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  • #16909
    Ralf
    Keymaster

    Please make a factory reset of your vorpX in the vorpX config app (just in case) and try again.

    On the Optimize Game Settings page of the config app you can apply ini-tweaks for various games. Just select the game you want to play, and hit Apply Settings. Be sure to read any hint that may be given there carefully.

    Setting the FOV through the Skyrim console works 100%. This is not a vorpX function, it’s something built into Skyrim. If you enter everything correctly, it does work.

    If you are new to things like this, try without vorpX on a normal monitor first to see what happens.

    1. Open the console with the [~]-key (the key left of the [1]-key. On international keyboards it may look different.
    2. Type fov 120
    3. Press [Enter]
    4. Close the console with the [~]-key

    #16908
    sidni
    Participant

    what does it mean to run the optimization wizard for skyrim? i know in vorpx config app there is a optimize game settings tab and skyrim is in the list. to run the optimization wizard, does it mean to apple these settings in this tab? im confused :(

    #16902
    Riftafarian
    Participant

    Thanks Ralf, I tried turning VSync off. This made the headtracking smoother but the vertical lines on the screen were far too distracting.

    I’ve adjusted the settings and have got to a comfortable level by changing the detail to medium and resolution to 1600×900 from the Skyrim launch options.

    Seems something relating to the DK2 is affecting framerates, either inside or outside vorpX.

    For anyone adjusting quality settings from the Skyrim launcher – once I had made the changes, the game went crazy with my character spinning uncontrollably. A system restart solved this issue.

    #16892
    Ralf
    Keymaster

    With Skyrim “Direct To Rift” mode in the Oculus Rift display config may work, but from my experience it’s even more sensitive in regard to stuttering when a games runs below 75fps (which almost certainly is the case in Skyrim).

    Apart from that you could try to enable/disable VSync. That’s all I can think of.

    #16873
    jayzig
    Participant

    Gah! What a tease! I still cannot get any of the vorpX menus to work for Skyrim. The [delete] button does not open the “in-game configuration menu”. The [delete] button does nothing (it does however, open the menu when playing Bioshock Infinite). [shift][space] does nothing. The “vorpX positional tracking hint” pop-up will not go away! — and yes, my positional tracking IS working with the Oculus demo scene & Elite Dangerous. At this point I couldn’t care less about positional tracking, I just want to play Skyrim with the Rift. It looks freaking amazing, if it weren’t for that pop-up in the way! I’ve done a factory reset. I tried using the 360 controller again. The first time i used it I did get some sort of menu & the positional tracking DID WORK for about 1 second before the seizure inducing STROBE effect occurred. I have since turned OFF the 360 controller & disabled the option in the Skyrim options menu. Think I’ll try re-installing the game…

    #16868

    In reply to: Fallout New Vegas

    Lusiphur
    Participant
    #16866
    Lusiphur
    Participant

    Oh, and Skyrim works just fine with my config.

    #16851
    funkyhunk
    Participant

    Hi, I have a problem with New Vegas.
    No matter the setting I always get the “failed to initialize renderer. Your display doesnt support the selected resolution yadda yadda yadda”

    If I set the dk2 as primary, or secondary, or select the second display adapter in the NV config, no difference.
    “show only on rift dk2” or “use system default” in the vorpx config, still the same.

    I got it to work on BF3, Skyrim (although I get the “big hands”) and HL2 “native support”

    Anybody got any tips?

    Ralf
    Keymaster

    Just a thought: If you use any graphics enhancing (ENB) mods or something similar there probably is a d3d9.dll in your Skyrim directory, which doesn’t really belog there. If that is the case, it will probably cause a conflict with vorpX.

    ryanyth
    Participant

    Just confirmed, Deus Ex Human Revolution Director’s Cut works fine too.

    But no Skyrim :(
    What is so special about skyrim that Vorpx just doesn’t initialize on it?

    #16837

    In reply to: Skyrim

    TiLT
    Participant

    Anyone tried out the Skyrim Beautification Project ENB yet? I used an injector to get it up and running after verifying that it looked good on a regular monitor, but the results were mind-boggling in the Rift. Things like trees and fish would pop through every other item in the world, being drawn differently for each eye just to make it worse. The 3D became flatter and uneven. It was pretty much unplayable.

    Was this just a freak incident on my side, or is this something others experience too? All the other essential mods from that project work fine with the Rift, it’s just the ENB that messes things up.

    #16824

    In reply to: Skyrim

    Ralf
    Keymaster

    @ derkaderk: In case you use mods, please try a fresh Skyrim install without any mods.

    If the above still happens with a fresh install, and you want to invest a (very) little bit of time helping to resolve the issue, please do these two things:

    1. Try to apply the Skyrim Game Optimizer settings in the vorpX config app. Won’t affect shadows, but I’d like to know whether that maybe throws a “Settings path not found” error on your PC.

    2. Please send your Skyrim.ini and SkyrimPrefs.ini (the ones form your My Documents\My Games\Skyrim directory) to support |at| vorpx com.

    I probably will not be able to provide an instant fix, but both things will help me to investigate the issue. Manual ini-tweaks shouldn’t be necessary at all, I may have overlooked something.

    #16815
    TiLT
    Participant

    What you’re saying there isn’t exactly true. You may be rendering everything twice, but you’re also rendering it at half the regular resolution per image. Apart from the transformations which will have to be handled separately for each viewport, the pixel count remains the same. For a game like Skyrim, where pixel shaders probably count for the majority of the time spent in the Draw routines, the difference in speed just by adding another viewport shouldn’t be that significant.

    I have to assume then that Geometry mode is an inherent drain on the whole thing.

    jayzig
    Participant

    When I start Skyrim, I cannot get rid of the vorpX positional tracking hint menu. I hit [shift][space] like it tells me to. Nothing happens (except my character jumps). The hint menu stays up forever. Also, the in-game configuration menu is not working. Pressing the [delete] button does nothing. I have never seen this menu. Positional tracking isn’t working either. –although I must say the 3d looks nice and I am able to look all around (just not able to lean in for a closer look).
    -this is a clean Skyrim install -no mods
    -I have restarted the game, and vorpx several times.
    -I rebooted my PC.
    -I am using a keyboard and mouse (the 360 controller was too glitchy).
    -Running windows 7 with an nVidia card -gtx 680
    — thank you vorpX for doing this. This looks like an amazing experience… once the bugs get worked out.

    #16803
    Tkdmaster
    Participant

    So, just got my DK2 setup and working fine along with vorpx, fired up skyrim and got it on the proper screen and such, but after starting a new game, it crashes after a few seconds. From my multiple times of trying at it, it seems to happen most frequently when tilting my head. This is with no mods at all by the way, a brand new fresh install.

    Anyone else experiencing this issue?

Viewing 15 results - 1,846 through 1,860 (of 2,055 total)

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