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  • emceeschwartz
    Participant

    If I hook up my Viture One Glasses to my PC via display port and use the glasses as my monitor, can I run games through Vorpx to the glasses to play games in 3d on a virtual monitor? The glasses support sbs 3d. I want to play games that don’t have a native sbs option. I want to play the games I currently play on my VR hmd on my viture on glasses in 3d on a big virtual monitor.

    Thanks!

    emceeschwartz
    Participant

    If I hook up my Viture One Glasses to my PC via display port and use the glasses as my monitor, can I run games through Vorpx to the glasses to play games in 3d on a virtual monitor? The glasses support sbs 3d. I want to play games that don’t have a native sbs option. I want to play the games I currently play on my VR hmd on my viture on glasses in 3d on a big virtual monitor.

    Thanks!

    #219727

    In reply to: Desktop viewer 3D

    MarcDwonn
    Participant

    VorpX desktop viewer allows you to do things that aren’t possible with Oculus or Steam Desktop.

    For example, you can view SBS (side by side) or OU (over/under) stereoscopic content, or stream games that output SBS stereo3D (native or through extra software). For the latter, the new v24 supposedly has better performance and a virtual flat monitor for avoiding sync problems, although i still have yet to install it and test for myself.

    #219591
    Cheekyfella
    Participant

    I know that Vorpx is primarily for VR support but i have a 3D TV that i use to play a lot of my games.

    I am currently using the 24.1.0 version and i am able to get the SBS screen mode working but both pictures appear to be the same so there is no 3D effect.

    Does anyone know how to get this working correctly? Or has the support for 3D TVs been completely removed now?

    #219579
    Boblekobold
    Participant

    Usually renaming works, I’m surprised.
    You could play without profile with Desktop Viewer (disable watcher).
    Maybe there is a way to use reshade SBS + VorpX.

    #219403

    In reply to: 24.1.0 Feedback

    Cer
    Participant

    Just a quick info: I “solved” my issues now by adding the SBS-game to the vorpx exclude list. This way no hooking occurs and I don’t have to remember to pause the watcher. Then I stopped using the virtual monitor as my desktop monitor happens to have the resolution I want in the headset. So no more changing of the monitor settings.
    Still I would like to have profiles for virtual desktop games as outlined before. But I see now that I made a mistake by believing that my use case is what virtual desktop and monitor was made for. Anyway good that it is possible in some way.

    #219374
    RJK_
    Participant

    Rendered an SBS Clip of this, 1 minute.

    Requires: Cinema Mode and Reverse Eyes
    https://x.com/VorpxG/status/1762210856870269263?s=20

    #219272

    In reply to: 24.1.0 Feedback

    Cer
    Participant

    Hi Ralf,
    thank you for the answer, but I wasn’t complaining about auto-disabling of the real monitor. I just wanted to point out there can be a situation leaving you without any monitor.
    Maybe you can read my post again and check every point as I think they are all valid, but maybe misunderstood. Don’t get me wrong, I just want to help make this great pice of software even better.

    For example “hooking while the desktop viewer is active are intended” is sure a good feature if you are going to play games “made” for vorpx, but it doesn’t work for games that should run natively in SBS or just flat on a big screen. Since the desktop viewer supports both, it should work. Well, it does work but not as comfortable as I would like. Why not supporting this by having a profile that tells the hooker not to hook? And going further this way, why not have a profile that switches on the desktop viewer and activates the virtual monitor for me?

    What I cannot agree with (or maybe just don’t understand) is, that there is “No need to fiddle with custom resolutions ever again”. How can the virtual monitor know what resolution I want to look at? Even in vorpx supported games I manually choose the resolution depending on the performance of the game, how good the game supports wide screens and if I am playing in imersive or not. I already missed a possibility to define a resolution per game (e.g. as local extended profile setting) before I discovered the virtual monitor.

    About the “head tracking issue”: I found 2 settings. One to switch it on and one for sensitivity. I tried for quite some time but couldn’t make it work.

    #219239

    In reply to: 24.1.0 Feedback

    MarcDwonn
    Participant

    I use my Quest 3 in a similar way and reading this i’m glad i haven’t updated yet. I watch SBS streams with another app currently.

    Thus i join in on Cer’s suggestion for the desktop viewer and the virtual monitor. Those make perfect sense to me and would help reduce the friction.

