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  • Trancer Spacey
    Participant

    Hi there,

    today I made a kind of “experiment” with vorpX. As you all know you have to find out the correct eye position in oculus’ configuration window, where you have to look at these greens lines, dissapearing in the side of the screen. Then the setting is fixed.

    With vorpX it’s possible to change this position ingame on the fly and see the results directly. So I’m a bit unsure now what is the correct method to find out your real eye distance. Because when I did it via vorpX, the result increased immersion totally, which was pretty impressive.

    What I did: I put the rift on, started Skyrim and tried not to focus my view on the pixels in front of me. Instead I focused my view relaxed at a imagined point in the far distance which – of course -causes loosing focus of the near oled display in front of me. Then I opened vorpX-menue and on page 2 I changed the eye position data. While I did this,I let my focus stay at this far imagined point. So I increased the eye-value until the doubled pictures get together into one stereo-matching view.

    So I increased my eye position from oculus detected 60.80 to about 63 in the vorpX menue, matching with the new focus in the distance. The initial reason for this was to find out, if his farer way focus is more comfortable for my eyes.

    But I was quite surprised how the new picture was soaking me into the game. The only downside was the field of view seemed smaller and a bit of sickness was here again (After my first week with the rift this sickness was totally gone – till today) But I think this is perhaps just of the new focus and I my body will adapt to this new setting after a while and will loose simulator sickness again.

    So my question: what is the best method to detect the real, healthy eye position? Because of this impressive effect in vorpX I’m not sure if I did Oculus calibration correct.

    #17998
    epengr
    Participant

    And I see that Ralf is already on top of this… The Vorpx Skyrim optimizer already modifies the setting in question to eliminate this mouse “smoothing” or accelerating or whatever it actually is. I website that I was reading may have been misleading in how it named it.

    Nicely done, as always, Ralf.

    #17997
    epengr
    Participant

    Oh, yes, I 100% agree. What interested me is that the site I was reading suggested that skyrim had mouse smoothing on by default and it can be turned off – something I plan to look into.

    #17978
    epengr
    Participant

    After some fiddling, I may have found a solution to this. Disabling vsync is Skyrim seems to resolve it.

    Does this make sense? ’cause it really seems to work. I’d be curious to kneo if anyone else finds the same.

    The can be done by editing skyrim.ini and adding:

    iPresentInterval=0

    to the bottom of the [Display] section.

    I’m curious about how mouse smoothing (bMouseAcceleration in [controls]) affects the OR, since vorpx is using the mouse to interface head tracking.

    fraps now says it’s pinned at 75 100% of the time, so something must be syncing it still. I’m believe that it was oscillating between 75 and 76 before, so maybe there’s a hint there. Was there a battle over who should be syncing things?

    #17975
    Trancer Spacey
    Participant

    I have the same issues: no shadows in geometry mode (makes no difference when I disabled the realistic lighting mod) and I have also this behaviour in positional tracking whichs seems wrong: moving foreward and backward works good, left or right has no recognizable effect.

    But I can live with that because I’m running Skyrim in Z-Mode. The performane is much better (I need a gtx 980!!) and the lighting-effects with shadows and illumination are rendered. It’s a pitty, this shadow/illumination problem, because for itself geometry mode looks very impressing in skyrim!

    #17942
    Trancer Spacey
    Participant

    I don’t need new games, I want the classics running good and smooth. Fallout 3 is crashing a few minutes after launching, Fallout NV doesn’t start anyway and better positional tracking in Skyrim and the named games would be really great for the moment. Perfect to reduce the waiting time for the first non-beta release of VorpX. :-)

    #17937
    jcmike
    Participant

    I’ve been having very similar problems… probably put 10+ hours trying every possible vorpx, dk2 and game setting combination on Skyrim & Bioshock Infinite, and the image is always messed up on the rift. Skyrim did load for me one time, but I have been unable to replicate it (super weird). It seems like something just isn’t right (I don’t think it’s a hardware issue, because I can get other demos working fine).

    I read one post by someone who was having lots of similar issues who reformatted his PC and that seemed to do the trick… so just been waiting for enough time to take that on. I’ve made a few driver tweaks to my system over the years for 3d vision… so wondering if it’s something like that.

    I’ll definitely reply to this thread when I get to if with results, and keep us posted if you find a solution.

