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Jul 26, 2019 at 11:35am #186244
In reply to: Revised list of recommended games
RalfKeymasterThat’s not quite as important anymore for modern games as it used to be. Most games these days use low latency mouse input with almost as little latency as memory scanner head tracking. The memory scanner is still quite a bit better for other reasons, but the advantage isn’t as huge with most newer games.
Aliens: Colonial Marines
Bioshock
Bioshock Remastered
Bioshock 2
Bioshock 2 Remastered
Bioshock Infinite
Black Mesa Source
Borderlands
Borderlands GOTY Enhanced
Borderlands 2
Borderlands: The Pre-Sequel
Bulletstorm: Full Clip Edition
Conan Exiles
Deadfall Adventures
Conarium
Contagion
Crysis 3
Dark Messiah of Might & Magic
Dear Esther (Source)
Dishonored
Duke Nukem Forever
Deus Ex: Human Revolution
Elder Scrolls: Oblivion
Elder Scrolls Skyrim
Elder Scrolls Skyrim SE
Fallout 3
Fallout 4
Fallout 76
Far Cry 2
Far Cry 3
Far Cry 4
Far Cry Blood Dragon
Far Cry Primal
Get Even
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
The Hunter: Call of the Wild
Kingdome Come Deliverance
Left 4 Dead 2
Metro 2033
Metro 2033 Redux
Metro Exodus
Metro Last Light
Metro Last Light Redux
Mirror’s Edge
Portal
Portal 2
Quake III
Quake 4
Return to Castle Wolfenstein
The Stanley Parable
Star Trek Voyager: Elite Force
The Turing Test
Unreal Tournament 3
Vampire: The Masquerade – Bloodlines
The Vanishing of Ethan Carter
Zeno ClashJul 10, 2019 at 4:57am #185700In reply to: Is there any list of Positional Direct VR games?
LathanderParticipantThe list is not an official list, it is neither actively maintained nor accurate. Oblivion should have positional tracking per default. Not 100% sure about Metro 2033 currently. Like said above, if positional tracking is disabled due to potential glitches, you can enable it on the head tracking page of the ingame menu for any Geometry 3D game.
Well , HT position tracking doesn’t work good to me. feels like it’s not match up 1:1. I’d tried to set it up perfectly, but it’s never get be done.
I just hope many new direct VR position tracking game are coming up. :)
Jul 9, 2019 at 11:37pm #185692In reply to: Is there any list of Positional Direct VR games?
RalfKeymasterThe list is not an official list, it is neither actively maintained nor accurate. Oblivion should have positional tracking per default. Not 100% sure about Metro 2033 currently. Like said above, if positional tracking is disabled due to potential glitches, you can enable it on the head tracking page of the ingame menu for any Geometry 3D game.
Jul 9, 2019 at 11:21pm #185690In reply to: Is there any list of Positional Direct VR games?
LathanderParticipantThis list is neither actively maintained nor is it even remotely accurate.
You can enable positional tracking in any Geometry 3D game, ~90% of the officially supported games. If it’s not enabled per default, it probably introduces visual glitches (most of the time with shadows). There is no harm in trying though if you are too sensitive to motion sichness to play with 3DOF tracking.
The according options can be foound on the head tracking page of the ingame menu whenever G3D is active.
Ralf, thank you for the great works. I’m enjoying Fallout : New Vegas in VR with VorpX. It’s really almost seamless experience. Very close to native support.
I don’t like 3DOF experience not only because of motion sickness, the reality feeling (sense of present) is very lacking. feels like I’m looking at very wrong warped 3D screen. Not enough to call it VR.
I have found issue that not match with the public list. Metro 2033, TES IV: Oblivion . How can I report this and update the list?
Jul 9, 2019 at 11:12pm #185688In reply to: Is there any list of Positional Direct VR games?
LathanderParticipantCheck this:
https://docs.google.com/spreadsheets/d/17I07-RpOsVpc1XzswJ4zobAisT0ouoONXeNwGDjqDI0/edit#gid=0I found something that not right.
