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  • dayglow
    Participant

    Sent a support email and never got a reply.

    Used PayPal and have the receipt from them for the software purchase, but was never sent a key or download link in,you email

    #111006
    Fredthehound
    Participant

    You sure you arent Yoda? Because you just got me to lift the proverbial X wing out of the swamp…or at least the wool from my eyes ;)

    With the multicore/affinity thing unfortunately ruled out, I dove back into the numbers and thanks to finally getting Skyrim Performance monitor working CORRECTLY with VorpX and showing me good data, I made one hell of an interesting discovery.

    In the picture linked below…
    http://s931.photobucket.com/user/NormLenhart/media/Ram%20limit.jpg.html
    …the framerates arent registering but this run was in the upper teens to lower 20s in Skyrim in Markarth. That is with EVERYTHING turned up full. Maximum possible load with the intent of making the system work as hard as possible. The 4790K @ 4.7 Ghz is the red line in the lower chart. CPU bind is not the problem. The Titan is the black line that never hits 60% usage. Clearly it isn’t the problem.

    But look at the green line on top. Thats Bill gates freaking 4 gig DX9 cap in windows 10 ruining the party. ENBoost is reserving the other 500ish meg thats not being shown. It’s a memory problem. Memory appears to be the only thing stopping VorpX/Geometry from running this config far above 45FPS and likely well above 90.

    All the dips are when looking at high detail areas. Things that I had believed to be a draw call problem. But look at the CPU. It’s not remotely stressed.

    When I looked at this before, it was with the really big texture packs installed and hit that cap, which I expected with the Antialiasing/weather/lighting mods. But my current load is on stock size textures. When I switch back to monitor, Skyrim is barely over 2 gig of memory use. Between the ram requirements of Skyrim and VorpX though, it’s hitting Billy’s asinine limit.

    So it looks like from what I can tell, Geometry mode/draw calls arent the main issue. An 8Ghz CPU and 4 titans would be meaningless. It’s purely a memory wall.

    Skyrim Remastered cannot get here fast enough. Well, if nothing else, this has been a learning experience for me.

    I’m redownloading Fallout 4 now for a stock reinstall. Since it seems there’s nothing more I can do for Skyrim till the remaster releases, I might as well start digging into Fallout to see what I’ll be in for when it releases.

    #110743
    Rijaak
    Participant

    Hi. I’m interested in starting a bounty for anyone who can get a profile working for FSOpen. Link to the game download is here: http://www.fsoinstaller.com/

    I would consider a working profile to have 3D and head tracking integrated, possibly using the built in Track-IR code. Post here if you’re interested and I’ll start a fundraiser on kickstarter or indiegogo for the bounty.

    I previously started a page to vr functionality integrated natively but there was a lack of interest from the programming community at SCP. Over $500 was raised in 2 days. A lick to the now defunct kickstarter may be found here: https://www.kickstarter.com/projects/1088135691/oculus-vr-support-for-the-freespace-space-combat-s?ref=nav_search

    zergtdg
    Participant

    Just built a new computer and need to re-download vorpx. Can someone email me a new one?

    #105349
    Fredthehound
    Participant

    OK folks, Part 2.

    Before we get started, let me explain a couple things that are important to understand when modding skyrim, regardless of what CPU or graphics card you have. the Creation engine, running DX9, was old when Skyrim released and was a kludge of sorts based on the old Gamebryo. Without getting into detail, lets just generalize and say it has issues. Memory management being among them. And many of the problems encountered modding Skyrim, and that includes VR modding, stem from those.

    Fortunately there are fixes/workarounds out there for many of them. Skyrim could not be modded without them to the degree it is. They all address one or more issues and some are the literal basis of many a mod besides. These are must installs even if you do not mod Skyrim because they deal with problems that need dealing with, mods or not. I’ll provide the links and you can read up on them from there because there is no point in me rewriting War and Peace…which is what a thorough explaination here would result in …and this ain’t that kinda’ article ;)

    Skyrim Script Extender / SKSE / SKSE-Shishon’s Memory Patch
    http://skse.silverlock.org/

    Bug Fixes
    http://www.nexusmods.com/skyrim/mods/76747/?

    Crash Fixes
    http://www.nexusmods.com/skyrim/mods/72725/?

    USLEEP – Unofficial Skyrim Legendary Patch
    http://www.nexusmods.com/skyrim/mods/71214/?

    They are the American Express of Modding. Don’t leave home without’em. (Yes, I’m that old ;)

    There is one more ‘essential’ that unfortunately we cannot use in VR. ENBoost. This is a memory manager and more that unfortunately VorpX cannot use…at least in theory. There is a version…the ‘Injector’ version, that supposedly work but success stories are unicorns. So for now, I’ll leave discussion on that out. Hopefully at some point, someone will sort it out because it is a great program and solves many, many issues.
    ———————————–

    OK. So with the memory patches and assorted fixes in place, we move to the meat of the issue. Skyrim 2K texture pack / Lite version.

