You can get also 3D using Reshade + SuperDepth3D, this will show you the game in SBS. Then you can use Vorpx desktop with SBS to see it in 3D.
I did not know that !
I tested it in Far Cry 6 and Assassins Creed Valhalla, and in the vorpx desktop viewer with depth3d as 3D-driver the image has aliasing and is not sharp and detailed enough. But the game works stable and i have a decent performance.
In Reshade’s depth3d companion app with activated super3dmode (fullSBS) the image has a better antialiasing and is sharp and detailed. But the game is unstable and the performance is weak (-10fps).
That is why i always ask for official vorpx profiles, to have stable profiles with excellent 3D and a decent performance !
There will be no additional features for the generic 3d mode. It does everything required to use vorpX in the most common stereo display mode and that’s how far it will be taken.
I understand that sounds disappointing to you, but vorpX always was about VR and I have plenty of work for the next two years ahead. This has nothing to do with disliking anything, it’s about having to use the available time in a manner that benefits most users in the best possible way.
BTW: vorpX always renders both eyes at full res, for the SBS output this full size render is then downsampled, making SBS output always 2×1 supersampled. I.e. image quality wise vorpX’s SBS mode is closer to the double wide output you‘d like to have than to normal half width SBS. With some sharpening applied (Clarity option on the image page of the menu) you can come reasonbly close to how it would look if both images were displayed at their original full width.
I uploaded a SBS video from it and I credited you (if you want a link on one of your pages, just tell me) : https://youtu.be/4Bf-IkAo9sc
There’s a problem with the lighting giving a white render on the right eye on chapter 2, you can see it @53m40, but as you can see, when it works it looks very good!
@ HalloMolli
With this player you can play 3D Blurays with a SBS Output without re-encoding to mkv
https://github.com/LukeRoss00/mpc-vr
There is a custom profile for a game that enable “sbs mode”, but i don’t know how to use it.
SBS 3D also works in immersive screen mode. Either that or cinema mode is also the default, not 100% sure which one. Try to reset the profile to default.
The profile should work well with default settings and enable the game’s SBS 3D mode automatically. The only thing you might want to adjust is the strength of the 3D effect in the game options since the game’s defaults don’t really work well on an extra huge screen like the vorpX cinema screen. vorpX suggests some values in the top/left corner of the game window.
Hi,
Has anyone else had trouble with SOTTR? Recently the 3D stopped working. I am not sure exactly when, it has been a while since I played it.
I usually play in cinema mode on an Oculus quest 2. Previously the 3D worked fine like this.
Now the game only renders in 2D. There are no 3D settings that work with Cinema anymore. Only mono and side by side 3D. Obviously sbs will only work in full VR mode and I find 3rd person games really awkward like this.
I do know there were some update to SOTTR, my graphics driver (1080Ti) and vorpx. I would rather not start rolling back updates if someone has a better suggestion of where to look?
Thanks in advance
Kenny
The little competitor Helixvision supports Geo-3D in DAI. But you won’t have to use it without Vorpx. You can use a first Person Mod in FullVR with the Vorpx Desktop Viewer or the Tomb Raider Profiles, and use only the Geo-3D driver in SBS of Helixvision.
If i crank up the 3D in reshade too much, it will look like a dollhouse. But a little bit more like reshades 3D, would do vorpx good. The impression that it looks more like G3D arises, and is not to be discussed away. The newer profiles since RE Village are much better in Z3D, but they are not looking like G3D.
This is my default reshade setup. Before you try to modify the settings, please try change the depth detection from reverse to normal.