I tested Metro 2033, but it doesn’t support positional direct VR.
Am I wrong, or is the chart wrong?
There are no position option in the tab after direct VR scan.
and also movement is not tracking correctly.And TES IV : Oblivion , position tracking is very good, there is no problem in tracking. but sky ball is moving with my view. that’s only issue I have found so far.
Jun 28, 2019 at 1:36am #185335
moadepthParticipantHi, good idea,
The Deadly Tower of Monsters 2.99
Lost Planet™: Extreme Condition 2.99
Metro: Last Light Redux or Batman Arkham City – Game of the Year Edition
both 4.99all G3d
Jun 22, 2019 at 2:34pm #185207In reply to: Opinion from a prospective customer
moarveerParticipantWell FOV is extremely important for VR, and really welcomed for any game or app included 180 vids, or Vorpx. It adds a huge layer of immersion, since current 100 FOV headsets feel like looking through a scuba mask. Once you’ve tried Pimax high FOV, it’s really hard to go back.
However 5k/8k FOV have a few issues. First, they have 3 levels of FOV, low/mid/high. High has a very noticiable distortion on the sides (like a glass border reflection), mid is currently almost invisible but can be noticed, and low is distortion free. The good thing is that low FOV is still much bigger than every other HMD in the market, and it’s completely distortion free, besides it’s actually very easy to adapt to the distortion with time, it like using glasses, the first day you notice the border all the time, in a week you completely forget about it.
The thing is for your use case, you won’t take much advantage of high FOV, since Vorpx FOV is determined by the games FOV options, which normally don’t have over 90-100 FOV. The second issue is that high FOV has higher requirements, so you’ll need a great computer to make a game work on high FOV with Vorpx. The 3rd issue is that Pimax by itself requires a more powerful computer than average, since it has such high pixel panels and FOV, it needs to push a ton of pixels, so a great computer is required. Add to that the parallel projections feature of Pimax, that has a 30% performance hit since canted screens require a software adjustment, and has to be turned on in almost every game or app.
However currently Pimax has done a great job improving performance with a feature called Brainwarp that’s similar to ASW on Oculus and similar solutions on Steam and WMR, together with the option to lower refresh rate to 60hz and lower FOV, it’s actually very usable in many cases.
Also just like 3d vision, to render a game in 3D it hits half the performance of 2d in many cases, and also that for games to look great they need heavy supersampling (I run vorpx vames at 2529×1572 DSR resolution, or 2400p internal Vorpx resolution for them to look good), so add these to the mix, you get a ton of performance hits from every corner.
In my case (intel i5 4670k, 1080ti) with a Pimax 8k, at low FOV, 60hz and Brainwarp on, I can play many games in fullVR mode and real 3D (called geometry 3d or geo3d in Vorpx), but most of them are old. Games that work well in terms of performance for me are for example Bioshock 1/2, Dark Messiah, Half Life 2, Borderlands 1 GOT enhanced, Amnesia, Bulletstorm, Duke Nukem Forever, Firewatch, Metro 2033 Redux, Fallout New Vegas, The Stanley Parable to name a few. Still several games, even old, have mid-low performance like Dishonored, TESO or Shadow Warrior 1. Still those that work are absolutely incredible and really feel like you’re inside the game.
However Vorpx has a home theater mode, that it basically creates a floating virtual screen, and in that case performance is way less important. In full VR mode, low fps will hit your brain hard, since any slow down can make you sick, but in virtual theater mode or floating screen mode, you can play at lower fps just fine, like it was a real monitor or projector. Another thing to have into account is that if you don’t have good VR legs (have your brain trained to detach virtual movement from real movement), you can get really sick with Vorpx when your brain tries to understand why it’s moving (virtual reality) but you’re actually not moving in the real world. It get’s time to get used to it, and it’s even harder with Vorpx since real games move you at very high speeds that your brain takes time to get used to.
