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Hi all,
Anyone else having trouble since the last update? Fallout 4 now crashes whenever I try loading it. I’ve been screwing with Skyrim for the last week or so and when I got back to playing F4 the other day it just refused to cooperate. I dumped my prefs/config files and re did them/redid the VorpX config so they are fresh just in case. No luck. Advice/help appreciated.
Edit to clarify: It runs fine on a monitor, it’s just crashing with VorpX.
Topic: Injecting Reshade with Vorpx
I managed to finally get Vorpx working with ReShade. I tested it with Fallout 4, but in Geometry mode whilst having ReShade injected the right eye goes black, this could look incredible with ReShade, but another bump in the road, any idea why it would make the right eye view go blank?
Regards
Topic: Nothing works well
I tried Skyrim and now Fallout new vegas, both give me 30 fps, used the optimizations like setting and saved them, like z-normal instead geometry, crystal image to low, 800×600, low graphic quality, with 30 fps is unplayable i played skyrim for 5 min and i had nausea for some hours
I have a 6600k oc to 4.4k cause i tried to oc to see if that solved the problem, and a sapphire r9 390 nitro with latest drivers
Also the player with vlc doesnt work for 3d movies, just shows a guy sit down and the movie is totally wrong displayed.
So far vorpx has no use at all, sent an email to creator but no response
And i expected to play games not sit down but with controllers, it just is told when you use it not in webpage
If creator read this : i am really dissapointed with this product and i want a refund or solution for at lest the problems with game so that they are playable with normal fps
Topic: Fallout 4 G3D Shadow Bug
Just started testing the game but when I enter the vault there’s a pixelated shadow emanating from faces of people and objects that light is shinning against. Moreover, with G3D there’s a blury smear from everything when I’m moving. Probably normal but just wanted to report it.
Just want to say how grateful I am for Vorpx. Amazing piece of software.
Topic: Titan Pascal Vs VorpX Skyrim
Hi all,
As promised, This thread will be dedicated to giving you the rundown of my experience with the new Titan X Pascal and Skyrim/Fallout. Expect it to go on for a while as there are a ton of variables to cover.
——–
Computer:
i7 4790K @4.7Ghz on water
240GB x2 Kingston HyperX Savage SSDs in Raid 0
16 gig of 2400mhz Gskill Trident DDR3 ram
Titan X Pascal overclocked +230/+500
HTC Vive
Process Lasso software using Bitsum Highest Performance preset
——–I’ll start by saying that if you saw the other thread about the 1080, you’ll already know that the Titan Pascal can handle a metric ton of mods IN GEOMETRY MODE and return smooth, playable framerates at an enjoyable level – depending on your tolerance. But to be clear, this card running in the upper 30FPS range feels smoother by far than my old Crossfire 390s running in the 40s. No microstutter is a beautiful thing. The best part is you’ll rarely see under 40FPS even with a ton of mods on the TXP (Titan X Pascal) if you mod smart.
Now to begin with, I loaded a fresh and bone stock install of Skyrim. No ini tweaking, nothing. 100% stock install as Todd Howard intended. No updates beyond those baked into the Steam install. No Nexus patches. Just vanilla/stock Skyrim. With all sliders maxed in non VR at 1920×1080, FRAPS never moved off 60FPS no matter where I went or what I did. Glued. Not really surprising as my 390s would do the same thing. But thats the baseline.
For most testing, I’ll be using my normal three areas. Whiterun/Dragonreach, Whiterun to Riverwood and the forest outside Falkreath. I find they are the most demanding on the system with a ton of draw calls and it makes for a semi-repeatable benchmark. Leave Whiterun, go to Falkreath via Riverwood and you have three of the most CPU/GPU demanding areas of the vanilla game.
To get the basics out of the way, I’ll condense. Bone stock install. No ini tweaks. Geometry mode. Skyrim set in it’s launcher/config to “High” (not ‘ULTRA”) preset. VorpX set to the standard/recommended/Optimizer settings.
With that out of the way, Ill condense a bit more. I’ll refer to the Whiterun (top of Dragonreach stairs)/Riverwood/Falkreath run as WRF henceforth. Or FRW when reversing the run from Falkreath to Whiterun.
With the above settings in place, day or night, WRF or FRW, you get 43-45FPS. And it is smooth like butter.
If you increase the Ambient Occlusion to 16 from the setting of 8 that High provides, you get 43-45FPS. If you Supersample/increase internal resolution to 2.0, while at 16 AO, you get 43-45FPS. The only time you will see a different FPS is on a cell change or a load screen. The Titan, and the CPU, are just cruising with no effort.
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OK so that’s the baseline. If you are crazy enough to go buy a Titan, that’s what you’ll see for FPS playing bone stock Skyrim with no mods and no performance tweaking.
Why not start with Ultra? A couple reasons. One, as Ralf pointed out, the 1080/Titan will handle geometry mode on High settings in different games if you don’t get crazy. And another, because ‘Ultra’ Shadows/draw distances will immediately destroy your framerate and make the game unplayable. (well fix the draw distance problem with a mod a bit later down the road).
So basing everything off of High and moving up as we go along makes more sense to me and it will give those unfamiliar with modding a look at what Skyrim/VorpX can do with a Titan powering it. Ultra Shadow/draw distances combined with the almost non existent multithreading of the vanilla game will ruin your day in VorpX. On a monitor, FRAPS never leaves 60FPS on fully maxed settings no matter what. But it doesn’t take a Titan to pull that trick off. An old R9-290 will do it all day long. But VR is a different animal and modding in it throws conventional wisdom out the window. You basically HAVE to mod your way around issues like this. And you can.
Next up:
Before the weather and lighting mods, the first place most people go is higher rez texture packs. But while the Titan has VRAM to spare, Skyrim’s 32 bit DX9 code, combined with Windows 10’s 4 gig hard limit on it means that 4K textures are best left to the details that make the most difference…Bodies/Armor. And believe me, a supersampled 2K texture at x16 AO is VERY nice to look at even at the standard VorpX/Vive resolutions. In most cases, 4K textures are a waste. Personally, I would rather have 4K people and armor since those are what you see and interact with. The better those look, the easier it is to buy that a world full of talking dragons and plagues of knee-arrowed former adventures and less than photoreal textures is almost ‘real’. And thats what VR is all about in the first place.
For the next test, I’ll be installing the 2K ‘LITE” texture pack from the Nexus, followed by the known FPS killer. Skyrim Flora Overhaul. Conventional wisdom says these should show a very noticeable impact, especially considering that 2.0 upscaling is in effect. But lets see what happens to the framerate before we get into the Ini files to counter it with heavier voodoo.
Stay tuned.
Like the title,
Wondering how Skyrim SE may fare with vorpx. Something like Fallout 4? I’ve read there will be a converter for mods (that don’t use skse…)
Thinking if this works well october could be fun.
Free upgrade on steam if you have all the dlc..