    #219236
    Cer
    Participant

    I tried the new version and in principle it works and I can play my game, BUT I have some points with it:

    When right clicking on the icon in the taskbar I can start desktop viewer and also enable virtual monitor. When I then right cklick again the text stays the same but works in opposite direction. So “start desktop viewer” will stop it and “enable monitor” but will disable it.
    => Please adapt the texts

    I configured the monitor to only start manual, not by headset. I start desktop viewer and enable virtual monitor using my desktop monitor. When doing so, the desktop monitor goes black. Now I have forgotten to switch on my headset and have no monitor at all and no way to reactivate the desktop monitor. I had to hard reset the PC.
    => Please add some kind of reset hotkey

    When done everything right I start a game with SBS output and … get error messages because vorpx has problems hooking to the game :( I have to click away several error boxes, close the game and “Pause the watcher” before I try again.
    => Please just don’t hook to any game when desktop viewer is on (or does this combination is usefull in some way?)

    Now virtual montior always start in some recomended resolution that probably matches my headset resolution. But I want a different one with 21:9 picture. I always have to change that in the display settings
    => Please remember the last display settings

    Another anoyance is that I need to see the desktop in “normal” mode why the game runs in SBS. I always have to switch forth and back. Therfore my overall wish would be a profile for desktop viewer. Maybe just a desktop mode option in the regular profiles. So when I start a game from my desktop monitor and vorpx is active, it would automatically start the viewer, enable the virtual monitor in a specified resolution and switch to SBS. If I exit the game, all should be undone.
    Alternative would be an extra profile that is only checked (by the watcher) when desktop viewer is active.

    Thanks for reading!

    #219219

    In reply to: God of war.

    Cer
    Participant

    I tested the paradisedecay profile and found it disappointing. Only with ZNormal I see a little bit 3D, but by far not what I am expecting.
    Then I installed above helix mod which brings the game side-by-side (SBS) on my monitor.
    With the Vorpx Desktop viewer I can set the input to stereo SBS and now(!) I have real G3D with very good and clear depth. I just had to:
    * edit the d3dxdm.ini (comming with the mod) to drastically lower dm_separation.
    It comes as 100 but should be max 50 in my opinion.
    * Disable the VorpX watcher (using task bar)
    Otherwise as it would try to connect to the game, gives an error breaking the desktop viewer

    Note that you need much more GPU power in G3D, but this is always the case.

    #219093
    FrankHorigan
    Participant

    A bit higher is the video with RE: Revelations VR mode.
    Here is my 4k video with classic 3D-SBS for 3DTV or 3D-projector.
    I’ll leave the comparison up to you.

    pls activate 1440p or 4k for high bitrate, enjoy!
    Geometry3D is fantastic, thx Ralf…

    Wehrwolfi
    Participant

    Hi Vorpx lovers !

    I’m a recent Vorpx user and tested it so far only with a few games, maybe not the best ones as they are not officially supported (Far Cry 5, Guardians of the Galaxy).
    Although the result is great and in some cases really near to my 1080p physical display, letting me use the headset most of the time.
    I play mostly in Immersive Screen for those games without head tracking, so basically, I mainly use the stereo-3D function as I would have done with Reshade+SuperDepth3D in the past.

    My headset is Pico 4, I connect through Virtual Desktop, my GPU is RTX 3090.

    I found that the best graphical quality was achieved with those settings :
    – Games resolution the higher possible (over 4k resolution I don’t find that much difference and performance decreases a lot)
    – Play through steamVR mode instead of just Generic 3D Display (then Virtual desktop SBS desktop mode). Because VD is capped at 1440p…
    – VD setting in Godlike (3120×3120), HEVC-10 codec, max bitrate.

    What I would like to understand is how the render chain is made to find the “sweet spot”.

    First step is the game itself : setting the higher resolution improves the quality and sharpness, making the use of AA unnecessary.
    I would tend to say that here the higher is the better.
    Then Vorpx :for example, in my case, if I don’t run the game through Vorpx virtual screen, then 4K resolution will be in fact DSR. Does Vorpx “grab” the output at 4K before downscaling to 1080p ? If yes, we benefit from DLDSR a bit. If not, it would be better to use custom 4K resolution on virtual screen.
    Then SteamVR : renders at 3120×3120 because of VD Godlike setting. Don’t know if I should put a manual value there? Maybe the same as game resolution?
    Then Virtual Desktop : takes the output from SteamVr, encodes it and sends to Headset, then decodes it in Standalone and updscales/downscales to headset resolution, with barrel distortion etc…

    So, there is a whole chain of conversions involved there. I would like to get your advise on what could be a common guideline to set it up. Is simply the higher resolution at all steps the best if the computer can manage it? Or should we try to align everything on same value to avoid upscales/downscales etc?

    Thanks in advance :)

    RJK_
    Participant

    Hello there, want te see how our 1000+ fixed games look like in 3D , just follow

    for daily SBS Screenshots.

    FrankHorigan
    Participant

    Yes “generic 3D display” is classic SBS for 3DTV/projector

Viewing 15 results - 31 through 45 (of 484 total)

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