Archives

Homepage Forums Search Search Results for 'sbs'

Viewing 15 results - 136 through 150 (of 485 total)
  • Author
    Search Results
  • #210617
    Ralf
    Keymaster

    If you play the 3d video in SBS format, you can switch the image input type to SBS in the vorpX menu to see it in 3D.

    SpeedRider
    Participant

    hello im looking for a way to watch 3D content from videos or look at pictures using vorpx.
    is there a way to do this with the desktop viewer or to have a vorpx display that says it has 3D compatibility to youtube

    #210590
    FrankHorigan
    Participant

    I also think that 3D-SBS technology is not bad at all. 3D technology is not for medium current, but it is excellent for specific applications. And even today.

    mr_spongeworthy
    Participant

    I have very good luck with the SBS mode overall and pretty frequently switch to it for certain titles where 3D is really the entire point. I mean, there really isn’t any reason to play a title like Greedfall in a HMD and you’re just putting hours on an expensive piece of equipment.

    Even though it’s just a good-faith add-on I’m very happy with it. Only downside is that I find Over/Under is FAR better on my display. I think that’s pretty common; something with the way our eyes perceive detail. I have to use massive amounts of downsampling to get a good result out of SBS mode; as in render the title at 4k and downsample to my 1080p display. In O/U mode it’s fine as low as 1080p native title rendering (although more is always better of course).

    Hoping you someday add O/U mode; in theory it should be pretty easy to do.

    Ralf
    Keymaster

    @ Lewy: The SBS 3D output is an unsupported goodie for users who wated to try that. The message in that respect that is shown each time you launch a game in SBS 3D mode is there for a reason.

    I understand that the recent developments regarding S3D gaming are very frustrating, but unfortunately I have more than enough on my plate with VR. vorpX was never and will never be intended for S3D gaming. Sorry again. :(

    Ralf
    Keymaster

    like said above vorpX is built for VR and that will stay its main focus. Consider the SBS 3D output a more or less unsupported goodie. It was requested quite a few times by users and thus it was added at some point, but unfortunately I just don’t have enough time to make it a priority. :(

    mr_spongeworthy
    Participant

    @Lewy1984 Good luck with this! I too still often play on a 3D monitor as it’s simply so much more relaxing than having to wear and HMD for games that you are really just wanting stereoscopy.

    I have very good luck now with vorpX (wish there were more absolutely perfect G3D profiles, *hint* *hint*) and SuperDepth3D is probably your best bet for titles that don’t work with vorpX or for a few other valid reasons (for example if a title is so bad you simply *have* to run other ReShade shaders; that will generally be incompatible with vorpX).

    For example, Detroit Become Human looks and runs fantastic on my 3D display using SuperDepth3D, but other titles look and run better using vorpX; especially any title with a working G3D profile (Fallout 3, FNV). It’s an unfortunate matter of trial-and-error, but in the end you can still get reasonably good results.

    Tip: If you routinely switch between different techniques or devices you can make zipped backups of your critical settings files and then label the archives properly. I move between my 3D display and HMD for Greedfall, for example, so I have “GreedFallPrefs3D.zip” and “GreedFallPrefsHMD.zip” – that way I can just extract the correct prefs and move them into place rather than wasting time manually configuring settings whenever I change my display device.

    What 4K 3D projector do you have? Does it support any 4K 3D modes? I’ve been stereoscopic gaming about 12 years also and had a 720p DLP (I used it in frame-packing-mode; so it looked very sharp even at 720p). I have 3 sets of Optima shutter glasses currently, but no 3D projector at this time. I’ve been holding-out for a new standard that supports actual 4K 3D; but most projectors seem to switch to 1080P for any form of 3D output? Even though frame-packing is a thing of the past except for Blu Rays, it would be nice to find a projector that could do, for example, SBS and Top/Bottom 3D modes at 4K rather than 1080p.

    Ralf
    Keymaster

    There is an SBS 3D output option since quite a while, you can select it in the config app instead of one of the VR output options. Keep in mind though that vorpX was primarily built for VR and VR will stay its main and only focus.

