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Feb 2, 2022 at 11:04pm #209342
In reply to: In game menu
ShturmParticipantHey. Just to chime in – purchased the software just yesterday and I seem to have the same problem.
I’ve tested two games thus far – bioshock and cloudpunk.
In Bioshock, pressing CTRL+ALT+SHIFT to close the intro message doesn’t work, neither does Delete or any other button press. Pressing something like ALT+L or ALT+V does.
In Cloudpunk, nothing works except EdgePeek.
At this point I’ve disabled and closed pretty much all there is and I don’t know what else to do.
Jan 15, 2022 at 11:52am #209074
SuperandiParticipantJust updated my nvidia driver to 511.23 from January 2022 and now Bioshock HD works again!
I have an RTX 2080 and a Valve Index. Default Settings in Vorpx und ingame i adjusted the fov to 120.
Jan 15, 2022 at 11:47am #209073In reply to: Bioshock Remastered Crash
SuperandiParticipantWith the actual Nvidia driver 511.23 from January 2022 Bioshock HD works again!
Jan 15, 2022 at 11:14am #209070
SuperandiParticipantI got a similar problem. It first worked perfect but after updating nvidia drivers the game chrashes after the hookup.
https://www.vorpx.com/forums/topic/bioshock-remastered-crash/#post-209069
Jan 9, 2022 at 6:31pm #208901
RalfKeymasterIn several ways the best solution to your issue would be switching to the original DX9 Bioshock, for which vorpX provides better DirectVR support.
If you only have the remastered version:
Sounds like something is getting severely in the way if not even a hook helper helps. Try to disable everything you may have running in the background that potentially also hooks into games. E.g. any kind GPU utility, chat apps and generally everything that show overlays in game.
Jan 7, 2022 at 8:14am #208852In reply to: Can’t get Bioshock infinite working
CrazyDolphinParticipant@FonzD86
I’m currently playing this game on a i7-8700, 16GB RAM, GTX1070Ti with a Valve Index (90Hz refresh, Motion Smoothing On). I’m not experiencing your issues with this game, but I have experienced similar issues with Outlast (where it supposedly has DirectVR available, but not for myself).
Aside from having to lower Image Zoom to its lowest setting (0.40), while in FullVR/Pixel 1:1, in order to get a stable image, the graphics for Bioshock Infinite have been absolutely gorgeous.With regards to your inverted head tracking, one of the sub-menus within Vorpx deals with HMD tracking (if memory serves), and I believe there are a couple options where you can invert the x/y axis (useful if no DirectVR is available).
Ralf would know for sure.
Best of luck with B:I. I hope it works out for you.Jan 4, 2022 at 4:54pm #208770In reply to: Can’t get Bioshock infinite working
RalfKeymasterSounds as if the profile for the game hasn’t been loaded correctly. Two possible reasons: either the profile database is corrupt or maybe vorpX can’t detect the game because its .exe is named differently than normally.
You can check whether vorpX was able to detect the game correctly in the config app. Since it is supposed to adjust some settings in case of Bioshock Infinite, there should be an entry for the game on the ‘Restore Game Settings’ page.
If not:
First please try a factory reset in the config app (trouble shooting). That would fix a potentially broken database.
In regard to the second option, please browse to the game’s install folder and check wehether the .exe is named BioShockInfinite.exe, it’s located in [Bioshock Infinite]\Binaries\Win32. Sometimes games use different .exe names for different editions. If that happens to be the case, it would great if you let me know so that I could update the profile.
Jan 2, 2022 at 10:35am #208684In reply to: Image stretching when turning head (all games)
RalfKeymasterHexen 2 is not supported, so in that case you would indeed have to do it yourself. The help that comes with vorpX as some hints in that respect in the ‘Essential Hints’ and the ‘1-2-3 Game Setup’ guides.
For Bioshock 1 and Infinite however vorpX does it automatically, at least unless you have disabled automatic settings. If you tweaked a lot of settings in these games, please reset the profiles to default and make sure that you didn’t accidentally disable automated settings in the config app.
