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Nov 11, 2015 at 1:19am #91155
In reply to: Fallout 4??
RalfKeymasterFallout 4 support us already there. Normally vorpX should auto update to the latest version (0.91) when you start it. If it doesn’t for some reason, you can use your web installer to get the latest version.
Nov 11, 2015 at 12:47am #91153In reply to: Fallout 4??
Tony SpanielsParticipantRalf may I say nice one you absolute legend for your continued service to us all. Skyrim alone in VR was worth the bucks spent. GTA V was like starters main and dessert served on a platter. I’m now anticipating Fallout 4 with the expectant greed of an 18th century French aristocrat.
Nov 10, 2015 at 11:07pm #91148In reply to: Star Citizen 1.3 No longer works.
daggeyParticipantStar Citizen 1.3 still not working post the recent 0.901 (or whatever – the fallout 4 one) patch. Crashes on loading.
Nov 10, 2015 at 11:00pm #91146In reply to: VorpX = THE BEST!
gutangParticipantHey man, Vorpx has its quirks and takes some effort to make the most of, but of all the third party 3D drivers it is by far the best available and requires the least amount of hassle. So in that regard I have to agree with OP.. Vorpx is the best and its gets better with every update.
Heack in only 6 hours I’m going to be enjoying fallout 4 is glorious virtual reality, even if its only z3d it will destroy the 2D monitor experience.
Nov 9, 2015 at 8:40pm #91109In reply to: Fallout 4??
peteostroParticipantAlso Looking for good fallout 4 support. Looks like its using a modified Oblivion/skyrim engine so maybe Raf can get it running..
http://www.gamesradar.com/fallout-4-kind-still-running-oblivion-engine-do-not-fear-bethesda-face/
Nov 9, 2015 at 8:18pm #91106In reply to: Fallout 4??
RalfKeymasterFallout 4 will be looked into when it becomes available.
Out of the box it will probably work in 2D. For more a profile will be needed.
Nov 9, 2015 at 3:09pm #91098In reply to: Fallout 4??
GrumdarkParticipantI also hope to gain good support for Fallout 4
It is one of the most anticipated games this year for many people.
I wish that this game especially, receive support with a good profile that allows the possibility of 3D geometry.Nov 9, 2015 at 6:52am #91092Topic: Fallout 4??
in forum General vorpX Discussion
modelmodeParticipantI guess I’m wondering what the plan is as far as getting it running in Vorpx. I personally am considering holding off playing it until its working in VR and that wait will be excruciating! Hopefully since its so similar to Skyrim’s engine, it won’t be too hard.
Nov 1, 2015 at 6:58pm #90905Topic: Fallout: New Vegas Problems with Vorpx 0.9
in forum Game Hints and Settings
mac0704ParticipantHello
I have some problems with Fallout New Vegas. Normal when I play I have 80-95 fps, but when I play on DK2 with vorpx 0.9, my fps is 35-55.
My spec:
i5 2500K 4,5Ghz
gtx 970 OC
8 GB RamI try turn off anty-alising,v-sync and change to Z-normal but don’t any change on fps. This is normal?
Oct 30, 2015 at 2:19pm #90833In reply to: The zoomed-in problem
feathers632ParticipantOne very important thing regarding the “zoomed in” effect, that almost everyone misses, including me, is calibrating IPD in vorpX’s ingame menu. So do calibrate your IPD following the on-screen instructions, trust me…it does wonders to the resulting image both for FOV and 3D depth and presence feeling.
I tried a few games like Crysis, Fallout 3, BF3, BF4 etc and no matter what methods I used for improving FOV, including FOV enhancement tools and vorpX’s FOV options and zoom, it still felt a bit “zoomed in”, especially on close range objects.
