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I’m wondering does the new head tracking in DirectVR make it so you can look around during conversations? I read a post that says the new head tracking does indeed “free” the camera view during conversations. In the old version of vorpX I’m using you can move your head around but the camera wont move until the mouse pointer reaches the edge of the screen. So the new update lets you have free camera look while in conversations? How do you select dialog options, with the arrow keys or can you use the mouse still? Just really curious as to how that aspect functions. The version I have is tuned in and perfect but the only thing bugging me is the conversations camera being the way it is. Anyone maybe have any video of a conversation with the new DirectVR for Skyrim?
Hey everyone,
I’m running HTC Vive on an older laptop (i7-4700 and a GTX 770m), and originally planned to make an extended step-by-step guide on running Morrowind with modern mods through Vorpx.. citing my “low-spec” build and how it runs, versus my future high-spec build so others could have ease of access to run a modern rendition of many people’s favourite RPG, but I have encountered a big problem that has gotten in the way of such a thing:Due to the fact that I have an older laptop(I’m assuming), running SteamVR with Direct Mode on will not work(and oh god have I tried), which in turn, unfortunately, neuters the functionality of Vorpx.
On the plus side, I’ve managed to circumvent this issue through using the following steps:
1.Turning off SteamVR
2. Choosing “Generic VR headset (extended mode)” option under the Device Selection drop-down in general options
3. Choosing the “Show on all monitors(clone)” selection.
4. Run the game.
5. (Optional) While running the game, re-enabling SteamVR,going into SteamVR settings, and enabling the vive headphone functionality in the Audio Settings tab.This works fine and dandy with geometry-3d (and its gorgeous by the way!) and DirectVR setting seems to inject fine as well. Minus one critical feature: Head-tracking. Head-tracking is turned off by default, and is the only thing missing to an otherwise totally functional experience for people in my situation.
Ralf has made it clear in previous posts that Direct Mode is what Vorpx is programmed for, but considering its current near-perfect functionality in extended mode (Testing on Fallout: New Vegas), what i’m wondering is if there is any way I could fiddle with the settings to enable head-tracking? Maybe using a previous version would help out as well? Any advice on the situation is much appreciated, I can get by for these few months without head-tracking but if there was another way to go about this I’d love to give it a whirl. Thanks for reading, I hope this issue can be resolved so others with sub-par gaming rigs can jump in on the VR experience before building their super rigs as I have :)
Scan always fails.
I tried the scan like 50 times now restarting the game a dozen times the scan always fails.. luckily this one works damn well with default profile but just curious if anyone knows why the scan doesn’t work
Topic: Fix for Skyrim giant hands!
OK this has been driving me crazy but finally fixed it.. first off I had to remove steams cloud backup thing then delete all my old saves and skyrims ini.. then i had to re-import the skyrim profile from cloud backup.. then i installed this mod http://www.nexusmods.com/skyrim/mods/49036/? and skse. Then after getting in game and making new character once you get your first weapon go into third person view and do the directVR scan. Then go back into first person view and you should be all set. I found if you do the scan in first person with this mod headtracking gets all screwed up.. The scaling seems off when doing the scan in third person so adjust the 3d strength after the scan
