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AuthorSearch Results
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Nov 9, 2015 at 3:09pm #91098
In reply to: Fallout 4??
Grumdark
ParticipantI also hope to gain good support for Fallout 4
It is one of the most anticipated games this year for many people.
I wish that this game especially, receive support with a good profile that allows the possibility of 3D geometry.Nov 9, 2015 at 6:52am #91092Topic: Fallout 4??
in forum General vorpX Discussionmodelmode
ParticipantI guess I’m wondering what the plan is as far as getting it running in Vorpx. I personally am considering holding off playing it until its working in VR and that wait will be excruciating! Hopefully since its so similar to Skyrim’s engine, it won’t be too hard.
Nov 1, 2015 at 6:58pm #90905Topic: Fallout: New Vegas Problems with Vorpx 0.9
in forum Game Hints and Settingsmac0704
ParticipantHello
I have some problems with Fallout New Vegas. Normal when I play I have 80-95 fps, but when I play on DK2 with vorpx 0.9, my fps is 35-55.
My spec:
i5 2500K 4,5Ghz
gtx 970 OC
8 GB RamI try turn off anty-alising,v-sync and change to Z-normal but don’t any change on fps. This is normal?
Oct 30, 2015 at 2:19pm #90833In reply to: The zoomed-in problem
feathers632
ParticipantOne very important thing regarding the “zoomed in” effect, that almost everyone misses, including me, is calibrating IPD in vorpX’s ingame menu. So do calibrate your IPD following the on-screen instructions, trust me…it does wonders to the resulting image both for FOV and 3D depth and presence feeling.
I tried a few games like Crysis, Fallout 3, BF3, BF4 etc and no matter what methods I used for improving FOV, including FOV enhancement tools and vorpX’s FOV options and zoom, it still felt a bit “zoomed in”, especially on close range objects.
So after finishing the whole BF3 campaign using Flawless Widescreen set to max FOV, Letterbox 1 aspect ratio, 2D FOV-Enhancement and 85 % image zoom, I started BF4 (same settings) which had better 3D definition but after playing for a while, the “zoomed in” feeling became kind of annoying and broke the immersion. Besides that I also got some blurry vision for half an hour after playing, until my eyes readjusted.Then I started messing with Calibrate IPD option from page 2 (display) and found that 64.00 which is the default average for most males was wrong, so I re-calibrated using the on-screen instructions and ended up at 60.75 where the cross was perfectly visible and most clear (I do not suffer from any vision issues, I see very sharp, near and far).I was stunned by the result as the “zoomed-in” issue was completely gone, the FOV was just like as in an Oculus native supported game like Alien Isolation or HL2. I was stunned even more when I instantly noticed a huge improvement to 3D depth, the distance from my face to every object in the 3D environment was very clear which is a huge boost for presence feeling. And after playing for a couple of hours without any pause, when I exited, the blurry vision was greatly diminished and it completely disappeared in 1-2 minutes.
So this is the most important thing to do besides setting the FOV. You might end up higher than me, closer to 62-63…in my case, might be the VR Cover cloth which I applied over the DK2 and puts a bit of higher distance between the lens and the eyes, although the VR native games didn’t gave me any problems with the 64 IPD default setting in Oculus profile. I’m not sure how that is possible, maybe it differs from one game to the next, but the result is amazing.
Looks like you’re right! Every game has been massively zoomed-in and even after I spent hours last night following the advice to change FOV in game, in vorpx or by modding game ini, it made absolutely no difference. So after finding your advice here I went in to metro ll and adjusted the IPD (haven’t used the in-game calibrate yet – i simply increased the IPD and now the game doesn’t look zoomed in anymore. Also changed the z-buffer mode and increased 3d effect. So many people are posting here about zoomed-in problems and the standard advice to mod FOV isn’t working. Well done for sorting it out!
Oct 22, 2015 at 1:28am #90312In reply to: vorpX 0.9 Slight Delay
peteski123
ParticipantOr we get it when he stated and you ask nicely for a Fallout 4 profile later ;-)
Oct 22, 2015 at 12:14am #90311In reply to: vorpX 0.9 Slight Delay
Bogmann
ParticipantWhy don’t we give him more time for the next Release, I mean something close after Fallout 4 Release? ;-)
Oct 14, 2015 at 7:40pm #90216In reply to: Star Wars Battlefront work with VORPX
Karlor
ParticipantMite have to pick this up when it comes out, last star wars games I played were on the N64 lol
Fallout 4 will work fine, I’m 99% sure, should be an easy tweek to Skyrims. If you’re as wet as I am on day one change the exe to skyrims. Bet you dollars to doughnuts it hooks and hopefully has G3D!
