Archives

Homepage Forums Search Search Results for 'sbs'

Viewing 15 results - 136 through 150 (of 474 total)
  • Author
    Search Results
  • #209579

    In reply to: Ps3 emu on Vorpx

    brierson
    Participant

    You can get also 3D using Reshade + SuperDepth3D, this will show you the game in SBS. Then you can use Vorpx desktop with SBS to see it in 3D.

    #209349

    In reply to: Generic3D question

    Lawrence1962
    Participant

    I did not know that !

    I tested it in Far Cry 6 and Assassins Creed Valhalla, and in the vorpx desktop viewer with depth3d as 3D-driver the image has aliasing and is not sharp and detailed enough. But the game works stable and i have a decent performance.

    In Reshade’s depth3d companion app with activated super3dmode (fullSBS) the image has a better antialiasing and is sharp and detailed. But the game is unstable and the performance is weak (-10fps).

    That is why i always ask for official vorpx profiles, to have stable profiles with excellent 3D and a decent performance !

    #209344

    In reply to: Generic3D question

    Ralf
    Keymaster

    There will be no additional features for the generic 3d mode. It does everything required to use vorpX in the most common stereo display mode and that’s how far it will be taken.

    I understand that sounds disappointing to you, but vorpX always was about VR and I have plenty of work for the next two years ahead. This has nothing to do with disliking anything, it’s about having to use the available time in a manner that benefits most users in the best possible way.

    BTW: vorpX always renders both eyes at full res, for the SBS output this full size render is then downsampled, making SBS output always 2×1 supersampled. I.e. image quality wise vorpX’s SBS mode is closer to the double wide output you‘d like to have than to normal half width SBS. With some sharpening applied (Clarity option on the image page of the menu) you can come reasonbly close to how it would look if both images were displayed at their original full width.

    #209306
    Parotaku
    Participant

    I uploaded a SBS video from it and I credited you (if you want a link on one of your pages, just tell me) : https://youtu.be/4Bf-IkAo9sc

    There’s a problem with the lighting giving a white render on the right eye on chapter 2, you can see it @53m40, but as you can see, when it works it looks very good!

    #209180

    In reply to: Metaverse Apocalypse

    Lawrence1962
    Participant

    @ HalloMolli

    With this player you can play 3D Blurays with a SBS Output without re-encoding to mkv

    https://github.com/LukeRoss00/mpc-vr

    #208640
    matteo39
    Participant

    There is a custom profile for a game that enable “sbs mode”, but i don’t know how to use it.

    #208634
    Ralf
    Keymaster

    SBS 3D also works in immersive screen mode. Either that or cinema mode is also the default, not 100% sure which one. Try to reset the profile to default.

    The profile should work well with default settings and enable the game’s SBS 3D mode automatically. The only thing you might want to adjust is the strength of the 3D effect in the game options since the game’s defaults don’t really work well on an extra huge screen like the vorpX cinema screen. vorpX suggests some values in the top/left corner of the game window.

    BrotherKennyH
    Participant

    Hi,
    Has anyone else had trouble with SOTTR? Recently the 3D stopped working. I am not sure exactly when, it has been a while since I played it.

    I usually play in cinema mode on an Oculus quest 2. Previously the 3D worked fine like this.
    Now the game only renders in 2D. There are no 3D settings that work with Cinema anymore. Only mono and side by side 3D. Obviously sbs will only work in full VR mode and I find 3rd person games really awkward like this.

    I do know there were some update to SOTTR, my graphics driver (1080Ti) and vorpx. I would rather not start rolling back updates if someone has a better suggestion of where to look?

    Thanks in advance

    Kenny

    #208537
    Michelangel0
    Participant

    The little competitor Helixvision supports Geo-3D in DAI. But you won’t have to use it without Vorpx. You can use a first Person Mod in FullVR with the Vorpx Desktop Viewer or the Tomb Raider Profiles, and use only the Geo-3D driver in SBS of Helixvision.

    what is DAI?

    #208535
    Lawrence1962
    Participant

    The little competitor Helixvision supports Geo-3D in DAI. But you won’t have to use it without Vorpx. You can use a first Person Mod in FullVR with the Vorpx Desktop Viewer or the Tomb Raider Profiles, and use only the Geo-3D driver in SBS of Helixvision.

    #208213
    Lawrence1962
    Participant

    If i crank up the 3D in reshade too much, it will look like a dollhouse. But a little bit more like reshades 3D, would do vorpx good. The impression that it looks more like G3D arises, and is not to be discussed away. The newer profiles since RE Village are much better in Z3D, but they are not looking like G3D.

    This is my default reshade setup. Before you try to modify the settings, please try change the depth detection from reverse to normal.

