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Hi Vorpx lovers !
I’m a recent Vorpx user and tested it so far only with a few games, maybe not the best ones as they are not officially supported (Far Cry 5, Guardians of the Galaxy).
Although the result is great and in some cases really near to my 1080p physical display, letting me use the headset most of the time.
I play mostly in Immersive Screen for those games without head tracking, so basically, I mainly use the stereo-3D function as I would have done with Reshade+SuperDepth3D in the past.My headset is Pico 4, I connect through Virtual Desktop, my GPU is RTX 3090.
I found that the best graphical quality was achieved with those settings :
– Games resolution the higher possible (over 4k resolution I don’t find that much difference and performance decreases a lot)
– Play through steamVR mode instead of just Generic 3D Display (then Virtual desktop SBS desktop mode). Because VD is capped at 1440p…
– VD setting in Godlike (3120×3120), HEVC-10 codec, max bitrate.What I would like to understand is how the render chain is made to find the “sweet spot”.
First step is the game itself : setting the higher resolution improves the quality and sharpness, making the use of AA unnecessary.
I would tend to say that here the higher is the better.
Then Vorpx :for example, in my case, if I don’t run the game through Vorpx virtual screen, then 4K resolution will be in fact DSR. Does Vorpx “grab” the output at 4K before downscaling to 1080p ? If yes, we benefit from DLDSR a bit. If not, it would be better to use custom 4K resolution on virtual screen.
Then SteamVR : renders at 3120×3120 because of VD Godlike setting. Don’t know if I should put a manual value there? Maybe the same as game resolution?
Then Virtual Desktop : takes the output from SteamVr, encodes it and sends to Headset, then decodes it in Standalone and updscales/downscales to headset resolution, with barrel distortion etc…So, there is a whole chain of conversions involved there. I would like to get your advise on what could be a common guideline to set it up. Is simply the higher resolution at all steps the best if the computer can manage it? Or should we try to align everything on same value to avoid upscales/downscales etc?
Thanks in advance :)
Topic: Full SBS option?
I’m trying to run VorpX in full SBS mode with my Rokid Max running in 3840×1080 which gives me 1920×1080 for each eye. When I select the Generic 3D Display mode, vorpx only displays half SBS. Is there any option for full SBS?
I don’t want it to show the game window in the middle of a “Cinema theater screen”. Because I am not running it on a VR headset, but just a plain a simple 3D monitor/tv. It just needs 2 Side by side square pictures, not curved, not in the middle, just plain square pictures and thaQt’s it.
How can I configure it properly?
Please help, as I am lost in the options here and can’t just try all of them.With VorpXs ability to render out Left and Right eye images, has anyone explored repurposing it not to display in a VR headset but instead through a 3D projector(s)? (Either passive or active 3D)
If not possible, could ReShade and or Virtual Desktop’s Over/Under SBS be repurposed to work?