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  • #219219

    In reply to: God of war.

    Cer
    Participant

    I tested the paradisedecay profile and found it disappointing. Only with ZNormal I see a little bit 3D, but by far not what I am expecting.
    Then I installed above helix mod which brings the game side-by-side (SBS) on my monitor.
    With the Vorpx Desktop viewer I can set the input to stereo SBS and now(!) I have real G3D with very good and clear depth. I just had to:
    * edit the d3dxdm.ini (comming with the mod) to drastically lower dm_separation.
    It comes as 100 but should be max 50 in my opinion.
    * Disable the VorpX watcher (using task bar)
    Otherwise as it would try to connect to the game, gives an error breaking the desktop viewer

    Note that you need much more GPU power in G3D, but this is always the case.

    #219093
    FrankHorigan
    Participant

    A bit higher is the video with RE: Revelations VR mode.
    Here is my 4k video with classic 3D-SBS for 3DTV or 3D-projector.
    I’ll leave the comparison up to you.

    pls activate 1440p or 4k for high bitrate, enjoy!
    Geometry3D is fantastic, thx Ralf…

    Wehrwolfi
    Participant

    Hi Vorpx lovers !

    I’m a recent Vorpx user and tested it so far only with a few games, maybe not the best ones as they are not officially supported (Far Cry 5, Guardians of the Galaxy).
    Although the result is great and in some cases really near to my 1080p physical display, letting me use the headset most of the time.
    I play mostly in Immersive Screen for those games without head tracking, so basically, I mainly use the stereo-3D function as I would have done with Reshade+SuperDepth3D in the past.

    My headset is Pico 4, I connect through Virtual Desktop, my GPU is RTX 3090.

    I found that the best graphical quality was achieved with those settings :
    – Games resolution the higher possible (over 4k resolution I don’t find that much difference and performance decreases a lot)
    – Play through steamVR mode instead of just Generic 3D Display (then Virtual desktop SBS desktop mode). Because VD is capped at 1440p…
    – VD setting in Godlike (3120×3120), HEVC-10 codec, max bitrate.

    What I would like to understand is how the render chain is made to find the “sweet spot”.

    First step is the game itself : setting the higher resolution improves the quality and sharpness, making the use of AA unnecessary.
    I would tend to say that here the higher is the better.
    Then Vorpx :for example, in my case, if I don’t run the game through Vorpx virtual screen, then 4K resolution will be in fact DSR. Does Vorpx “grab” the output at 4K before downscaling to 1080p ? If yes, we benefit from DLDSR a bit. If not, it would be better to use custom 4K resolution on virtual screen.
    Then SteamVR : renders at 3120×3120 because of VD Godlike setting. Don’t know if I should put a manual value there? Maybe the same as game resolution?
    Then Virtual Desktop : takes the output from SteamVr, encodes it and sends to Headset, then decodes it in Standalone and updscales/downscales to headset resolution, with barrel distortion etc…

    So, there is a whole chain of conversions involved there. I would like to get your advise on what could be a common guideline to set it up. Is simply the higher resolution at all steps the best if the computer can manage it? Or should we try to align everything on same value to avoid upscales/downscales etc?

    Thanks in advance :)

    RJK_
    Participant

    Hello there, want te see how our 1000+ fixed games look like in 3D , just follow

    for daily SBS Screenshots.

    FrankHorigan
    Participant

    Yes “generic 3D display” is classic SBS for 3DTV/projector

    #218662

    In reply to: Full SBS option?

    FrankHorigan
    Participant

    I’m afraid not.
    If you want better picture quality in SBS, try to increase internal resolution in your game.

    #218657
    Fuperbooper
    Participant

    I’m trying to run VorpX in full SBS mode with my Rokid Max running in 3840×1080 which gives me 1920×1080 for each eye. When I select the Generic 3D Display mode, vorpx only displays half SBS. Is there any option for full SBS?

    Fuperbooper
    Participant

    You can set VorpX to run half SBS mode by switching to the Generic 3D Display option.

    aertonda
    Participant

    I don’t want it to show the game window in the middle of a “Cinema theater screen”. Because I am not running it on a VR headset, but just a plain a simple 3D monitor/tv. It just needs 2 Side by side square pictures, not curved, not in the middle, just plain square pictures and thaQt’s it.
    How can I configure it properly?
    Please help, as I am lost in the options here and can’t just try all of them.