So for example, games like Witcher 3 or Batman Arkham Knight are perfectly playable in Vorpx theater mode at 30-40 fps in full real 3D, both reasonably demanding games, however games like TESO can melt your brain in FullVR since they have a hard time hitting 60 fps in real 3d, so head movement and game movement aren’t completely in sync.
Also since Pimax has such a huge FOV, the pixels need to fill a much higher screen size, so even having two 2k screens (5k) or two 4k screens (8k) doesn’t mean it looks a lot better than normal HMDs, and they are comparable to Index in the case of 5k, and close to Reverb in the case of 8K afaik in terms of image quality/SDE.
That’s why I said that for your use case, probably Rift S, Reverb or Odyssey Plus are the best devices. Only VR games really take advantage of the huge FOV of Pimax, but you’re not interested in VR gaming that much as far as I can see.
So for me, I’d put it like this:
1) Rift S for a really good rounded device both for VR and 3d/vorpx/video at a good price, but Facebook walled garden market.
2) Vive Pro for a slightly better, more expensive experience compared to Rift S.
3) Reverb for a extremely good 3d/Vorpx/video experience, average VR experience at a high price, but hardware issues.
4) Pimax for the ultimate VR experience, but very high price, very high requirements, it’s not sold with either controllers and tracking LHs, so you need to get them from elsewhere.
5) Samsung Galaxy Plus: Best entry device that can be found for 300-400 for the full VR kit, very similar image quality to Rift S ( http://360rumors.com/samsung-odyssey-plus-vs-oculus-rift-s-299-399-budget-high-resolution-vr-headsets/ ), average VR experience. The good thing is that it has high availability, and Samsung has a great return policy, so if you don’t like it, they’ll take it back, no question asked in almost all cases.
6) Index: The best case overall VR experience without any compromises, but high price, low availabilty.Jun 12, 2019 at 6:29pm #184954In reply to: vorpX 19.2.2.2 Available Now
RalfKeymaster19/06/12
vorpX 19.2.1 has been released.This is a maintenance release, mostly focusing on fixing a few issues that have been identified since 19.2.0. Also some minor improvements have been added, most notably automatic audio switching for Rift S.
New/Changed:
- Rift S audio switching support.
- D3D9 improvements, may help in unsupported DX9 games that use state blocks.
- D3D11 compatibility improvements
- The actual value is shown for settings that are set to ‘Device Default’
- vorpX shortcuts launch programs without hooking if the watcher is disabled.
- To deal with Pimax’s new ‘Compatible With Vive Only Games’ setting a warning is shown if the headset is detected as Vive while Pimax software is running.
- No more ~5 seconds hooking delay after a clean game exit. Now only delayed if a game hangs.
Bugfixes:
- D3D9 Z3D pipeline init was incomplete (vorpX 18.1.5 regression).
- D3D9 Z3D HUD scaling was not working anymore in some games despite the feature being available.
- Z3D did not work anymore in various games when loading pre 19.1.0 profiles.
- Fixed a rare crash condition that could occur occasionally with multithreaded games during init.
- Game settings changed by DirectVR weren’t always saved for Metro: Exodus
Game Profile Changes/Fixes:
- The Long Dark: Geometry 3D was broken after game update, 3D HUD added
- Tomb Raider Anniversary: fixed sea water glitch
- Mass Effect 1-3: default to immersive screen mode now instead of cinema
- Z3D base paramaters adjusted for various profiles
Jun 8, 2019 at 11:41pm #184818In reply to: Still no form of demo / trial ?
blueshark747ParticipantGonna put this to as blunt as possible…
I bought VorpX in 2015 for $40.
Best $40 I ever spent….here I am playing Metro Exodus in 2019.
Meanwhile I bought 2d pancake Skyrim for $60 in 2011 and payed $60 again for the VR version of it last year.
Either you can sit and ponder spending $40 waiting on game devs to make VR versions of your favorite AAA PC titles or you can buy VorpX and get the closest to native VR experience out of such titles.
