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  • vrmax
    Participant

    To be totally objective there are some advantages and disadvantages in each of them. Both have pros and cons.

    Absolutely there are pros and cons to each. Which is why I think it would be great if it was possible to combine elements of each, and to hopefully do the same when Skyrim VR gets an official PC release.

    Your post does bring up several good points of each of them.

    To me I strongly prefer to use a normal controller as that is what I’m just used to, especially for a game like Fallout.

    In my experience trying to give a game a more robust controller system actually limits what the game can accomplish.

    Native Fallout4 VR, you can uncouple head / neck while walking, which is a bit more realistic in this sense, and allows you to look, fight, distract, with the environment a bit easier when you focus sideways along the way.
    In the case of Vorpx, you always walk to the side where your eyesight focuses.

    Vorpx and Fallout 4 normal version, allows in addition to standard control xbox one / 360 e.t.c. , allows you to map buttons and stick for motion controllers like touch and Vive wands,
    which allows a preferred advantage for me, to adjust smooth movement in the right control, this avoids the obligation to keep the stick pressed to simply rotate angles (CV1 touch and Xbox control).

    Fallout4 VR Native, allows full natural movement to aim with weapons during combat, watch the pitboy on your wrist, and small interactions with objects in the world. By contra Vorpx uses here the controls of static arms logically.

    Vorpx and Fallout4 normal version, has arms and hands, which is pleasing to the eye and immersion.

    We could continue to increase pros and cons, for each of them, for a long time, if you are a good observer.

    In an almost perfect world, I would prefer to use the normal Fallout 4 version + DLC, with the official VR support files inside, which is possible and works after some steps (there is a method), but I still need some fixes that only Vorpx for the Moment contains, button and stick mapping completely to my liking and need, some arrangements for shader etc

    If it were possible to obtain an option in the next Vorpx update, to mix Vorpx with the official support VR, the other normal modified with these files, and Vorpx being able to choose one or the other, would be just perfect, because it could take advantage of some control mappings with Cv1 + touch.

    Good points all around.

    End yes, I would also gladly pay for the official VR version of Fallout 4. Just not $60.

    dborosev
    Participant

    Fallout 4 vorpx is better because it has controller support? You know your vive has wands which are vastly superior to gamepads for VR right?

    Grumdark
    Participant

    To be totally objective there are some advantages and disadvantages in each of them. Both have pros and cons.

    Native Fallout4 VR, you can uncouple head / neck while walking, which is a bit more realistic in this sense, and allows you to look, fight, distract, with the environment a bit easier when you focus sideways along the way.
    In the case of Vorpx, you always walk to the side where your eyesight focuses.

    Vorpx and Fallout 4 normal version, allows in addition to standard control xbox one / 360 e.t.c. , allows you to map buttons and stick for motion controllers like touch and Vive wands,
    which allows a preferred advantage for me, to adjust smooth movement in the right control, this avoids the obligation to keep the stick pressed to simply rotate angles (CV1 touch and Xbox control).

    Fallout4 VR Native, allows full natural movement to aim with weapons during combat, watch the pitboy on your wrist, and small interactions with objects in the world. By contra Vorpx uses here the controls of static arms logically.

    Vorpx and Fallout4 normal version, has arms and hands, which is pleasing to the eye and immersion.

    We could continue to increase pros and cons, for each of them, for a long time, if you are a good observer.

    In an almost perfect world, I would prefer to use the normal Fallout 4 version + DLC, with the official VR support files inside, which is possible and works after some steps (there is a method), but I still need some fixes that only Vorpx for the Moment contains, button and stick mapping completely to my liking and need, some arrangements for shader etc

    If it were possible to obtain an option in the next Vorpx update, to mix Vorpx with the official support VR, the other normal modified with these files, and Vorpx being able to choose one or the other, would be just perfect, because it could take advantage of some control mappings with Cv1 + touch.

    #168785
    Ralf
    Keymaster

    Did you check the “Essential Hints” guide in the vorpX help? It explains the essential basics you have to know, e.g. what options you have if vorpX can’t automatically adjust the FOV for a game. Reading this guide really is essential (hence its name :) ).

    Apart from that I would suggest to try Direct VR games first, which do everything automatically, so you just have to push a button after entering the game. Save the ones that require manual steps for later when you know a bit better how vorpX works.

