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Viewing 15 results - 46 through 60 (of 1,062 total)
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  • Boblekobold
    Participant

    I have to partially disagree.

    Concerning details in VR vs monitor : if used normally, most people don’t really see pixels and details on a 4k/8k monitor.

    This is objectively false.

    So why people go to the cinema ? It’s easier to notice details on a giant screen.
    Ok you can be very close to your 4k monitor, but I really don’t like that, and it’s not curved properly (vertically and horizontally) so it’s not as immersive as VorpX.
    If I don’t use VorpX, I prefer video projector because comfort matters and 1080p is enough for me in this case, as long as the display is 2m60 large and not too close I’m happier than with a monitor.

    But I always play FPS/TPS with VorpX. It’s so good to be in the game, and it’s so much more detailed and beautiful ! And as my G2 is afocal, it’s like looking at a very long distance.

    If you play in immersive screen, the displayed game can be larger than your FOV so it can be more detailed than a monitor with the same resolution than your VR headset.
    It’s the difference between an hemispherical Imax theater (with headtracking and 3D in this case) and a monitor.

    Yeah, we agree there, it is also an absolute crazy waste of performance unless you have a way to cull the polygons you aren’t looking at directly though, which is why UEVR is so neat, it is able to use the native software built-in UE to show the game not as AER, but its full proper VR version, with all the software boosts that that means.

    It should be a (little) waste of performence (because you still have headtracking). But in fact, in my experience with AAA games, UEVR’s performences and image quality are so much worse that VorpX is still better, whatever display mode you use (full VR or immersive screen).

    And it’s not a waste of performance, because it’s very useful (for example if a first person camera is partially locked because for example your character is seated in the original game, it avoids clipping and broken animations you would have in UEVR, and it also avoids to rotate the entire world around you).
    It also allow you to clearly see the HUD and to switch instantly between display mode with edgepeek.
    It’s a great way to play ! Even if I usually prefer full VR, some games (or some part of them) would be too altered.
    It’s the best compromise, and you can only do that with VorpX.

    Anyway, VorpX always do that, even in full VR (if you don’t want to see borders…)
    The game is rendered at high resolution with high FOV and you look at a part of this render (most of it of course if properly configured).

    VorpX does so too in its VR form I believe, but don’t really know much about how @Ralf does his black magic on it. The fact it works in so many different engines is flatout baffling.

    I guess there are several methods. It’s not AER (except Cyberpunk), It’s true 3D stereo in hundred of games (it probably adds an additional camera and move the original one, exactly as UEVR does, except with VorpX it’s not a broken/automated/unused feature from Unreal Engine and it actually performs better in some games, especially DX9 ones).
    It’s great to be able to configure 3D settings and it’s more comfortable in a lot of cases (and accurate/immersive in first person games because UEVR can break easily when something is close to your head).

    But in my opinion, when G3D can’t be perfect, a good Z3D is better than a bad G3D, at least in large outdoors environments, so VorpX’s Z3D options can be the best choices sometimes (even better than UEVR’s G3D in some games because it avoids a lot of glitches and incompatibilties with raytracing, etc.)
    And anyway with the most beautiful games if you want good graphics settings, you have no choice. G3D can be too demanding, even when it doesn’t break effects.

    DevonCross
    Participant

    Hi everyone. I wanted to try Cyberpunk in Vr so I downloaded the Standalone. I’m using the Quest 2 with Link (cable). And I open the game with GOG Galaxy. When I open the game, I’m seeing the game icon loading in VR but just doesn’t start. Then also I get the message on my PC that Cyberpunk has flatlined. Now I see that the Cyberpunk.exe file is in the bin-map. So I tried to reinstall the standalone in the bin, but it doesn’t find Cyberpunk, it only finds the RedLauncher in the Cyberpunk directory. Can anyone help me with this? Thanks in advance.

    #221241
    Django9898
    Participant

    Please make sure that your CP2077 controls are also set to default and you do dont use any tool/mod that affects input. Under normal circumstances everything is preconfigured correctly out of the box.

    I found the problem.

    Go to Steam library/ right-click on Cyberpunk 2077/Settings/Controller and in the drop-down menu activate Steam- Input.
    Now the controls are fully working as a gamepad.

    #221235
    Django9898
    Participant

    Please reinstall the mod to ensure that all settings are set to their defaults. Also reset your Cyberpunk input settings to default. Per default the steering gestures work like analog sticks on a gamepad.

    Just to be sure…
    Should the control settings set to KB/Mouse or to Gamepad in the VORPX Menü?
    When i use the KB/Mouse option are the Steering Analog or Digital?
    I tryed both but the results are the same for me…
    Next step i try to reinstall like you said.
    And thx for your fast response!