Do the math bro……Jun 5, 2019 at 10:53pm #184734Topic: Metro Exodus DirectVR problems
in forum Game Hints and Settings
andrewtsubaroParticipantI am enjoying Metro Exodus with vorpx so far. However, I cannot use the DirectVR scanner. At the beginning of the game it was working, but later on it fails almost all the time. When it does work, the game crashes on loading a save. Does anyone else have these problems, or is it just me? I am in Z3D mode.
May 24, 2019 at 6:47pm #184277Topic: Best profiles for Metro 2033 and Last Light?
in forum Game Hints and Settings
TheBaltParticipantHey everyone,
I was planning on buying metro 2033 Redux and last light Redux and try playing them in vorpx.. but on the cloud profiles page they have Metro 2033 and Last Light listed, but, they only have one “Metro Redux” file, which i assume is Metro 2033 Redux…
long story short, does Last Light Redux work with the original Last Light uploaded profile? Or do i need to get the “standard” version of Last Light?
Thanks for any help!
May 22, 2019 at 8:11pm #184243In reply to: vorpX 19.2.0 Release Date and Changes
GrumdarkParticipantjust a little doubt about Metro Exodus.
I would swear that before release, it was possible to disguise the black band below, however zoom seems to be now 90 in the vorpx menu.
Would it be possible to fill the image even more? I am happy with G3D now, but I would like more zoom control.
PD:Tested with Samsung Odyssey headset (Steam VR-WMR).
May 21, 2019 at 2:03pm #184212In reply to: vorpX 19.2.0 Release Date and Changes
RalfKeymastervorpX 19.2.0.1 has been released.
This is a hotfix release that addresses the issues below:
- On Windows 7 some DX11 games could crash with SteamVR.
- Metro Exodus: Shadows are now disabled per default with Geometry 3D for a 50-80% performance boost. If you already have vorpX 19.2.0 installed, either reset the profile to default or switch off shadows manually in the vorpX menu.
- New headset render target size calculation slightly modified.
May 20, 2019 at 5:49pm #184173In reply to: vorpX 19.2.2.2 Available Now
RalfKeymastervorpX 19.2.0.1 has been released.
This is a hotfix release that addresses the issues below:
- On Windows 7 some DX11 games could crash with SteamVR.
- Metro Exodus: Shadows are now disabled per default with Geometry 3D for a 50-80% performance boost. If you already have vorpX 19.2.0 installed, either reset the profile to default or switch off shadows manually in the vorpX menu.
- New headset render target size calculation slightly modified.
May 19, 2019 at 10:57pm #184156In reply to: vorpX 19.2.2.2 Available Now
RalfKeymasterI had to postpone the .exe overrides, sorry. I’d like to do it right, meaning that the original state gets restored when the user profile is deleted again. Sounds simple, but is more complex to implement into the profile system than one might think. Probably will cost me two or three days, which I didn’t have prior to release this time.
Metro Exodus seems to be heavily CPU bound. Everything as expected with Z3D, but G3D performance is far worse than one would expect. Tested a bit on different GPUs today, runs almost as good (bad) on a 1070 as on a 1080Ti. Something is really strange about the game. Disabling shadow shaders helps massively (+50%), but still not quite where it should be. I’ll provide a new profile with shadows off per default in the planned hotfix probably as early as tomorrow.
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I am enjoying Metro Exodus with vorpx so far. However, I cannot use the DirectVR scanner. At the beginning of the game it was working, but later on it fails almost all the time. When it does work, the game crashes on loading a save. Does anyone else have these problems, or is it just me? I am in Z3D mode.
Hey everyone,
I was planning on buying metro 2033 Redux and last light Redux and try playing them in vorpx.. but on the cloud profiles page they have Metro 2033 and Last Light listed, but, they only have one “Metro Redux” file, which i assume is Metro 2033 Redux…
long story short, does Last Light Redux work with the original Last Light uploaded profile? Or do i need to get the “standard” version of Last Light?
Thanks for any help!