PreprocessorDefinitions=HelixVision_Mode=0,Super3D_Mode=1
Techniques=SuperDepth3D_VR@SuperDepth3D_VR+.fx
TechniqueSorting=SuperDepth3D_VR@SuperDepth3D_VR+.fx,SuperDepth3D@SuperDepth3D.fx,DisplayDepth@DisplayDepth.fx,Prestretch@SBS_to_Double.fx
[SuperDepth3D_VR+.fx]
Adjust_Vignette=0.000000
Auto_Balance_Ex=4
Auto_Depth_Adjust=0.100000
Barrel_Distortion=0
Blinders=0.000000
Cursor_Lock=0
Cursor_SC=1,0
Cursor_Type=0
Depth_Detection=0
Depth_Edge_Mask=0.000000
Depth_Map=1
Depth_Map_Adjust=15.000000
Depth_Map_Flip=0
Depth_Map_View=0
Divergence=36.000000
Eye_Fade_Reduction_n_Power=0,0,0
FoV=0.000000
FPSDFIO=0
IPD=0
Offset=0.000000
Performance_Mode=1
Polynomial_Colors_K1=0.220000,0.220000,0.220000
Polynomial_Colors_K2=0.240000,0.240000,0.240000
Saturation=0.000000
Sharpen_Power=0.000000
Theater_Mode=0
View_Mode=1
Weapon_Adjust=0.000000,0.000000,0.000000
Weapon_ZPD_Boundary=0.000000
WP=0
WZPD_and_WND=0.030000,0.000000,0.000000
ZPD_Boundary=1
ZPD_Boundary_n_Fade=0.299000,0.400000
ZPD_Separation=0.145000,0.150000
PreprocessorDefinitions=HelixVision_Mode=0,Super3D_Mode=1
Techniques=SuperDepth3D_VR@SuperDepth3D_VR+.fx
TechniqueSorting=SuperDepth3D_VR@SuperDepth3D_VR+.fx,SuperDepth3D@SuperDepth3D.fx,DisplayDepth@DisplayDepth.fx,Prestretch@SBS_to_Double.fx
[SuperDepth3D_VR+.fx]
Adjust_Vignette=0.000000
Auto_Balance_Ex=4
Auto_Depth_Adjust=0.100000
Barrel_Distortion=0
Blinders=0.000000
Cursor_Lock=0
Cursor_SC=1,0
Cursor_Type=0
Depth_Detection=0
Depth_Edge_Mask=0.000000
Depth_Map=1
Depth_Map_Adjust=15.000000
Depth_Map_Flip=0
Depth_Map_View=0
Divergence=36.000000
Eye_Fade_Reduction_n_Power=0,0,0
FoV=0.000000
FPSDFIO=0
IPD=0
Offset=0.000000
Performance_Mode=1
Polynomial_Colors_K1=0.220000,0.220000,0.220000
Polynomial_Colors_K2=0.240000,0.240000,0.240000
Saturation=0.000000
Sharpen_Power=0.000000
Theater_Mode=0
View_Mode=1
Weapon_Adjust=0.000000,0.000000,0.000000
Weapon_ZPD_Boundary=0.000000
WP=0
WZPD_and_WND=0.030000,0.000000,0.000000
ZPD_Boundary=1
ZPD_Boundary_n_Fade=0.299000,0.400000
ZPD_Separation=0.145000,0.150000
This is my default setup. Before you try to modify the settings, please try change the depth detection from reverse to normal.
the custom profile for “detroit became human” says:
DirectVR -SBS Mode.
Cinema – SBS Mode.
Inmersive – SBS Mode.
there is no g3d
how can i play this game in sbs mode with this vorpx profile?
profile for detroit become human not working, it says “only sbs mode”.
please make a vorpx profile for detroit!
That sounds promising Ralf, but I think you would have to work-in Reshade compatibility if you wanted SBS mode to work with SuperDepth. You could approach Blue Sky Knight / Defender about what methods he uses and incorporate those same METHODS into vorpX if they would actually be beneficial. It’s a hit & miss thing. I started using it because it was sometimes much better than TriDef’s Power3D (ZPD) solution at producing results with minimal distortion, and in other titles it’s been much worse. There are a few titles in which it’s surprisingly close to G3D if you’re willing to play with it enough.