    From the Nexus page:

    “Explanation FULL/LITE:
    FULL – All the textures are at the maximum resolution. Average is around 4x the official HD DLC.
    LITE – All the textures are at 50% of the FULL Version. Average is around 2x the official HD DLC.”
    http://www.nexusmods.com/skyrim/mods/607/? ”

    While twice the rez of the official texture pack, the lite version of this one is actually less heavy on resources than the official version, looks better and is pretty damn nice to look at. But surely something that much more detailed than the stock textures HAS to be a framerate killer right? RIGHT????

    Well lest we forget, we installed better memory management above. And because of those few changes and fixes, Skyrim is now a very different animal than it used to be. Normal rules have been altered a bit. Remember that in bone stock trim, I was seeing solid 43-45FPS on the WRF/FRW runs. The only dips below that were on cell loads and changes which CANNOT be totally eliminated.
    ———

    Whiterun/Riverwood/Falkreath (WRF run) and back:

    No change in minimum framerates. In fact, thanks to those managers and fixes, the framerate counter was most often 44-45.5. It got FASTER. Not slower. Faster. Ever so slightly, but it’s there. Now consider this is still at 8xAA, 16x AO and 2.0 upscaling. This included day/evening, night and sun/rain.

    And it ‘felt’ more responsive. It was smooth before. As I said. This is now a different animal altogether. The CPU and GPU are still just casually cruising along with no effort on their part.

    ——————————–

    OK now how does it look? Well, as you’d expect, it looks considerably better. It’s not yet at Witcher 3 levels because no lighting or weather mods are in yet, but there is no mistaking a significant visual boost. And at ZERO FPS cost and quite literally, for 20 min of modding, including downloading the files.

    Next up will be the killer. Skyrim Flora Overhaul. I will be using the ‘regular version rather than the newest because the regular is hard enough on the system. In VR, the full/new version is too intensive to deal with, even for a Titan. However, the regular version is a sight to behold and transforms the game into something far more ‘realistic’ looking.

    OK, thats it for now. Time for bed ;)

    #105221
    Ralf
    Keymaster

    There is no purchase with the mail address you used to register here in the database of our e-commerce service MyCommerce, not even a failed one. If you used another mail address to purchase, please post that here, so we can check your order.

    If your order went through, you should not only have seen a download link on the last page of the order process, but also have received two e-mails from MyCommerce and an additional activation reminder from us shortly after. If you neither saw that link after ordering nor did receive any of these mails, your order probably did not go through.

    Since we do not handle sales ourselves, it’s probably best you contact MyCommerce directly. They are the only ones with access to the actual transaction data: http://www.mycommerce.com/customer-service.html.

    #105220

    In reply to: Purchased but no email

    Ralf
    Keymaster

    There is no purchase with the mail address you used to register here in the database of our e-commerce service MyCommerce, not even a failed one. If you used another mail address to purchase, please post that here, so we can check your order.

    If your order went through, you should not only have seen a download link on the last page of the order process, but also have received two e-mails from MyCommerce and an additional activation reminder from us shortly after. If you neither saw that link after ordering nor did receive any of these mails, your order probably did not go through.

    Since we do not handle sales ourselves, it’s probably best you contact MyCommerce directly. They are the only ones with access to the actual transaction data: http://www.mycommerce.com/customer-service.html.

    AftertasteMD
    Participant

    I purchased vorpx an hour ago but did not receive an email with the download link.

    #105159
    RH2WTF
    Participant

    Hello,

    i just install my new computer and i need a new download link.
    Can you please just send me the link as soon as you can.

    Thank you

    #104727
    Ralf
    Keymaster

    if you didn’t receive a download link from MyCommerce after you tried to purchase, your order did not go through. Please contact support |at| vorpx com. This way we can provide you with an alternative purchase method.

    #104726

    In reply to: No email recieved

    Ralf
    Keymaster

    If your order went through, you should have seen a download link on the last page of the order process and shortly afterwards have received two mails from MyCommerce, who are handling sales. So I would guess your order probably didn’t go through.

    You can check whether you were charged (which is highly unlikely) in your PayPal or credit card account.

    if against the odds you were charged, please contact support |at| vorpx com. This way we can also provide an alternative purchase method if MyCommerce doesn’t work for you.

    #104723
    TTWiz
    Participant

    I ordered vorpx earlier today. The order was successful but I did not receive any correspondence from you.

    I have no download link or key.

    Can you please send me all required info/links to get up and running?

    aquilaseye
    Participant

    It’s been two days since I’ve purchased the vorpX software and I’ve received no download link or response. I was wondering what the status was with my order. My order number is [removed] and my email is [removed].

    #104326
    gian83x
    Participant

    piebald3 can you explain to setup this profile and where i can download it?
    i link would help
    Thanks

    #103748
    Guilpot
    Participant

    Hi! If someone have vorpx 0.9.1 distrib, please give me download link!

    I need start some games on 0.6-0.8 Oculus drivers, and cant do it with the last Vorpx driver

Viewing 15 results - 271 through 285 (of 376 total)

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