So after finishing the whole BF3 campaign using Flawless Widescreen set to max FOV, Letterbox 1 aspect ratio, 2D FOV-Enhancement and 85 % image zoom, I started BF4 (same settings) which had better 3D definition but after playing for a while, the “zoomed in” feeling became kind of annoying and broke the immersion. Besides that I also got some blurry vision for half an hour after playing, until my eyes readjusted.Then I started messing with Calibrate IPD option from page 2 (display) and found that 64.00 which is the default average for most males was wrong, so I re-calibrated using the on-screen instructions and ended up at 60.75 where the cross was perfectly visible and most clear (I do not suffer from any vision issues, I see very sharp, near and far).I was stunned by the result as the “zoomed-in” issue was completely gone, the FOV was just like as in an Oculus native supported game like Alien Isolation or HL2. I was stunned even more when I instantly noticed a huge improvement to 3D depth, the distance from my face to every object in the 3D environment was very clear which is a huge boost for presence feeling. And after playing for a couple of hours without any pause, when I exited, the blurry vision was greatly diminished and it completely disappeared in 1-2 minutes.
So this is the most important thing to do besides setting the FOV. You might end up higher than me, closer to 62-63…in my case, might be the VR Cover cloth which I applied over the DK2 and puts a bit of higher distance between the lens and the eyes, although the VR native games didn’t gave me any problems with the 64 IPD default setting in Oculus profile. I’m not sure how that is possible, maybe it differs from one game to the next, but the result is amazing.
Looks like you’re right! Every game has been massively zoomed-in and even after I spent hours last night following the advice to change FOV in game, in vorpx or by modding game ini, it made absolutely no difference. So after finding your advice here I went in to metro ll and adjusted the IPD (haven’t used the in-game calibrate yet – i simply increased the IPD and now the game doesn’t look zoomed in anymore. Also changed the z-buffer mode and increased 3d effect. So many people are posting here about zoomed-in problems and the standard advice to mod FOV isn’t working. Well done for sorting it out!
Oct 22, 2015 at 1:28am #90312In reply to: vorpX 0.9 Slight Delay
peteski123ParticipantOr we get it when he stated and you ask nicely for a Fallout 4 profile later ;-)
Oct 22, 2015 at 12:14am #90311In reply to: vorpX 0.9 Slight Delay
BogmannParticipantWhy don’t we give him more time for the next Release, I mean something close after Fallout 4 Release? ;-)
Oct 14, 2015 at 7:40pm #90216In reply to: Star Wars Battlefront work with VORPX
KarlorParticipantMite have to pick this up when it comes out, last star wars games I played were on the N64 lol
Fallout 4 will work fine, I’m 99% sure, should be an easy tweek to Skyrims. If you’re as wet as I am on day one change the exe to skyrims. Bet you dollars to doughnuts it hooks and hopefully has G3D!
Oct 14, 2015 at 3:39pm #90209In reply to: vorpX 0.9 Slight Delay
shadowselfParticipantSO excited.
I have not been using VorpX for a while now, as I am using 0.7/Win10. Direct mode is a big step forward, and I don’t mind sacrificing so many games for a while to play the few that do work with it. I have put HOURS into Project Cars.
I can’t wait to play GTA V again with VorpX, and I have my fingers crossed for Fallout 4 being supported.
Oct 14, 2015 at 2:24pm #90201In reply to: Star Wars Battlefront work with VORPX
jasonbazParticipantHoly crap this would be amazing. This, Sword Coast Legends and Fallout 4.
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Topic: Fallout 4??
I guess I’m wondering what the plan is as far as getting it running in Vorpx. I personally am considering holding off playing it until its working in VR and that wait will be excruciating! Hopefully since its so similar to Skyrim’s engine, it won’t be too hard.
Hello
I have some problems with Fallout New Vegas. Normal when I play I have 80-95 fps, but when I play on DK2 with vorpx 0.9, my fps is 35-55.
My spec:
i5 2500K 4,5Ghz
gtx 970 OC
8 GB RamI try turn off anty-alising,v-sync and change to Z-normal but don’t any change on fps. This is normal?
