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Oct 22, 2020 at 8:15am #197447
In reply to: Generic OpenGL profile
Ralf
KeymastervorpX handles SBS like you would expect it to be handled by stretching it to the correct aspect ratio. Sounds more as if the input wasn’t actually SBS if you saw half the image in each eye. Probably vorpX grabbed the image before the SBS shader you used got applied. The joys of multi-injection…
Oct 22, 2020 at 4:16am #197444In reply to: Generic OpenGL profile
Ogrescar
ParticipantI tried that with the dolphin profile in the past and it didn’t work, in my case. I think the dolphin profiles expects full sbs whereas reshade splits the display area in half. I just saw half of one side overlapped with half of the other side. Perhaps it would work if you could set a games aspect ratio to 32:9, or whatever it is that the dolphin profile expects. Or maybe there are separation/convergence settings in the dolphin profile that I overlooked.
But there’s also issues with the mouse and cursor – you only have half your screen to work in but the game doesn’t know that. Reshade kinda compensates for that, but I can’t really comment on usability – never explored that far.
Oct 22, 2020 at 1:40am #197443In reply to: Generic OpenGL profile
Ralf
KeymasterSounds as if the game doesn’t leave enough resources for the desktop viewer. Limiting the game’s framerate would probably help, 120 doesn’t make much sense anyway.
A better solution however would be to let vorpX hook into the game, that will always be better than letting the desktop viewer capture the output. The Dolphin Emulator profile is OpenGL/SBS, creating a custom profile based on the Dolphin profile might (should) do the trick.
Oct 22, 2020 at 1:15am #197442In reply to: Generic OpenGL profile
Smoils
ParticipantWell it works.
Tried exanima with reshade and vorpx desktop view, it worked and aspect ratio was correct in sbs, however performance was absolute garbage around 20 game and 15 headset from what vorpx reported while in-game fps counter said 120.
Tried immediately through vr desktop and while I cant see fps counter that vr desktop has while in game it felt much more playable, barely even noticeable there are performance issues.
I dont know what causes issues and it was just 1 game I’ve tested and plus not intended use, 3rd party software in a way etc, etc. Something is messing with performance, but at least I now know how to do it and about a watcher. So I did gain from this conversation.
Thanks.
Oct 22, 2020 at 12:24am #197441In reply to: Generic OpenGL profile
Ralf
KeymasterNormally it works like you expect it to work and stretches SBS to the correct aspect ratio with the aspect ratio option set to auto, but you can of course also set it manually.
You can pause the watcher from the vorpX tray icon’s right click menu if you want to stay in the desktop viewer. You can also exclude programs in the config app, that way you don’t have to pause the watcher for the excluded programs.
Oct 21, 2020 at 11:42pm #197438In reply to: Generic OpenGL profile
Ralf
KeymasterThat is already possible. The VLC and MPC-HC video player profiles allow you to configure various stereo input options, even 360° surround videos are supported, also some game profiles that rely on native SBS (e.g. Shadow of the Tomb Raider and Dolphin Emulator).
I believe it’s also available for the desktop viewer profile, if not, that would be an oversight on my end. I’ll check it tomorrow. If you want, you can check it right away yourself. If stereo input is enabled for the desktop viewer, you would find the according options on the image page of the vorpX menu.
Sep 25, 2020 at 3:02pm #197015In reply to: I've setup 3D TV working Vorpx profiles
blackbass
ParticipantHi!
First of all, thanks for this amazing feature; I bought VorpX 4 months ago to replay Half Life saga in VR and finally enjoy Half-Life Alyx (a masterpiece) and after I found that Half Life in VR was a little nauseating, I tried to play it on my LG 3D Screen and… it was way beyond expectation!
I think I will play more and more games that way, since it so immersive and relaxing at the same time!
This post is to understand better how this mode works to get the best from it, since I recently got a new 4k HDR 3D tv from LG (so bad that they stopped making them) so I’d like to know how to setup in game resolution to get the best performances.
Since at the TV is sent an SBS image, If i set the game to 4k VORPX will render 2 times a 4k scene (overkilling my Vega 64 graphic card) or it will render a total 4k scene?
Is there any tweak or hint to get the best from this mode?
Thanks very much for your support!Jun 27, 2020 at 3:43pm #195652In reply to: MPC-HC max quality
nexus-07
ParticipantHe started experimenting with worp again. I took the blu-paradise video bd3d and converted it to SBS 3d. So I got 3840s1080. Then converted using swp to 90fps.
And then the problems started, the frequency of my screen is 60Hz, and the helmet frequency is 90Hz.
But I don’t know how to send the video directly to the helmet. Because a helmet is not a separate monitor. In the Windows settings, you can enable the helmet as a separate monitor, but it will have a resolution of 1920×1080, and I can not fix it in any way. In the player, you can specify in the settings where to open the video. I point the helmet. But in the end I get 90Hz 1920×1080.
I have a Samsung odyssey and some kind of program does not allow to increase the resolution.When using bigscreens, you cannot set 90Hz, because of this I decided to try the Warp. And to make the experiment simpler and have enough resources, I converted the video in advance (which is not a quality guarantee, SVP does not seem to recognize 3d)
Jun 22, 2020 at 10:02pm #195573Ralf
KeymasterYes, there are various profiles that you can use as a base for SBS custom profiles. E.g. MPC-HC for DX9, Dolphin, Rise of the Tomb Raider, VLC for DX11.
Dolphin, RotTR and probably a few others I don’t recall right now are already set to SBS 3D.
The video player profiles (MPC-HC, VLC) default to mono content, but you can change the content type to SBS 3D in the vorpX menu. 360° content is also supported, stereo as well as mono.
