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Search Results
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Topic: Fallout 4 DirectVR problem
I’m getting the first DirectVR to work, but the FOV and the POV are both failing. I reloaded the game and reset the ini files. I’m trying with the Vive now, but also tried it with the rift and had similar results.
I also did the optimize setting vorpx
One weird thing, I’m not seeing the right resolution when I launch. I’m not sure if that’s the issue. Also, I don’t get this in skyrim, but it comes up with a warning “Fallout 4 will launch into an environment in your VR HMD as well as on your desktop… ” I’m not sure if that’s normal.
Anyway, would love to see this working as well as I got skyrim.
Thanks
DrakeI am not entirely sure if that title is the most correct, but I have setup Fallout 4 now to the point where I think I may be happy to play most of the game – though I am still testing.
Early on I noticed that when I was talking to the Vault Tec guy, the conversation suddenly became really close to each person talking and it was like I was looking past their waste. This happens anytime it moves into one of those auto conversations.
I figured I could deal with that. I entered my vault chamber and on entry, the camera panned out and moved through half the vault before settling on an area behind my actual vault and I was looking through the walls.
After getting out of the vault, and doing another tour of the vault before getting control of the character again, everything was fine for a while and was actually having fun – until I went to sit down at a console (terminal). Upon attempting to activate the console, the camera moved, panned right then down and sat on the floor and it stays in this position on every terminal I try to use making it impossible to see or interact with them. At this point I have to switch out to Cinema mode so I can see what is happening.
Does anyone know what is causing this camera to go wild and into strange places and whether there is any fix for it, or do I have to live with switching to cinema mode each time this happens?
Topic: Fallout New Vegas Pipboy
I have discovered a problem with Vorpx and Fallout New Vegas.
When I view the pipboy, its screen information goes into a small box in the top left corner instead of being centred. My arm and pipboy is shown correctly however.
I have loaded the same save without Vorpx running and everything is fine.
Don’t know whether its because I am supersampling (3840×2160), but it almost seems that the texture used for the pipboy screen hasn’t increased and is still being displayed at 512×512, whereas the pipboy has gone to the correct resolution.
Does anybody know how to fix this issue.
Hi,
I recently bought oculus rift and I am very happy with immersion it provides.
Unfortunatley you can not play many real games with it and I thought that it is time to check some old must play games. Then I heard about this program. After reading many posts I have just one question because there are many opinions for and against (and its look like those against are from people that can not set up games properly, correct me if I am wrong). Does direct vr games stated in last patch,, Fallout 4, Skyrim, Half-Life 2, Left 4 Dead 2, Portal 2, Fallout 3, Fallout New Vegas, Black Mesa Source” looks like a native vr games like for example assetto corsa or Elite? Or the view is closer to zbuffer method which someone said is similar to 3d tv view?
I don’t mind spending some time on configurations and things like changing to 2d view to check map etc.
