would be affected, not the actual game. Actually it isn’t though since vorpX sets a supersampling value itself based on the game resolution.

    What you want to do to get a crisper image is rendering the actual game at a higher resolution. Either by selecting a higher res in the game options or (in games where vorpX can do that) on the DirectVR page of the vorpX menu. For Bioshock Infinite the latter applies. Whenever vorpX can set the resolution, you see an according hint in the top/left corner of the game window.

    Hint: Check the ‘Custom Resolutions’ section in the vorpX help to add resolutions higher than your monitor allows.

    Wow! This made so much of a difference. You just made me love the product even more! If you don’t mind, a few other questions:
    1. How do I save my Vorpx config settings? Every-time I exit the game, I need to reconfig the settings.
    2. I read that for a FullVr experience – 4:3 aspect ratio is the best. Is that true? Or I need to tweak and find what best setting is per game? How about 16:9 since it offers better resolution.
    3. I’m guessing nothing stops me from creating a custom resolution greater than 3840×2400? If yes, any resolution multiplier that I need to keep in mind?

    #199293
    Ralf
    Keymaster

    vorpX works a bit different than native VR apps. First the game gets rendered at its own resolution, then vorpX sends it to the headset. If you apply supersampling in SteamVR only the second step would be affected, not the actual game. Actually it isn’t though since vorpX sets a supersampling value itself based on the game resolution.

    What you want to do to get a crisper image is rendering the actual game at a higher resolution. Either by selecting a higher res in the game options or (in games where vorpX can do that) on the DirectVR page of the vorpX menu. For Bioshock Infinite the latter applies. Whenever vorpX can set the resolution, you see an according hint in the top/left corner of the game window.

    Hint: Check the ‘Custom Resolutions’ section in the vorpX help to add resolutions higher than your monitor allows.

    #199251
    neodraig
    Participant

    No that’s not it. The game is hooked and don’t use cinema mode.
    Usually when I play games with vorpX (HL2, Portal, Bioshock…) I need to hit the DirectVR button so that vorpX adjust rotation, fov, tracking.
    With Titanfall 2, the DirectVR button is not available (I can’t find it anywhere).

    #199103

    In reply to: F1 2020 issue

    Warrie
    Participant

    Well.. after I posted the above I did this:
    – played automobilista2 (without vorpx)
    – played Bioshock 1 original. In my test above I was using Bioshock Remastered
    – Quit Bioshock, restarted, it loaded correctly into my headset

    – Then started Bioshock Remastered. According to the test above it shouldn’t load in my headset, Vorpx altered the game settings.

    But it did load into my headset. Quit and tried again, it loaded correctly.
    Goodbye logic :-/

    Then I started F1 2020. It did not load into my headset. On my monitor I changed the resolution of F1 2020 to 1600xsomething and set it to windowed mode.
    Restarted the game, it loaded correctly into my headset.

    So yes, it is resolution related.. I’ll experiment some more and let you know if I can find any logic in this :)

    #199098

    In reply to: F1 2020 issue

    Warrie
    Participant

    Hi Ralf,

    Just tested this:
    – turned ‘don’t optimize’ on
    – restored the bioshock game settings

    – started bioshock, it appeared in my helmet
    – quit the game, restarted 3 times, each time it was visibible in my helmet

    – turned ‘don’t optimize’ off
    – started bioshock – got the vorpx message that changes were made

    – Quit Bioshock, restarted – and my Ocolus only shows the loading screen again while the game is visible in my monitor.

    Did the same with F1 2020, same pattern. As soon as Vorpx makes these changes and I restart the game, it doesn’t load in my helmet anymore :-/

    #199090

    In reply to: F1 2020 issue

    Warrie
    Participant

    Ok I tried a new one, Bioshock. In my headset the game loaded correctly, but Vorpx gave a message that it made changes and I had to restart the game.
    When I did, it didn’t load into my headset anymore.

    So then I opened Vorpx, restored the game settings for F1 2020 and this time it did load into my headset. But again Vorpx told me about the changes and that I had to restart – after doing so, F1 2020 didn’t load in my helmet.

    So apparently the changes that Vorpx is making is causing these games not to load into my helmet.. any help would be appreciated :)

    #198376
    eiseneuter
    Participant

    Same just happened, when Bioshock 2 Remastered worked fine until I physically bent down to the floor with my headset. Flashing rectangles and stuck mouse control again with no chance of reversal…

    #198374
    eiseneuter
    Participant

    Hi,
    I have the same problem: turquoise rectangles flickering, SteamVR Environment glitching out. Upon force quitting the application in Desktop, i saw the mouse cursor jumping all over the place.
    Just testing Bioshock 1 & 2, DX9 and not, Remastered and not. Resident Evil 7 worked fine.
    Already tried disconnecting the gamepad and all USB devices.
    What can i do about it?

    HW configuration: Quest 2 -> Virtual Desktop -> SteamVR -> vorpx
    Thanks, Eisen

    #197872
    Ogrescar
    Participant

    I haven’t logged onto the game in like forever, but I got on and verified that the Z3D is working. No G3D and the z-adaptive is weak if it even works. You may have better results with a different dx9 profile – Unreal Engine 3, Bioshock, Mass Effect 3, Resident Evil 4 – lot of them to try out. The z-normal with Dragon’s Dogma looked pretty good in the brief moments that I logged in though, so if you’re happy with that then I wouldn’t bother.

Viewing 15 results - 166 through 180 (of 722 total)

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