    PreprocessorDefinitions=HelixVision_Mode=0,Super3D_Mode=1
    Techniques=SuperDepth3D_VR@SuperDepth3D_VR+.fx
    TechniqueSorting=SuperDepth3D_VR@SuperDepth3D_VR+.fx,SuperDepth3D@SuperDepth3D.fx,DisplayDepth@DisplayDepth.fx,Prestretch@SBS_to_Double.fx

    [SuperDepth3D_VR+.fx]
    Adjust_Vignette=0.000000
    Auto_Balance_Ex=4
    Auto_Depth_Adjust=0.100000
    Barrel_Distortion=0
    Blinders=0.000000
    Cursor_Lock=0
    Cursor_SC=1,0
    Cursor_Type=0
    Depth_Detection=0
    Depth_Edge_Mask=0.000000
    Depth_Map=1
    Depth_Map_Adjust=15.000000
    Depth_Map_Flip=0
    Depth_Map_View=0
    Divergence=36.000000
    Eye_Fade_Reduction_n_Power=0,0,0
    FoV=0.000000
    FPSDFIO=0
    IPD=0
    Offset=0.000000
    Performance_Mode=1
    Polynomial_Colors_K1=0.220000,0.220000,0.220000
    Polynomial_Colors_K2=0.240000,0.240000,0.240000
    Saturation=0.000000
    Sharpen_Power=0.000000
    Theater_Mode=0
    View_Mode=1
    Weapon_Adjust=0.000000,0.000000,0.000000
    Weapon_ZPD_Boundary=0.000000
    WP=0
    WZPD_and_WND=0.030000,0.000000,0.000000
    ZPD_Boundary=1
    ZPD_Boundary_n_Fade=0.299000,0.400000
    ZPD_Separation=0.145000,0.150000

    #208141
    Lawrence1962
    Participant

    PreprocessorDefinitions=HelixVision_Mode=0,Super3D_Mode=1
    Techniques=SuperDepth3D_VR@SuperDepth3D_VR+.fx
    TechniqueSorting=SuperDepth3D_VR@SuperDepth3D_VR+.fx,SuperDepth3D@SuperDepth3D.fx,DisplayDepth@DisplayDepth.fx,Prestretch@SBS_to_Double.fx

    [SuperDepth3D_VR+.fx]
    Adjust_Vignette=0.000000
    Auto_Balance_Ex=4
    Auto_Depth_Adjust=0.100000
    Barrel_Distortion=0
    Blinders=0.000000
    Cursor_Lock=0
    Cursor_SC=1,0
    Cursor_Type=0
    Depth_Detection=0
    Depth_Edge_Mask=0.000000
    Depth_Map=1
    Depth_Map_Adjust=15.000000
    Depth_Map_Flip=0
    Depth_Map_View=0
    Divergence=36.000000
    Eye_Fade_Reduction_n_Power=0,0,0
    FoV=0.000000
    FPSDFIO=0
    IPD=0
    Offset=0.000000
    Performance_Mode=1
    Polynomial_Colors_K1=0.220000,0.220000,0.220000
    Polynomial_Colors_K2=0.240000,0.240000,0.240000
    Saturation=0.000000
    Sharpen_Power=0.000000
    Theater_Mode=0
    View_Mode=1
    Weapon_Adjust=0.000000,0.000000,0.000000
    Weapon_ZPD_Boundary=0.000000
    WP=0
    WZPD_and_WND=0.030000,0.000000,0.000000
    ZPD_Boundary=1
    ZPD_Boundary_n_Fade=0.299000,0.400000
    ZPD_Separation=0.145000,0.150000

    This is my default setup. Before you try to modify the settings, please try change the depth detection from reverse to normal.

    matteo39
    Participant

    the custom profile for “detroit became human” says:

    DirectVR -SBS Mode.
    Cinema – SBS Mode.
    Inmersive – SBS Mode.

    there is no g3d

    how can i play this game in sbs mode with this vorpx profile?

    #207909

    In reply to: Heavy Rain

    matteo39
    Participant

    profile for detroit become human not working, it says “only sbs mode”.

    please make a vorpx profile for detroit!

    #207892
    mr_spongeworthy
    Participant

    That sounds promising Ralf, but I think you would have to work-in Reshade compatibility if you wanted SBS mode to work with SuperDepth. You could approach Blue Sky Knight / Defender about what methods he uses and incorporate those same METHODS into vorpX if they would actually be beneficial. It’s a hit & miss thing. I started using it because it was sometimes much better than TriDef’s Power3D (ZPD) solution at producing results with minimal distortion, and in other titles it’s been much worse. There are a few titles in which it’s surprisingly close to G3D if you’re willing to play with it enough.

Viewing 15 results - 136 through 150 (of 474 total)

Spread the word. Share this post!