    BTW: the next vorpX version will have auto FOV for about 40 more games.

    Good games to start are (in no particular order):

    Skyrim (original DX9 version is usually the better choice)
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Portal
    Portal 2
    Left 4 Dead 2
    Mirror’s Edge
    Bioshock (DX9)
    Bioshock 2 (DX9)
    Bioshock Infinite
    Borderlands 2
    Borderlands Pre-Sequel
    Dishonored
    Deus Ex Human Revolutions
    Black Mesa Source
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    Aliens Colonial Marines
    Dear Esther (Source engine version)
    The Stanley Parable

    vrmax
    Participant

    It may seem like an odd question, but what I would really love to play is Fallout 4 using vorpX but with the UI from Fallout 4 VR.

    To me Fallout 4 vorpX is the superior version because it has full controller support, all mods and all DLC works and most importantly you can play in third person. The only thing that it’s lacking is that the menus and text are hard to use as the game wasn’t designed to be played in VR.

    From what I’ve seen, the only thing Fallout 4 does better than Fallout 4 in vorpX is a proper user interface. So if somehow I could play Fallout 4 in vorpX with the UI from Fallout 4 VR and nothing else, that would be amazing.

    nabiul
    Participant

    First time user here. I have most things setup correctly but I’m finding that using Direct VR causes the player to be flung off into space whenever the game camera takes control like during cinematics or using computer terminals. Has anyone found a solution?

    #168769
    quisutdeus
    Participant

    Hey all,

    Downloaded and played fallout 4 vr for 2 hours this morning. Ive also played 10 hours of fallout 4 vorpx (ideally configured with custom 8:9 ar resolution.

    Lets compare experiences shall we?!? Im running a gtx 6gb 1060 and am not here to slam vorpx. As you will see, i was actually shocked by how well vorpx competes.

    Visual quality: Pretty much the same across both versions. Fallout 4 vr has the graphics preconfigured to the settings that i found work best in vorpx. A little less jaggies at distance in the vr version but is a little more blurry at longer distances (looks like they are using a pseudo aa technique also found in mankind divided).
    – About a tie as you cant tweak anything in vr version.

    3d effect: vr version depth is a mix between vorpx geometry and v normal in potency. However the depth between objects is much more subtle (a good thing as i find vorpx pops a little unnaturally). – About 30% better in vr version.

    Resolution: vr version uses your monitors set resolution so you arent forced into anything (unlike most vr made games). This is very nice as it allows you to set a custom 8:9 resolution just like vorpx! Max quality with least performance hit. – Tie here.

    Controls: this is where the vr version shines.
    Having complete control over the guns makes combat amazing. Combine this with the movement option for direct movement, and you can pull off intense firefights. Direct movement is similar to skyrim vr. You point your controller in the direction you want to run and press forward. This allows you to look around while running (great immersion) and is great for combat as you can run one way and look over your shoulder to fire. However vorpx gets major points for being able to customize the touch/wands controls (cant do iy in fallout vr)- Vr version wins here but man i miss vorpx tweaking.

    Stability: Fallout vr is buggy as hell. Typical bethesda release but once you get going it is launching, running and closing very consistently. Vorpx unsurprisingly is a little less stable but within striking distance. – Fallout vr wins here but points to vorpx for being close.

    Usability: you cant play fallout vr sitting down, nor with anything other than the vive wands or oculus touch. You cant tweak any major graphics settings or any controls with vr version – Major win to vorpx here

    Overall, id say vorpx fallout 4 is about 80% of the experience of fallout vr, but has some strengths that fallout vr doesnt have. If you took away hand tracking i would actually say they are about even.

    At the end of the day if you put in the time to tweak vorpx fallout 4 to perfection then i would say save your 60 bucks. If, however, having gun presence (no hands, floating guns for some lazy reason) is huge for you (and it is for me, shooters feel so much better and immersive) and you want to support future AAA ports to vr then it is worth picking up.

    Cheers
    Erised

    Thanks for useful info. I played a bit my steam Fallout 4 with vorpX and it is indeed great experience. However since I don’t like this game in general and on top of it my GTX970 is loosing frames with that game I switched to Fallout NV and vorpX here is just perfect – such great performance even with dozen mods installed including flora enhancement etc etc.

    #168731

    In reply to: Another thank you.