Dec 25, 2021 at 10:01am #208407In reply to: Almost Ten Years Ago…
drowhunterParticipantTheres simething off when trying to play with a mouse and keyboard. The following was observed using a Quest 2 on airlink via Ocukus runtime.
Moving the mouse vertically seems to kind of rotate and skew the view, leading to incredible discomfort.
Is there a way to lock the mouse so that moving it only moves mouseX or even better doesnt rotate the view incorrectly.
Also is there a setting for snap turn or to speed up the rate of rotation on the right stick?
Turning with the stick also seems off.. less smooth than you would want.
Other weird things include. At the beginning of the game you take a ride in soneones car. No matter how much I recenter (Alt-Shift my view ends up being misaligned with my vidy. Its as if rhe cars rotation is affecting it for some reason.
I dont remember having the above issues with any vorpx game before bioshock for example.
Nov 27, 2021 at 1:31pm #207531In reply to: What are your TOP VorpX experiences?
CrazyDolphinParticipantI recently completed Bioshock 2 Remastered, and overall had a great time. Observations are as follows:
– Played on a i7-8700, 16GB RAM. GTX1070Ti with a Valve Index (90Hz, Motion Smoothing On) while standing. I know my rig is old, but three words spell it out (kid in college).
– Played in Full VR with the only adjustments being the HUD display to see things like Health and Plasmid Levels, and deciding how much of the helmet was in my Feld of View.
– I played Remastered over the vanilla version because vanilla was causing so many game crashes I stopped playing the game. Remastered was much more stable for myself, but the visuals were not as clean as what the vanilla version provided. Remastered had its crashes as well, but far less than vanilla.
– Playing while being inside the helmet was great fun. I could actually lean forward with my head, and it felt like I was able to see more of the environment. This was fun because it made me feel like I was inside of the helmet, and greatly enhanced the immersive aspects of the experience.
– My biggest issues were that: (i) my hands/weapons felt too big, (ii) my default height felt too short (but was adjustable if memory serves), and (iii) the weapons had no collision detection, so they often went ‘into’ objects.
– Direct VR usage was essential, and really helped to stabilize the image, and made looking around in the Bioshock universe so enjoyable.
– There were often graphical issues, like where shadows did quite match with objects, or where background items had a different blackness level compared to nearby objects, but ultimately were non-issues before vorpX was able to put me in the Bioshock universe in a way that I enjoyed.I played Bioshock 1 on a flatscreen about three years ago, and had a great time. I’ve played the Bioshock-themed workshop level on Half-Life Alyx, and also had a great time. Bioshock 2 Remastered was better because I got to live in the world while experiencing a full campaign with an engaging storyline.
Nov 9, 2021 at 9:45am #207190In reply to: Deus Ex: Human Revolution
JochenHParticipantSo Ralf I am sorry to make you upset! In fact I am a long time user of Vorpx and I read all stuff carefully. I added custom resolutions long time ago, I remember I did that when I had problems with Bioshock Infinite a year ago.
But I added much more custom resolutions yesterday. At least that shouldnt hurt, right?
I restarted Deus Ex HR then and could really change the quality from decent to ultra. Before it did not work! The game also looks now much better.
I later tried Dishonored 2, which also seems to take profit from the new resolutions. It now looks as good as it gets for a game not having geometry 3D.
Also Mass Effect Legendary works now much better with the new resolutions.
I guess that I did not add the very high resolution options before, also I added some fancy 5:4 or 8:9 resolutions now.
Nov 2, 2021 at 8:07pm #207084In reply to: Cyberpunk 2077
steph12Participantback in 2016 fullvr mode was G3D with headtracking, 6dof, automated fov with directvr scan, looks like things changed.
full VR mode cant be with Z3D when you dont have 6dof.
there are plenty of full VR enabled game, like skyrim, fallout 3, bioshock 1,2, infinite and many more but i have hard time understand why some games are listed as full Vr mode while they arent, i know for sure cp2077 is not, as defined since 2016 was fullVr mode was and is supposed to be.