Oct 14, 2015 at 3:39pm #90209In reply to: vorpX 0.9 Slight Delay
shadowself
ParticipantSO excited.
I have not been using VorpX for a while now, as I am using 0.7/Win10. Direct mode is a big step forward, and I don’t mind sacrificing so many games for a while to play the few that do work with it. I have put HOURS into Project Cars.
I can’t wait to play GTA V again with VorpX, and I have my fingers crossed for Fallout 4 being supported.
Oct 14, 2015 at 2:24pm #90201In reply to: Star Wars Battlefront work with VORPX
jasonbaz
ParticipantHoly crap this would be amazing. This, Sword Coast Legends and Fallout 4.
Oct 6, 2015 at 6:56am #90034In reply to: Just an idea about cinema/theater mode…
Karlor
ParticipantOh yeah I figured it couldn’t be called the enterprise and all that but something like that would be cool :) I was thinking more for playing then watching, like say your into creepy games you could have a scary basement youre sitting in while you play lol or like a galaxy type setting if youre playing something like that. Or a nuked out living room while you play Fallout 4 on a 1950s TV. Anyway just something to maybe think about down the road.
Jul 16, 2015 at 1:12am #88451In reply to: An Honest VorpX Review
adisplinter
ParticipantI completely agree with this review, it points out the key pros and cons of Vorpx. Also, in a sea of complaints there should be some positive reviews coming from satisfied users. Fortunately, I encountered only one issue with VorpX where it didn’t hook to Metro Last Light but the problem got solved easily with Metro LL Redux version. Except that, all the games ran flawlessly, I finished BF3, BF4, Metro series and Stalker series so far. It has been my dream to be able to play Stalker Misery mod in VR and VorpX made that dream come true. So I have nothing but respect for Ralf and his creation.
Initially I didn’t wanted to give money for a 3-rd party driver so I tried the free Vireio Perception which does a pretty good job for a few games, but has VR boost and user interface issues, frame counter impacts performance heavily etc. But all that only works on nVidia GPUs, I’m an AMD Radeon user and almost every supported game doesn’t hook in VR properly or has severe issues after level or savegame loading. Vireio developers said on reddit that they all have nVidia GPUs and will optimize for AMD in the future. So I had no other choice for playing great non-VR games in VR, other than VorpX. So after days of reading long reviews and watching youtube videos, I decided to purchase VorpX and after 2 months of daily VR gaming my conclusion is: damn was it worth it !
It has a very well made Windows and in-game interface with lots of useful options to set the best possible VR image. And after doing that a few times, it gets very easy and the user can port those settings from one game to the next, making only a few modifications to fine tune the experience. If the VR image is set properly, with best calibration, FOV, aspect ratio, head tracking sensitivity, edge peek screen distance etc, you can obtain a very immersive experience that is way better than playing the game on 2D displays. Most of the games I played were in Z-buffer mode which is a “less 3D” way of experiencing a game, but still 3D enough to perceive the spatial depth of objects. Generally this is the way most games are played in VorpX because only a few are compatible with Geometry 3D. Of course, Geometry 3D is the best way to go, total immersion, feels like a native VR game, but has a higher impact on performance which might be a problem if it’s a demanding next gen game and the GPU and system are not very strong. If you have a high end system, Geometry 3D will not decrease performance in most cases.
If you don’t have an issue with playing a game with mouse and keyboard or controller on DK2, or if you get used to doing that, I see no problem with playing games using VorpX, it feels very professional, the interface doesn’t miss any needed option, it’s easy and intuitive, it is very stable and if the user is lucky enough not to encounter the issues I sometimes read on this forum, then it is worth the price in my opinion, seeing how many AAA games will you be able to play in VR. The only small inconvenience I had throughout these 2 months of VR gameplay was the fact that not all games can be set to move the HUD elements towards the center of the display in order to be visible in DK2 and some games like Fallout 3, Skyrim or Stalker series which have RPG elements (inventory, map, dialogue interface etc) are displaying them in fullscreen which can’t be entirely visualized in VR. In order to bypass this issue, you click the middle mouse (scroll) button to enter Edge Peek mode to view the whole screen like a projection in front of you and look in the corners of the screen using head tracking. And if the text descriptions are too small or some objects are not clearly visible, you can decrease/increase the distance between the Edge Peek screen and your face (Expert options must be enabled). After a few days of use I adjusted to this method just fine, it comes naturally now, so I guess it’s not such a major issue.