    DanielJMWaters
    Participant

    Honestly, the gaming world is full of really bitter people and VR is an easy target because a lot of people feel left out for one reason or another.

    I despise the reception people are putting against the platform in general. It clearly is not for everyone and on the PC side of things it takes work to get it where it needs to be.

    Fallout 4 is a good example, it’s not as easy as people seem to think to make things function well in VR. For a major company to take it on and probably at a fairly substantial financial loss and to get treated that way is baffling.

    I was watching the reaction for DOOM VFR and was fairly disappointed in the gaming community for giving such harsh feedback for stylistic things or for functionality the game made clear it would not have. (Oculus is a good example.)

    Not much can be done and it is sad.
    If VR does die at some point it will be more because of the people who needlessly feel they have to rip apart everything they don’t understand than the tech itself.

    Although, I am a passionate gamer so perhaps I am missing something that someone who is more casual about things experiences. Getting my VR legs or having to tweak things doesn’t bother me very much in general. I also enjoy testing things to see what I can or can’t do or to improve my experience in some way.

    So perhaps that plug and play experience really is huge for their immersion I don’t know.

    For me, it’s all about experiencing worlds I love in a way that can’t possibly be compared to sitting at a PC on a monitor.
    However, the world isn’t made for people like me, it is made for those who want to push money forward and have an experience thrust at them with little to no effort.

    To those people I say, …try PSVR and go away.

    #168716
    alegse
    Participant

    I have been playing Skyrim VorpX sincd DK2 days and now I am playing Falskaar mod which is cool. Jumping from Borvald siege in VR was a highlight. I was looking forward to official Bethesda VR but seems like the releases so far have been not so good. VorpX Skyrim in interiors with direct VR and good resolution/up-scaling is basically as good as any native VR title. Exteriors are sometimes perfect and otherwise good/playable but can never keep a steady 90fps in G3D (even with GTX1080 and intel i7440k). To be honest my experience in Fallout 4 Vorpx was not so good, I found it ran worse and looked worse in both G3D and Z3D compared to Skyrim.

    @Ralf: I am excited about the update and I like the idea of moving hands. As of now I like to disable the floating controllers because they just don’t make sense in the world of skyrim. How will they work with guns/weapons drawn??? It will look kind of odd with a floating hand over the guns in fallout 4 or over the sword/bow in Skyrim? Is there any way possible to make the hands disappear when weapon is drawn? Also is there any plans for customization of hands? Ex. gloves/gauntlets man/woman ect???? Or will they be more like the ethereal blue floating hands from oculus home?

    #168675
    steph12
    Participant

    thank you for your instructive feedback, it’s very welcome.
    it’s amazing to see how good vorpx is, even when compared to a full AAA vr game made by an amazing company, and with vorpx you can play too so many others games.

    i bought fallout 4 VR, but i didnt play it, but i want to support bethesda, i hope next elderscroll game will be Vr ready at release :D yeah yeah i know i’m a dreamer but who knows! anyway have fun in fo4 VR !

    #168674
    erised
    Participant

    Hey all,

    Downloaded and played fallout 4 vr for 2 hours this morning. Ive also played 10 hours of fallout 4 vorpx (ideally configured with custom 8:9 ar resolution.

    Lets compare experiences shall we?!? Im running a gtx 6gb 1060 and am not here to slam vorpx. As you will see, i was actually shocked by how well vorpx competes.

    Visual quality: Pretty much the same across both versions. Fallout 4 vr has the graphics preconfigured to the settings that i found work best in vorpx. A little less jaggies at distance in the vr version but is a little more blurry at longer distances (looks like they are using a pseudo aa technique also found in mankind divided).
    – About a tie as you cant tweak anything in vr version.

    3d effect: vr version depth is a mix between vorpx geometry and v normal in potency. However the depth between objects is much more subtle (a good thing as i find vorpx pops a little unnaturally). – About 30% better in vr version.

    Resolution: vr version uses your monitors set resolution so you arent forced into anything (unlike most vr made games). This is very nice as it allows you to set a custom 8:9 resolution just like vorpx! Max quality with least performance hit. – Tie here.