Oct 25, 2021 at 11:36am #206946In reply to: vorpX 21.3.5 Available Now
RalfKeymaster@ moarveer:
The highest Clarity setting enables the texture detail hack AMD recommends developers to implement in addition to the actual upscaling/sharpening. How much of an effect that has depends on the game and also the resolution. You’ll typically see the highest benefit at low to medium resolutions (e.g. 1600p). If you happen to have Fallout 4 installed, that’s a good test candidate: With Clarity at ‘Full’ tree branches in the distance become more detailed, that’s fairly easy to spot. In Bioshock Infinite I found the effect to be less noticable on trees, but you should be able to spot it e.g. on masonry textures, more generelly textures with finer structures, at medium distance. That’s the typical effect you’ll see most of the time when switching from ‘Medium’ to ‘Full’: enhanced texture detail at medium distance.
Unless it creates noticable texture shimmering, choose ‘Full’. Depending on the factors mentioned above the effect may be subtle, but the option always does something – provided it is available for a game (i.e. the ‘Texture Detail Enhancement’ slider isn’t greyed out).
@ dellrifter:
Unfortunately there is no Z3D authoring UI that is ready for primetime. In the DX9 days some devs used all kinds of strange encoding methods for depth in RGB textures do deal with depth buffer access restrictions, I tried to capture them all. Most of that is obsolete since DX10, so in theory I could clean up the Z3D authoring and make it more accessible, but currently I have a huge list of things with higher priority.
There are about half a dozen DX12 Z3D profiles now (Cyberpunk 2077, Read Dead Redemption 2, Horizon: Zero Dawn, Resident Evil 8, Deathloop, F1 2021, Death Stranding, Grounded). They should cover the most common ways depth is handled in DX12. If you try them all for an unkown game and don’t succeed, an authoring UI wouldn’t give you a much higher chance of success either.
Oct 24, 2021 at 5:31pm #206919In reply to: vorpX 21.3.5 Available Now
moarveerParticipantSo first, Bioshock Infinite can now be set up to high sharpness without crashing. I really couldn’t notice any big difference since the game was already pretty sharp, but it looked smoother performance wise, i don’t know if that makes any sense, nothing could make it stutter, playing with geo3d, ultra resolution in config settings and ultra quality in game options with 2080ti. Where I did notice the big improvement in sharpness was when in DLC 2 you go back to Columbia, I played the main game before the FSR sharpness update and it’s quite clear how much better it looks in comparison, but also performs a lot better, no matter that the scene was pretty packed, it was really smooth.
Also Borderlands 3 now works great, I reset the profile to factory default and FOV was fine without touching anything, also after DirectVR scan the tracking is top notch, perfectly smooth. I tried geo3d and it was playable, but I simply prefer higher res with z3d, setting resolution to ultra, sharpness to high and the game was perfectly smooth and looked great, really what a difference DirectVR tracking makes, the only issue is that it can take several tries until it succeeds.
So great work, thanks for the update Ralf!
Oct 19, 2021 at 5:28pm #206831In reply to: no hooking to Borderlands 3
moarveerParticipantthat’s AWESOME! I’m a big fan of Borderlands but I hadn’t tried Borderlands 3 since I wanted to play it VR but it was expensive. Now after reading this I’ve used the 10 euro coupon of EGS with Borderlands 3 and got it for 9,79 euro, really sweet for a game that can easily give you 30-40 hours of gameplay with the base game alone.
I can’t thank you enough Ralf, this kind of product support is incredible, no matter if any of those improvements get into the game, for you to even check it out and see if it can be improved is great.
Even if DirectVR doesn’t end making it into the profile, it was still good enough as it was so I will play it anyway in VR, however I really hope you can make DirectVR and FOV work. The thing is that after testing B3, when I go back to Bioshock Infinite DLC and play with perfectly smooth VR, no shaky cam effect, how easy is to forget how amazing DirectVR is.
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