    #17914
    Trancer Spacey
    Participant

    I found out what causes the black areas or grafik dropouts (don’t know how to describe it). It’s always when I don’t set the Rift as primary monitor. I noticed the same thing within Skyrim. Then the picture has not the high contrast and these black areas. Guess it’s running in 60hz. Are this black areas the so called “black smear”? (Sorry, I’m totally new to vorpX and Oculus.)

    @Ralf: By the way, I don’t get Bioshock 1 running in dx9-Mode. I have a normal box version, not the Steam version, but I patched it to 1.1. I disabled ingame the setting Dx10 textures and created a shortcut where I added the -dx9 in the target path (like you add commands in unity demos). But then the game crashes after the 2k video in the intro. Or better said: it freezes totally. I don’t get it to work in dx9/geometry-mode. Anything I can do?

    jzer0
    Participant

    Hi Ralf, all,

    It is looking like the 0.4.2b update of the dk2 sdk and firmware is breaking the camera positional tracking for vorpx. blue light is no longer turning on on the camera. the head tracking still seems to work as the mouse is still being mapped to the rift, but no more positional tracking on skyrim when geometry mode is set. i would ask if others can confirm this, but not sure if you can roll back the rift firmware once updated.

    #17910
    glouby
    Participant

    I’m having the exact same problem with Skyrim on a GTX 770. Head tracking is stuttering, while mouse look isn’t. And it’s not doing it on other games, native or Vorpx-injected. Any idea how to fix this ?

    Also, is there some minimal documentation as to what the different settings in Vorpx do ? I tried tinkering with the different head tracking settings, like “Head Track smoothing”, but it’s very difficult to notice the often subtle difference with not an exact description of what it does, or when it should be used.

    #17906
    Trancer Spacey
    Participant

    Sorry, my fault: Bioshock 2 is WORKING! Forgot to set the ingame resolution to Rift. Now it’s working in Geometry-Mode and it looks F*CK*NG AWESOME!!!

    What’s really nice: Mouse and Xbox-controller are working simultaneously togehter! This makes the gaming experience with smooth analog control and xbox-mappped menue-buttons very, very nice! Unfortunately this does not work in Bioshock 1. :-(

    Or does anyone know a workaround for this? To use mouse and xbox gamepad simultaneously togehter in BS1? It’s ok that you can use pinnacle-gameprofiler instead or vorpX own Gamepad emulation, but the lack of analog control and the loose of button/menue-mapping in games like Bioshock1, Fallout or Skyrim really sucks.

    marcusd
    Participant

    Firstly just bought VorpX and i’m very happy with Skyrim on my DK2.

    Been trying to get Call of Duty: Modern Warfare 2 to work.

    I’ve had limited success with this, will only launch in 3d in either 640×480 or 800×600. No in game VorpX menu when pressing the del key. Head tracking is working, but not positional. Dont think geometry 3d is working, might be Z-buffer but cant tell as no in game vorpX menu.

    Any hints on how to get this working? or are you / will you work on this please Ralf?

    kind regards,

    Marcus

    #17837
    Tune
    Participant

    If it helps, the game I’m playing is Skyrim.

    #17832
    epengr
    Participant

    Hi,

    Still loving my DK@ and vorpx – more so after upgrading from SLI GTX 550’s to a GTX 770 (which may be an EVGA step-up to a GTX 980 is a coupel months…)

    So, now I can pin skyrim at 75 fps (not in geo mode, and not maxed out, but I can and it still looks great), but I notice stuttering when moving my head.

    If I were to pan across 90 degrees, the image with stutter-jump 2-3 times. If I do the same with the mouse, it doesn’t. I haven’t seen this behavior in Quake2VR or Halflife 2 beta which natively support the OR.

    Any ides why this is, or what I can do to improve it? It’s rather jarring and nausea inducing after a while.

    Thanks!

    Divenity
    Participant

    Titan Z is a dual GPU card but only one of the GPUs will work in vorpx, Right now the best card for VR is a 780 Ti.

    Are you sure dual GPU doesn’t work? I just went and checked BF4 and Skyrim with Vorpx on my DK2, both GPUs on my 7990 are seeing equal usage.

Viewing 15 results - 1,756 through 1,770 (of 2,055 total)

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