BTW: Best 360° videos ever (although monoscopic), at leaest for the
absentabstract minded like me:
http://www.julius-horsthuis.com/vr-projects#/the-cryogenian/
http://www.julius-horsthuis.com/vr-projects#/waking-up-in-the-universe/Jun 22, 2020 at 9:06pm #195569jjensson
ParticipantSBS = Side By Side mode (if you’ve ever watched some pr0n in your HMD – same method :)
Can VorpX handle SBS mode?
Jun 22, 2020 at 6:00pm #195568matteo39
ParticipantThere is a profile but it doesn’t work at all for me.
that profile is IN SBS MODE, what it means?
Jun 20, 2020 at 10:14pm #195510In reply to: Watch films
Ralf
KeymasterYou can switch the content type to SBS 3D in the vorpX menu one the ‘Image Settings’ page. Maybe also on the main page for video player profiles, cant remember currently.
Jun 16, 2020 at 9:36am #195380In reply to: No way to change screen size or move it lower?
Ralf
KeymasterThanks for the work you put into providing those links, which gives me the opportunity to explain one more time why no additional screen options will be implemented at this point. The key here, again, is finding the right balance between keeping the amount of options sensible and fulfilling everyone’s wishes, which unfortunately isn’t always the same.
Since the original cinema mode was introduced the feedback you linked above has actually helped to make the screen feature what it is now. A whole new ‘Play Style’ option in the form of ‘Immersive Screen Mode’ has been implemented based on the feedback you linked above.
At this point however, after years of user feedback and refining, there is everything available option wise in that regard that is important when focusing on a VR experience. I always listen to suggestions, otherwise a lot of what you see currently in the menu in regard to screen customization wouldn’t exist. Pretty much only simulating a TV like small screen, like you prefer, isn’t really a priority. If anything, some people wanted the screen to be even larger as you can see for yourself in the posts you linked, which has been addressed by ‘Immersive Screen Mode’.
vorpX’s main focus is and remains VR. I always keep one eye on the dwindling stereo enthusiast community as well, e.g. not too long ago vorpX got SBS output due to (semi) popular demand, but occasionally keeping things focused on VR might collide with one or the other wish of a hardcore stereo 3D enthusiast. Sorry again for that.
Jun 6, 2020 at 12:49am #195117vulcan78
ParticipantLong time 3D Vision user here, just got into VR (Valve Index), with 3D Vision there is a problem where the effect seems to take an entire core / thread onto itself and leaves only 3 remaining cores to handle the game, this is known as the “3 Core Bug”, my question is, does VorpX also suffer from this problem?
Also, is there any reason DX12 titles do not work with VorpX?
Someone over in 3D Vision (TimFX7) actually managed to get Shadow of the Tomb Raider working in 3D Vision in DX12. Theoretically 3D Vision can work with DX12, it’s just a tremendous amount of work and none of it is being done by Nvidia seeing as how they discontinued 3D Vision support as of driver 425.31.
https://www.mtbs3d.com/phpBB/viewtopic.php?f=181&t=23410
I am completely new to VorpX (haven’t purchased yet, whether or not 3 core bug is present will heavily influence my purchasing decision) and somewhat understand that 3D is accomplished via SBS and not 3D Vision so I am assuming that there is no “3 Core bug” present?
Thanks for any help with this.
Jun 5, 2020 at 12:38pm #195107In reply to: MPC-HC max quality
Minabe
ParticipantCan’t really answer fully from a technical standpoint but afaik and from my experience, madVR is pretty much obsolete now, it was created back when VR was at it’s infancy and vorpX is doing what madVR is supposed to do. But to answer your question MPC-HC does support madVR but you’d need a lot more powerful pc to achieve a good framerate.
In the case of ffdshow it wouldn’t really render better nor faster than the standard enhance video renderer and it’s pretty much the same as madVR, it’s supposed to be faster than the official divx/xvid decoders of it’s time but again, those codecs are obsolete now as h264 is faster and h265/hevc is becoming the norm since it can get the same perceptual image quality as h264 while having twice the compression rate.
As for avisynth and SVP, i have never used them (what does SVP stands for?) but avisynth being a post-processing tool, it might work with vorpX as Ralf clarified the final process is on MPC-HC though i wouldn’t really know as i don’t know how avisynth works.
In any case, MPC-HC supports shaders which you can add plus the ones it comes with, not sure exactly what you want to achieve using all of the things you mention but none would be necessary to get the best quality. From my experience using vorpX to watch 3D SBS video with MPC-HC, it matters a lot more the encoding than the resolution itself (which becomes less important the higher the resolution over your hmd screen’s native resolution) as 4k videos can look better than 5k or 6k ones.
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Long time 3D Vision user here, just got into VR (Valve Index), with 3D Vision there is a problem where the effect seems to take an entire core / thread onto itself and leaves only 3 remaining cores to handle the game, this is known as the “3 Core Bug”, my question is, does VorpX also suffer from this problem?
Also, is there any reason DX12 titles do not work with VorpX?
Someone over in 3D Vision (TimFX7) actually managed to get Shadow of the Tomb Raider working in 3D Vision in DX12. Theoretically 3D Vision can work with DX12, it’s just a tremendous amount of work and none of it is being done by Nvidia seeing as how they discontinued 3D Vision support as of driver 425.31.
https://www.mtbs3d.com/phpBB/viewtopic.php?f=181&t=23410
I am completely new to VorpX (haven’t purchased yet, whether or not 3 core bug is present will heavily influence my purchasing decision) and somewhat understand that 3D is accomplished via SBS and not 3D Vision so I am assuming that there is no “3 Core bug” present?
Thanks for any help with this.