    #221231
    Ralf
    Keymaster

    Please reinstall the mod to ensure that all settings are set to their defaults. Also reset your Cyberpunk input settings to default. Per default the steering gestures work like analog sticks on a gamepad.

    #221229
    Django9898
    Participant

    I love the gesture controls from Vorpx in Cyberpunk but the Steering in Cars is pretty hard to use for me….

    I bought the full version of vorpx a long time ago but Cyberpunk i use the standalone Mod for the gesture feature but my Problem is when i try to Steer the car The steering wheel can only be turned fully or nothing at all, which means it is almost absolutely impossible to steer with any degree of precision.
    The Steeringwheel icon appears and followes almost exact the motion from my Oculus Controllers, but the Steeringwheel from my car is only move to full right, straight or full left…
    Is there something i make wrong here, or is this just the limitation of the gesture controls?

    #221189
    Hoongming
    Participant

    Hi Ralf,

    Its been quite awhile since this was released and these features available to Cyberpunk are still not available in any new stable release. I have tried the latest beta version of Vorpx and Cyberpunk is done really well, but its not stable on my PC, keeps intermittently restarting or crashing. The stable version does not give me the same issues but playing Cyberpunk using that clearly has some significant drawbacks. Do you have any indication when a new stable version of Vorpx will be released with all the goodness of the beta minus the instability.

    Thanks,
    regards,

    Johnny

    #221161
    VoxVenatu
    Participant

    Whenever I use the pistol aim hand gesture for the Cyberpunk free vorpx mod, it reliably crashes. Within 2 minutes of messing around with it.

    #221157
    mr.uu
    Participant

    Really amazing how good Cyberpunk 2077 looks in VR with this free(!) mod.

    I have a 3090/5800x3d/Pimax Crystal and if i check with fpsvr my CPU is limited to below 50fps? So my CPU seems to be the bottleneck? Also i get the stutters when turning with the controllers, just read that i have to check the fps ingame with ctr-F and watch the second number – will do that tomorrow.

    Question: does an upgrade to a faster CPU like a 9800x3d eliminate the CPU bottleneck?
    What CPU Performance do you guys with a faster CPU like an 7800x3d have? I do want to stick with my am4 platform as long as possible, but if this game forces me to upgrade…

    BTW., i have the vorpx quality settings at max, ingame most at med/high, no rt, dlss4 performance. Vorpx framerate cap at 50% and headset at 90Hz. Somehow the ingame aspect ratio is 16/9, so many pixel wasted. Should i set the i game resolution to a 4:3 one?

    I really want that CPU limit gone and a smooth controller turning! Should i try to run via OpenXR and use Pimax eyetracking with quadview rendering to gain a few fps? Does it even work with vorpX DirectVR?

    So much tinkering possible…but the result is breathtaking! Thank you Ralf!

    #221143
    blitz
    Participant

    Hello,

    Wanted to ask if Mod Manager would be supported as to allow VorpX to correctly hook Cyberpunk 2077 of it being launched by Mod Manager. I have added a lot of mods and additional jobs/missions and would like to utilize VorpX with Mod Manager and Cyberpunk if at all possible.

    #221131
    Boblekobold
    Participant

    I don’t know if there is another game with CryEngine DX12.

    There probably will be a profile someday.

    You can try other DX12 games : Cyberpunk 2077, Frontier Of Pandora / Resident Evil Village, Atomic Heart, etc. but it’s not CryEngine.

    #221095
    flamefury42
    Participant

    Can anyone tell me what vorpx version I should be running to get a good 3d effect for cyberpunk. I’m really trying to weigh my options with trying to get the most out of CyberPunk 2077 in VR. I’ve tried luke ross and it can be choppy in some areas. When I say which vorpx version, should I be using the free version(the free download for cyberpunk) or my paid version of the Vorpx app? Does one offer 3D over the other or is it still going to look flat regardless of version?

    #221082
    Ralf
    Keymaster

    2025/01/27

    A new update is available that includes the Cyber Engine Tweaks modding framework for CP2077 2.21. No other changes.

    #221070
    markinho
    Participant

    I can’t get it to start in any way so I’d like to get rid of it, except there’s no uninstaller or any instruction to be found about this

    #221064
    Ralf
    Keymaster

    Please 1. try to reset the the controller option in Cyberpunk to default and 2. make sure that Cyberpunk is running in the foregroung, e.g. by clicking into its window once.

    Using the KB/mouse emulation may be a workaround, but the default gamepad mode is heavily recommended for various reasons in this case.

Viewing 15 results - 46 through 60 (of 1,062 total)

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