In conclusion, if you love VR gaming and can tolerate DK2’s screen door effect, VorpX is the best solution to this date. All it takes is a few tweaks and settings, occasionally using an external FOV tool like Flawless Widescreen and you’re all set. The issues that some users are having with VorpX are generally caused by other software products that interfere/prevent VorpX to function properly or incorrect setup of DK2/games/VorpX. Best way of making a decision is to read as many user experiences and reviews as possible. I for one, am completely satisfied, as it made possible playing my favorite games in VR in a much better way than initially expected. Fully recommended 10/10, kudos to Ralf and any other parties involved in making VorpX.
Jun 5, 2015 at 9:06pm #87962In reply to: The zoomed-in problem
adisplinter
ParticipantOne very important thing regarding the “zoomed in” effect, that almost everyone misses, including me, is calibrating IPD in vorpX’s ingame menu. So do calibrate your IPD following the on-screen instructions, trust me…it does wonders to the resulting image both for FOV and 3D depth and presence feeling.
I tried a few games like Crysis, Fallout 3, BF3, BF4 etc and no matter what methods I used for improving FOV, including FOV enhancement tools and vorpX’s FOV options and zoom, it still felt a bit “zoomed in”, especially on close range objects.
So after finishing the whole BF3 campaign using Flawless Widescreen set to max FOV, Letterbox 1 aspect ratio, 2D FOV-Enhancement and 85 % image zoom, I started BF4 (same settings) which had better 3D definition but after playing for a while, the “zoomed in” feeling became kind of annoying and broke the immersion. Besides that I also got some blurry vision for half an hour after playing, until my eyes readjusted.Then I started messing with Calibrate IPD option from page 2 (display) and found that 64.00 which is the default average for most males was wrong, so I re-calibrated using the on-screen instructions and ended up at 60.75 where the cross was perfectly visible and most clear (I do not suffer from any vision issues, I see very sharp, near and far).I was stunned by the result as the “zoomed-in” issue was completely gone, the FOV was just like as in an Oculus native supported game like Alien Isolation or HL2. I was stunned even more when I instantly noticed a huge improvement to 3D depth, the distance from my face to every object in the 3D environment was very clear which is a huge boost for presence feeling. And after playing for a couple of hours without any pause, when I exited, the blurry vision was greatly diminished and it completely disappeared in 1-2 minutes.
So this is the most important thing to do besides setting the FOV. You might end up higher than me, closer to 62-63…in my case, might be the VR Cover cloth which I applied over the DK2 and puts a bit of higher distance between the lens and the eyes, although the VR native games didn’t gave me any problems with the 64 IPD default setting in Oculus profile. I’m not sure how that is possible, maybe it differs from one game to the next, but the result is amazing ;)
Apr 23, 2015 at 3:35am #81501In reply to: fallout 3?
acb5544
ParticipantOk, the FOSE issue was my fault. The fose loader wouldn’t run b/c I removed the d3d9.dll file that it needs when I was trying to troubleshoot the general inability to run the game at all through vorpx earlier. I put the fose files all back fresh into the folder where fallout3.exe lives and now it will launch from the script extender and is rendered on the rift fine.
This is great b/c many of the UI mods require the script extender.
I’ll report back if I get a good working 360 controller setup that allows reasonably easy pipboy navigation.
And yes, I’m anxiously awaiting the E3 event too. Should be good regardless of what they show there, but I think a lot of us are hoping for fallout 4 news!
Apr 23, 2015 at 1:56am #81500In reply to: fallout 3?
Karlor
ParticipantI haven’t tried FOSE yet but I use NVSE and the 4GB patch and then it launched. I also may have fiddled with the excluded programs in vorpX but I don’t remember. I do know that around the first time I tried vorpX it wouldn’t hook with the version of NVSE I had then I updated everything and added the 4GB patch and it does. It launches with the patch so maybe try that with Fallout 3.
Apr 21, 2015 at 5:09am #81425In reply to: fallout 3?
Karlor
ParticipantA tip that could help you out is go to Fallout 3 nexus and just go over the list of UI mods. It mite take a bit but there are all sorts of not so popular mods that work great in a VR environment.
Bethesda is having their very own(and first) E3 thingy this year so fingers crossed! I want Fallout 4 and Dishonored 2.
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AuthorSearch Results
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Search Results
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Topic: Fallout 4??
I guess I’m wondering what the plan is as far as getting it running in Vorpx. I personally am considering holding off playing it until its working in VR and that wait will be excruciating! Hopefully since its so similar to Skyrim’s engine, it won’t be too hard.
Hello
I have some problems with Fallout New Vegas. Normal when I play I have 80-95 fps, but when I play on DK2 with vorpx 0.9, my fps is 35-55.
My spec:
i5 2500K 4,5Ghz
gtx 970 OC
8 GB RamI try turn off anty-alising,v-sync and change to Z-normal but don’t any change on fps. This is normal?