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  • #17010
    claytont
    Participant

    I noticed that when I turned off “handle gamepad internally” it subsequently turned off head tracking with it. Is there a workaround for this bug as I much prefer to play on a controller instead of mouse/keyboard.

    Ralf
    Keymaster

    Hi pczombie,

    The first vorpX window that pops up when you start Skyrim tells you how to adjust the FOV in via Skyrim’s built in console.

    If you haven’t done so already you might also want to take a look at the documentation that comes with vorpX. Saves a lot of head scratching. :)

    #17000
    derkaderk
    Participant

    For those who like me struggled with the Skyrim UI on the Dk2..
    If you add these lines to your skyrim.ini (my documents/my games/skyrim/)

    [Interface]
    fSafeZoneX=300.0000
    fSafeZoneY=150.0000
    fSafeZoneXWide=300.0000
    fSafeZoneYWide=150.0000

    the interface/menus will be closer to the center so you can actually see it :) You can make it more transparant in the ingame settings so it’s not blocking your view so much.

    bcozier
    Participant

    if i set dk2 as primary monitor. new error your s\display doesnt support the selected resolution

    Ok make your vorpxd settings exactly like this:

    home.comcast.net/~sonofman2/vorpx1.jpg

    You can change the type of lens cups and IPD if you need.

    Make sure you have rift setup in extended display mode and is NOT the primary display in windows settings.

    Now reboot your computer. Run vorpX. Run the oculus DESK DEMO scene and then close it. Now run skyrim see if that works.

    pczombie
    Participant

    feeling sad. spent 2 hours with this trying to launch skyrim but no luck.

    someskunkfunk
    Participant

    Yes, at 100 fov I can get it looking great at max depth without having to change the vignette and scale as bcozier mentions but I also noticed when adjusting settings for Skyrim if I lowered the fov from 120-to 100 to get the scale of the hands right (larger) the scene no longer looks deep enough at max depth and then I have to mess around with the other settings to try and get it looking squared up again vs. being able to increase the depth (or is there a better way to adjust that?). I prefer to be able to get a 1 to 1 real life sense of scale & depth if possible so I first try to get a near object to life size by adjusting fov, then adjust the depth & aspect ratio until the rest of the scene looks to be the correct dimensions. So when I start increasing separation it looks more and more correct until it hits a wall at 5 and isn’t quite there yet like it would be perfect at “7” if I could raise it that high.

    #16982
    Mythiasis
    Participant

    Ok, flickering, mouse control and view problem was the 360 controller. Unplugged it and everything was normal. I was able to change fov to 120 and it looked much better. Somewhat playable now.

    Now, however, ingame the VorpX menu just flickers then goes away making looking around menus impossible.

    I need to try and configure keyboard bindings now to see if I can get Skyrim playable.

    #16981
    Mythiasis
    Participant

    By rotating the screen in the Nvidia console I get it to look somewhat right in The Forest; just need to tweak some things probably, but it is somewhat playable.

    Also, after doing so, Skyrim will actually render; however it gives me an odd view as both eyes show a view looking directly up and directly down simultaneously. Moving and looking around will not change the view. And some input seems to be constantly keeping the mouse centered when I try to change settings for VorpX.

    Progress, but still a ways to go.

    #16979
    Mythiasis
    Participant

    So I finally get a program to draw on the Oculus DK2 (Batman Arkham Aslyum), but it appears sideways with one eye view on top of the other instead of side by side and the display oriented on its side as well. The VorpX overlay is there and everything, the game is just not displaying right in the DK2.

    So how do I get it to draw correctly?

    The same configuration with Skyrim just continually throws a Failed to render error and the game won’t even start.

    #16966
    bcozier
    Participant

    Thanks for this, I hope more people share stories about what games work best. Now I wish we get Modern Warfare 2 compatible with Vorpx too since I haven’t played that one yet.

    Be sure and let us know how you liked it too, so people may not think it’s just me :) It is incredible. The great thing too is that the game engine is very fast not as demanding as say skyrim, but has all modern day visuals. A really cool effect too is when you walk down the streets and the wind blows those paper or leaves in the air and it comes close you you…you feel like you can reach out and touch it. I will try to make a video of this later.

    #16949
    skaz
    Participant

    Hi, I just started with my DK2 for the first time and tryed Call of Duty and Skyrim but I always have 2 “pictures” when I look though the rift.
    Can someone tell my what I’m doing wrong? I tried the past x hours to get it work, but still those two seperate pictures/screens when I start one of these games.
    Please for some help – thx

    #16925
    bcozier
    Participant

    Good idea, should be relatively easy to make the menu scale dependent on the set ImageZoom to a certain degre.

    The other option would be to reset the Zoom to default while the vorpX menu is open. One of these will be in the next update.

    Probably opt for the former, since right now the image shrinks in realtime as I adjust the zoom smaller.

    I have to say right now I think vorpx is the killer app for DK2. With games like COD:MW3 BioshockInf and Skyrim (which I don’t own yet and haven’t tried) it makes the sparsely available tech demos look lame with the possible exception of Elite Dangerous. Hopefully you will get a good list of games working with Geometry 3D. I tried Sega and Sonic all star racing with nvidia 3D vision using the red/cyan glasses and it was a real treat but too much ghosting/crosstalk/coloration issues. Just what is involved in custom “vorpxing” a game like that? Takes a lot of time, in same cases is it even not possible, or is at always possible on a custom support level?

    #16922
    Ralf
    Keymaster

    I suppose this is still Skyrim related? You should disable the controller in the Skyrim options. When a gamepad is active in Skyrim (and other Bethesda games), head tracking does not work.

    vorpX has its own gamepad emulation that takes over when the gamepad is disabled in Skyrim. In this mode the right stick controls the vorpX cursor in the vorpX ingame menu, that is by design. You can remap keys to your liking in the vorpX ingame menus.

    #16914
    Ralf
    Keymaster

    @ sidni : Maybe your Skyrim config is messed up somehow. Normally this key opens the text console in Skyrim (a semi transparent window that slides in from the bottom of the screen). Not sure how to help you if you can’t open it. There probably are a lot tutorials on the internet. Google for “Skyrim FOV” or “Skyrim console” (without the quotes).

    I’d really like to help you directly, normally the steps mentioned above are all you need to do.

    #16910
    Ralf
    Keymaster

    In regard to head tracking latency please check the new “G3D Latency Enhancement” on the input page of the ingame menu. It does wonders in low framerate situations (but causes a few visual glitches in Skyrim and probably other games too – everything has its price).

Viewing 15 results - 1,831 through 1,845 (of 2,055 total)

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