    #218562
    cameratraveler
    Participant

    With VorpXs ability to render out Left and Right eye images, has anyone explored repurposing it not to display in a VR headset but instead through a 3D projector(s)? (Either passive or active 3D)

    If not possible, could ReShade and or Virtual Desktop’s Over/Under SBS be repurposed to work?

    #217906
    seanmoreno
    Participant

    Hi Dave, thanks for your help, buddy! :)

    I tried all those profiles that you suggested me but unfortunately it doesn’t work.

    Sorry my ignorance, but how vorpx sbs-base-profile works? I need a copy of this with a game.exe of FIFA like we usually do with others profiles? and then install reshade 3D next?

    #217892
    Ralph
    Participant

    try profiles of grounded, resident evil village, starfield, red dead redemption 2 and if everything fails the “vorpx sbs-base-profile” with reshade 3D

    Ravenstar
    Participant

    Im not talking about watching already 3D movies on Blueray.. Im talking about watching normal 2D videos that converts them into 3D with Depth. 2D-3D conversion player. Not already 3D Blueray movies. I have Virtual Desktop which plays SBS fine. But there is not a player that converts normal videos to 3D on the fly? in 2010 Tridef and Nvidia 3D Player had their own 2D to 3D conversion over 13 years ago! Nobody has it now? Not even Vorpx? The future of watching normal 2d movies/videos that plays in 3D looks glum. Perhaps Vorpx should work on a 2D to 3D Media player.

    Ralph
    Participant

    Kodi can 3d Blu-ray convert to SBS on the fly, with a little compression of 10%, but it works great. Otherwise you can watch SBS mkv’s from dubious circles with the vorpx desktop viewer. There is 3D Player from a competitor of vorpx, i don’t know if the link will be deleted by Ralf. “github.com/LukeRoss00/mpc-vr/releases”. In my opinion the combination of all these tools give the best result for watching 3D-Blurays on VR Headsets.

    #217641
    romandesign
    Participant

    @roman, is your profile full vr or the sbs 3d? Apologies, a bit new to the software.

    My profile is full VR. It’s based on Alpha v2, but has different mappings – more buttons added, and has gestures working (aiming, throwing grenades etc.) I’m new to VorpX too, bought it specifically for Starfield, and I have no regrets (so far). I’m not even sure I uploaded it correctly to Cloud, so if you see gestures configured/working, it’s OK. Follow Alpha v2 installation instructions, they work.

    FOV for Reverb G2 (WMR) is 130. I use in-game resolution of 3056×3060, and have the same resolution added to VorpX virtual monitor resolutions.

    Here’s the StarfieldPrefs.ini settings that I’m using. With RTX4090 / 7950X3D I have 45fps walking in New Atlantis. It’s borderline, but mostly holding on 45, which is a must for WMR Motion Reprojection to do a good job.

    [Display]
    fRenderResolutionScaleFactor=0.7850
    bHasRunAutoQualitySettings=1
    uiUpscaleTech=3
    fFilmGrainIntensity=0.0000
    bDepthOfFieldEnable=0
    bUseReducedShadingRate=0
    bEnableVsync=0
    bDynamicResolutionEnabled=0
    bBorderless=0
    bFull Screen=0
    iSize H=3056
    iSize W=3060
    iLocation Y=0
    iLocation X=383
    [Quality]
    uGlobalRendererQuality=3
    uContactShadows=2
    uGrass=2
    uSAO=2
    uMotionBlur=1
    uGlobalIllumination=2
    uShadows=2
    uCrowd=5
    uVolumetricLighting=2
    uParticle=5
    uReflections=5

    I also have OpenXR Toolkit layer that I have CAS sharpening on max I think. The game looks fantastic and very sharp. VorpX has sharpening too, which you can try using as well, but it’s easy to oversharpen. Maybe with DLSS replacement mod it’s a good idea to use it, especially if you don’t have OpenXR Toolking sharpening running.

    VERY IMPORTANT!!!
    I think I found a solution for a huge bug: when FOV is above 100 (and we need 130 for VorpX), weapons in your hand load as a crappy low-poly LOD versions and look awful – not all the time, but about half of the time, occasionally fixing itself and breaking after dialogs again. I found a mod made for widescreen FOV called “SFSE – Weapon Model FOV setter”. It uncouples hand+weapon FOV from main FOV and resets it after dialogs apparently. I tried loading a save and it worked, the weapons were fixed. Haven’t played with it, so not sure it fixes the bug, but people say it does. You have to keep weapon FOV at 100, if you go above, you get the low-poly bug. That’s what this mode does.

Viewing 15 results - 31 through 45 (of 474 total)

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