    Lewy1984
    Participant

    Hello, I’m new in this forum. I read the topic with enthusiasm. Why was the topic not pursued further in 2020? I have an hp reverp g2. I bought the vorpx program in 2016 when I still had my oculus rift. I never really used the program. But now I’m interested in the generic 3d display mod. i have been a passionate 3d player for 12 years. I still use: 3dtv play, reshade3d, trifef 3d and sbs if a game supports it.

    I would be happy if someone reports here. Thanks.

    Best regards,
    Lewy

    #210463
    Lewy1984
    Participant

    Hello, I’m new in this forum. I read the topic with enthusiasm. Why was the topic not pursued further in 2020? I have an hp reverp g2. I bought the vorpx program in 2016 when I still had my oculus rift. I never really used the program. But now I’m interested in the generic 3d display mod. i have been a passionate 3d player for 12 years. I still use: 3dtv play, reshade3d, trifef 3d and sbs if a game supports it.

    I would be happy if someone reports here. Thanks.

    Best regards,
    Lewy

    #210091
    Endlessdescent
    Participant

    What is the difference between Zadaptive and G3D? I have been reading posts that say Dx12 doesn’t work well such as this one…

    There are a handful of supported DX12 games. Some that I know of: RDR2, Cyberpunk, Deus EX MD. But they’re either flat or Z3D.

    For games that support mods there is a workaround to get G3D by using AFR (alternate frame rendering) where the mod changes camera position on each frame to match each eye. But since the game does not stop between frames each eye will see a slightly different scene (unless the mod can also hack timing). Still it’s a lot of work for each game. RDR2 is probably the only DX12 title with such a mod.

    Other than that it might be possible if the game itself has built-in SBS support. However there is no SBS profile for DX12 that I know of.

    So there is quite a lot of effort going into DX12. However my understanding is that G3D is not possible (at least not in the same way as for DX9/10/11). But you can hook into DX12 games and at the very least you get a flat screen in VR. For some you’ll also get Z3D or AFR (and maybe SBS in the future).

    If the games only play on a flat screen, that is already possible without Vorpx using Vive Theatre mode or SteamVR or similar software.

    #209579

    In reply to: Ps3 emu on Vorpx

    brierson
    Participant

    You can get also 3D using Reshade + SuperDepth3D, this will show you the game in SBS. Then you can use Vorpx desktop with SBS to see it in 3D.

    #209349

    In reply to: Generic3D question

    Lawrence1962
    Participant

    I did not know that !

    I tested it in Far Cry 6 and Assassins Creed Valhalla, and in the vorpx desktop viewer with depth3d as 3D-driver the image has aliasing and is not sharp and detailed enough. But the game works stable and i have a decent performance.

    In Reshade’s depth3d companion app with activated super3dmode (fullSBS) the image has a better antialiasing and is sharp and detailed. But the game is unstable and the performance is weak (-10fps).

    That is why i always ask for official vorpx profiles, to have stable profiles with excellent 3D and a decent performance !

    #209344

    In reply to: Generic3D question

    Ralf
    Keymaster

    There will be no additional features for the generic 3d mode. It does everything required to use vorpX in the most common stereo display mode and that’s how far it will be taken.

    I understand that sounds disappointing to you, but vorpX always was about VR and I have plenty of work for the next two years ahead. This has nothing to do with disliking anything, it’s about having to use the available time in a manner that benefits most users in the best possible way.

    BTW: vorpX always renders both eyes at full res, for the SBS output this full size render is then downsampled, making SBS output always 2×1 supersampled. I.e. image quality wise vorpX’s SBS mode is closer to the double wide output you‘d like to have than to normal half width SBS. With some sharpening applied (Clarity option on the image page of the menu) you can come reasonbly close to how it would look if both images were displayed at their original full width.

    #209306
    Parotaku
    Participant

    I uploaded a SBS video from it and I credited you (if you want a link on one of your pages, just tell me) : https://youtu.be/4Bf-IkAo9sc

    There’s a problem with the lighting giving a white render on the right eye on chapter 2, you can see it @53m40, but as you can see, when it works it looks very good!

Viewing 15 results - 136 through 150 (of 485 total)

Spread the word. Share this post!