Do you try to do the DirectVR scan in Helgen during the intro mission? I’ve also encountered several failures of the DirectVR scan during that mission. Afterwards, however, it worked fine.
What are you settings for SkyRim:SE? DirectVR head tracking is working great. But for some reason the game looks “blurry” and performance is pretty bad for me (outside)
TL;DR: Skyrim SE + VorpX + DirectVR = Gold Standard for VR wrappers
First off let me say I bought VoprX a long time ago, so I’ve seen the progress, the hard work, and all the noise surrounding this product. I know it has been too complicated for some, and just plain doesn’t work for others, but that hasn’t been my experience. I’m also a huge Elder Scrolls fan since Daggerfall, and Skyrim has been one of the best gaming experience I have had even before VR came along. I have used VR wrappers with DK1, DK2, and CV1. I’ve used TriDef, Veirio Perception, and VorpX because let’s face it they all had their strengths and weaknesses when things were first being researched and experimented with. At the very end of 2016 Ralf released version 17.x of VorpX and once again changed the game for me. I thought I had a solid Skyrim profile dialed in previously, but Direct VR changed everything. So much so, that once I got Skyrim and Skyrim SE all dialed in again I started a new games all over from scratch. I can’t say enough about how great the experience is now. I can play longer without eye strain, the scale of everything is spot on, and warp/distortion (that was minimal already) is gone. The sense of presence and immersion went way up again. I find myself walking everywhere instead of running. I walk around just going WOW! I wanted to take a moment just to say that the $40 I spent on VorpX would have been worth it for Skyrim alone and I really appreciate all the hard work and effort Ralf has done to keep this software advancing and improving with every new release. Skyrim with VorpX is the experience I compare all other VorpX profiles to. Don’t get me wrong there are a lot of games that VorpX works great with and the new Direct VR has improved those as well. For me though, Skyrim SE is the gold standard, and to be honest I haven’t had time to try many of the other games yet because I’m completely lost in Skyrim all over again. Thank you Ralf and VorpX.
1. Is there a hotkey to run DirectVr scanner? I could’t find it.
2. After most recent update Crystal Image always turns off by itself and menu becomes jaggy. Is there any way to permanently lock Crystal Image to On?
Hi ralf, thanks for the explanation for the skyrim HUD.
Finally this update with directVR is great and tweaking it offers more possibilities than before.
Therefore, I have two little issues indue to this:
– In skyrim, the perks screen stay black, so you don’t see the branchs of the perks trees ( in fact thay are behind the black square.)
– the lines of the books seems to superpose so the reading is impossible. ( still in skyrim )
And could we get later an option to desactivate the seeing of the touchs please?
Thanks
Just another thank you! I truly appreciate your hard work. Vorpx is better than ever. Vive controllers work amazing, as does the new DirectVR. Left 4 Dead 2 is a blast! I noticed smoother performance right away as well. My custom 7 Days to Die profile runs a bit smoother. Can’t wait to go try a bunch of others.
Happy New Year, Ralf!
“7 Days To Die profile”???? – Please, do share, and make me a very happy man!
Do you have a list of games that are fully supported by DirectVR? It honestly bought VorpX because I thought that it would have full support for DirectVR
Just another thank you! I truly appreciate your hard work. Vorpx is better than ever. Vive controllers work amazing, as does the new DirectVR. Left 4 Dead 2 is a blast! I noticed smoother performance right away as well. My custom 7 Days to Die profile runs a bit smoother. Can’t wait to go try a bunch of others.
Happy New Year, Ralf!
Hi Ralf, I would also like to know which games support the “head tracking position” feature per DirectVR. I’ve tried Borderlands2 and Skyrim (original) and both report unavailable, but auto FOV and rotation are working. I’m using the HTC Vive, and notice when I turn my head and look up/down, the whole world shifts up/down slightly, instead of just head roll up/down, which induces some nausea. Any method for tweaking the neck skeleton, so that looking up/down doesn’t move the view height in game?
Appreciated for all your hard work and newest version features!!!
The DirectVR page in the menu is only shown if a game actually supports DirectVR.
Currently this true for these games: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.
That’s difficult to predict unfortunately. The system is pretty mature now and has a plethora of (internal) options to find the right data, but on the other hand every single game had at least one unpleasent surprise in store so far, even if based on a largely well understood graphics engine.
What I can promise is that more Direct VR games will be a priority, I just can’t tell how many games will have it in the end. What’s safe to say though is that it won’t be possible for every game.
that what i thought, still the actual amount of DirectVr profiles is pretty nice, looking forward to see more of those in 2017 ^^
you’re always answering us & fast, so thank you for taking the time to do so Ralf, and if i may say, keep up the good work :D
Ralf,
how long does it take to make a directVR profile for a game ? i’m sure it depends on the game itself but to have a rough idea.
i’ve seem many people praising you for this amazing update, but at the same time i see people already wishing for more game with DirectVr support.
so i’m curious to know if those directVr profiles are time consuming or not too much to implement.
thanks !
DirectVR looks great in Skyrim compared to the adjustments I attempted by hand. I clicked the DirectVR Scanner button, some process bars progressed, and suddenly everything looked much more realistic. Thanks for the update!
Thanks for the update, but is it possible to disable DirectVR for games like Skyrim again for me as a user?
The DirectVR Mode looks fine, when I disable SLI and play only with one graphic card instead of three, but when SLI is activated I encounter the worst head track stuttering I’ve ever encountered in a VR game while having 60 fps constantly (and you can see no issues in the window on the regular desktop, only within the oculus it looks like you see every frame is doubled or even tripled (once for each gfx card maybe?) lagging behind the head moving).
Interestingly enough the Skyrim SE profile runs absoluty fine with SLI enabled.
Nevertheless thank you very much for your excellent work and a happy new year!
Michael.
any hints as to what DirectVR is?