I second that, customizeable keys would be a real help, especially for games like Skyrim, Fallout etc., which have dozens of keys to map actions to. There I usually use the middle mouse button for other things, and it´s really hard to change a setup, which you have come accustomed to over years.
I’ve been loving Vorpx thus far, got seriously into the game and had a serious feeling of vertigo when I fell of a mountain in Skyrim. Seems to work fine with most games I’ve tried. I do have one request and that’s user configurable in-game hot keys. I don’t like the middle mouse mouse button for edge peak. Edge peak itself is a kick ass feature. I would just rather use a keyboard button to active it.
I’m not having any of the issues that you mentioned. I’ve tried Bioshock infinite and Far cry 3 with no issues. Also skyrim and fallout 3. I haven’t tried Mirrors edge jet, but I’m installing it now.
My system specs are sorta similar. I7, GTX580 (320.49), win7 64 bit.
However as I’ve only recently got my Oculus I’ve never bothered to install Vireio or similar software. Is there a possibility that Vireio is somehow inhibiting the performance of the VorpX drivers?
I’ve tried Fallout, Skyrim and Bioshock Infinite and all have head tracking working out of the box without any tweaking from my end.
Unfortunately you are pretty much on your own when you use special loaders etc. Some games seem to work fine when using such loaders (for example Skyrim works fine here using SKSE), but others might not. I might look into this at a later point in time for more popular games, but I have to admit that this is not that high on the priority list. Sorry.
Just wanted to say i am sorry for being a jerk and ranting like i did. but now that we have an annoucement of info on a release date for the beta in not to long thats great. Honestly seeing the other options out there, both felt rushed. So i understand now that something like this needs to be taken time to do. and theres no real since to allow people to try out something thats not quite there yet, case in point: the preception drivers and the tridef beta. both are not there yet. tridef i am really dissipointed in as i think they more or less just ripped half of the stuff from the perception drivers as i find it interesting their rendering is nearly the same with it being more long ways and how only a small “handful” of games work with it offically yet.
plus in both cases the headtracking just isnt there yet. I find that with the Rift the headtracking is so good that when its not quite right….you feel it. tridef with Skyrim just didnt feel right the 3d was fine but the headtracking just was not quite there. Same with the perception drivers in that case the headtracking felt a bit wobbly like you would move side to side and it felt like it was swaying a bit more then it should like sideways…..
so yeah. I am sorry i was a jerk over it. I guess i thought it would be forever, but it seems in cases like this it needs a lot of time. I think with a game driver for the Oculus Rift its better to wait till it works good then to just rush it out ..because if you rush it out and it doesnt work so well its just that more frustrating. the headtracking needs to be spot on if possible. otherwise i think it just makes the whole experience not quite there.
so im glad that your taking the time and at least we will have a bit of news soon when the beta will be avaible just try to keep working on headtracking and making sure it “feels right” with most of the games. as i think that will be one of the biggest things :-).
thanks for your hard work and i look foward to it when it comes out! sorry for being an a pain in the ass!
AnonymousInactive
I think Ralf got so into the games he was enabling that he was playing Skyrim one day and never stopped. Someone go find him or we’ll never get to use the product he made. :(
This is probably the most anticipated piece of software for me in the next few months. I’m really looking forward to replaying portal 1/2, bioshock infinite and skyrim on it. I actually re-bought skyrim on steam (had in on xbox 360) just because of this driver and the omni. There are probably a handful of gamers such as myself that would pay a premium for early access to the driver :)
vorpX will support games such as Morrowind, Oblivion, Skyrim, STALKER and System Shock 2. Those games usually can have lots of mods to enhance the experience, add content or fix bugs. Does those affect the driver in any way?
This is a bit related. The some games like Skyrim use a d3d9.dll to enhance the shadows and shaders. Is it possible to use Vorpx and an ENB d3d9.dll at the same time or chain them to work together?
A short test with Skyrim+ENB seemed to be successful. :)
Conflicts are still possible though, so there will be no official support for something like this.
Flight Sim X will since i got back into it lately.
Skyrim would be great too if it fixes the small FOV issues :-).
I noticed that the Oculus guys themselves demoed Skyrim .. any idea how they got it to work? Have they built their own vorpx equivalent?
Many of us DIYers have had Skyrim working.
Where did you see Oculus guys having it working. Are you sure its not the Citadel demo?
UB
I noticed that the Oculus guys themselves demoed Skyrim .. any idea how they got it to work? Have they built their own vorpx equivalent?
Morrowind, Skyrim, and definitely Fallout3 /NV. I think these open world exploration type games will work great. Atleast I really hope so. Just hanging out in a tavern in Skyrim or some hole in the wall in Fallout seems like it’ll be fun.
Haven’t played Metro but I think it’s one of those games I will probably play if the VR experience is great. I heard it’s a pretty tense game.