    Controls: this is where the vr version shines.
    Having complete control over the guns makes combat amazing. Combine this with the movement option for direct movement, and you can pull off intense firefights. Direct movement is similar to skyrim vr. You point your controller in the direction you want to run and press forward. This allows you to look around while running (great immersion) and is great for combat as you can run one way and look over your shoulder to fire. However vorpx gets major points for being able to customize the touch/wands controls (cant do iy in fallout vr)- Vr version wins here but man i miss vorpx tweaking.

    Stability: Fallout vr is buggy as hell. Typical bethesda release but once you get going it is launching, running and closing very consistently. Vorpx unsurprisingly is a little less stable but within striking distance. – Fallout vr wins here but points to vorpx for being close.

    Usability: you cant play fallout vr sitting down, nor with anything other than the vive wands or oculus touch. You cant tweak any major graphics settings or any controls with vr version – Major win to vorpx here

    Overall, id say vorpx fallout 4 is about 80% of the experience of fallout vr, but has some strengths that fallout vr doesnt have. If you took away hand tracking i would actually say they are about even.

    At the end of the day if you put in the time to tweak vorpx fallout 4 to perfection then i would say save your 60 bucks. If, however, having gun presence (no hands, floating guns for some lazy reason) is huge for you (and it is for me, shooters feel so much better and immersive) and you want to support future AAA ports to vr then it is worth picking up.

    Cheers
    Erised

    #168624

    In reply to: Standing Ovation

    Ralf
    Keymaster

    Third person games like Diablo 3 or WoW usually start in cinema mode. You can switch to full VR mode in the vorpX menu (DEL key), but that doesn’t necessarily make much sense for every game. Diablo 3 for example has an isometric camera perspective looking down on the playfield, so it’s best best played in cinema mode. vorpX cannot change the actual game mechanics of a game.

    However, for first person games, especially those with Direct VR (like Portal 2), the experience comes quite close to native VR games. Portal 2 does not run on a virtual cinema screen with vorpX, it takes you into the game exactly like a native VR game, even including basic roomscale capabilities in that particular case.

    Good games to get started (all with Direct VR support) are listed below. Later, when you know a bit better what vorpX can and cannot do and how it works, you will also be able to bring other first person games close to that.

    Borderlands 2
    Borderlands Pre-Sequel
    Skyrim (original DX9 version is usually the better choice)
    Bioshock (DX9)
    Bioshock 2 (DX9)
    Bioshock Infinite
    Dishonored
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Portal
    Portal 2
    Left 4 Dead 2
    Mirror’s Edge
    Deus Ex Human Revolutions
    Black Mesa Source
    Half-Life 2
    Half-Life 2 Episode 1
    Half-Life 2 Episode 2
    Aliens Colonial Marines
    Dear Esther (Source engine version)
    The Stanley Parable

    #168611
    surrealeus
    Participant

    Rift 2.0 absolutely tanked my PCs performance with Fallout 4 using VorpX. Switching back to the old Home seems to have resolved the issue. I imagine I’m going to have to upgrade my graphics card (GTX 970) sooner than I’d like.

    #168480
    Marcommaso
    Participant

    Hello everyone, i’m a college student from Italy and since 1 year i’m partecipating to a medical research about treatments through virtual reality. The virtual enviroments we use are developed a lot time ago by a San Diego studio using Unreal Engine 2. We have new enviroments in developing by UE4, finally with native VR supporting, but in meantime wanna start a new trial using the old UE2 enviroments with an Oculus Rift DK2.

    So we bought vorpX and tried it successfully with Fallout 4, but the UE2 didn’t work; the enviroment start normally, but vorpX didn’t hook it. I tried to optimize settings for Thief Gold, which use the same engine, but vorpX didn’t recognize the path of the folder of the UE2. And that’s all.

    There’s hope to make it run? I’ll attach a screen of the installation folder of enviroments if @Ralf or someone of you could find some useful hints. Thanks all guys!

    [/url]

    #168333
    Demosthenes
    Participant

    You should definitely take the BethINI tool into account since it is now established and popular.

    https://www.nexusmods.com/skyrim/mods/69787/?

    It manages and optimizes INI files for the following games:

    Oblivion, Skyrim, Skyrim Special Edition, Fallout 3, Fallout New Vegas, and Fallout 4.

    If general support for that were added it would cover usage in all of these games, which would save trouble later. Perhaps people would be able to share ‘optimized for Vorpx’ ini files.

    Thanks for your work.

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