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  • #217415
    Ralph
    Participant

    You’ll be happy, because most of the official profiles released for other games in the past will match all your questions. Have patience and wait for support of the Developer of Vorpx, he is called Ralf, he will post the details of his official profile here i that forum. You worry too much, Vorpx is the right thing for you, you will have fun with Vorpx and Starfield !

    #217413
    romandesign
    Participant

    Can someone report on the details when the official profile is released, please? I don’t have VorpX yet, and the VR is a must, I have zero interest in purchasing Starfield if I can only play it in pancake mode. So the question of whether VorpX works well with Starfield or not is crucial – I either decide to buy both Starfield and VorpX or none.

    – Does it work in full stereoscopic 3D?
    – Is it a fully immersive VR (without motion controllers of course)?
    – Does the movement work well (VR controllers as gamepad for independent movement, head tracking for aiming)?
    – Do motion controller gestures work well? I tried the Cyperpunk 2077 mod with gestures and I liked how they work. It’s not as good as full VR controllers of course, but it’s a reasonable compromise. Would they work the same in Starfield? It would be even better to have independent aiming with motion controller instead of head tracking, but I guess it’s out of the question for now.
    – Is the image flickery in any way? I read somewhere that VorpX is actually better than the free Cyberpunk mode in that respect, but I’m not sure.
    – Is the performance good with Starfield? I have a top of the line system: 7950X3D CPU + 4090 GPU + Reverb G2, but can it be smooth? Does motion projection work, can I lock it at 45FPS with motion projection to get a smooth experience?
    – Does the DLSS mod work with VorpX / VR?

    Any other details would also be appreciated. I’m not buying either VorpX or Starfield until I can be reasonably sure they are going to work.

    BTW unrelated question: Can a Joystick/HOTAS be modded into Starfield? I built a motion cockpit for flight sims which I’d love to use with Starfield if I can get my custom joysticks to work with it.

    #217412

    In reply to: Starfield profile?

    Ralph
    Participant
    #217403
    Ralph
    Participant

    Starfield Alpha v0.1 user profile

    Starfield Alpha v0.1

    #217402
    Ralph
    Participant

    This User Profile does not have a own working 3D effect,
    but the option in the vorpx menu to activate a Side by Side View,
    thus you can install a different 3D-Driver.

    Feel free to ask for support for your 3D-Driver in their own Forum or Discord etc.,this is a vorpx forum and i will not support different 3D-Driver here in the forum.

    Please install the Vorpx Beta and the vorpx (DX10,11,12) hook helper if you will be asked for. (Rename any other existing dxgi.dll to d3d12.dll in the Game Folder of Starfield, before you install the vorpx hook helper)

    1. Resolution

    Set a Square Resolution with Aspect Ratio of 1:1,
    in the Vorpx Beta enable Virtual Monitor
    and add a custom Resolution of for exammple
    2404×2400 or 2164×2160 etc.

    Change or add to the StarfieldPrefs.ini
    %USERPROFILE%\Documents\My Games\Starfield
    keep it writeprotected after changes

    [Display]
    bBorderless=0
    bFull Screen=0
    iSize H=2400
    iSize W=2404

    (Use a Window and not Fullscreen or Borderless)

    2. Remove Aspect Ratio Letterboxes

    Use the 010 Editor to change the Hex Values from

    8E E3 18 40 (search for)

    to

    00 00 80 3f (replace all)

    (https://www.sweetscape.com/download/010editor/)

    3. Field of View (FoV)

    Create a StarfieldCustom.ini
    %USERPROFILE%\Documents\My Games\Starfield
    keep it writeprotected after changes

    [Camera]
    fFPWorldFOV=(150)
    fTPWorldFOV=(90)

    4. Optional: Install the DLSS mod (Asi Loader)

    If you have a Nvidia RTX Card please install,

    Starfield FSR2 Bridge – Replacing FSR2 with DLSS or XeSS (without Reshade !)

    https://www.nexusmods.com/starfield/mods/196

    With activated DLSS2 or FSR2 i recommend Resolutiions from 1620×1620 up to 2880×2880

    5. Deactivate in the graphic settings of Starfield, Motion Blur, Depth of Field and Film Grain

    Bugs:

    1. If you lost Headtracking, please switch between the Playstyles Cinema, Immersive, FullVR, (de)-activate Edgepeak to get back to working Headtracking

    #217394
    dellrifter22
    Participant

    Sometimes you can add the HUD shaders to Z3D for scaling the same way you would for G3D, using the G3D authoring menu.

    In dx12, G3D is disabled by default as it doesn’t actually work, but you can still temprarily enable it and scan through the shaders in the authoring menu to assign any shaders to HUD scaling (this is really the only shader manipulation from the list that works in Z3D). Now the HUD scale sliders will show up in your regular vorpX menu on the Image Settings page, and you can scale the HUD in your view the same way you do in G3D. After you have saved your settings you can now turn off G3D authoring and the settings should stick to your Z3D profile.

    You might need advanced authoring permission to do this though, I’m not certain. Also note that in rare cases Z3D HUD scaling can cause HUD flickering, but it’s always worth a try.

    My purchase of Starfield won’t unlock until the 6th, so I can’t test anything myself yet, but I’ll keep checking here for tips. Thanks guys.

    #217370
    Ralph
    Participant

    Starfield FSR2 Bridge – Replacing FSR2 with DLSS or XeSS (without Reshade !)

    https://www.nexusmods.com/starfield/mods/196

    #217369
    Ralph
    Participant

    1. Field of view (FOV)

    Add custom values to configuration file

    %USERPROFILE%\Documents\My Games\Starfield\

    Create a new file called StarfieldCustom.ini, if it doesn’t exist.

    Under [Camera], add or modify the following parameters, where X is the desired value:

    fFPWorldFOV=X
    fTPWorldFOV=X

    2. Pillarboxing

    Modify the game executable to remove pillarboxing

    Open <path-to-game>\Starfield.exe in a hex editor (e.g. HxD).

    Search for as hex

    8E E3 18 40

    Replace it with

    AB AA AA 3F (for 4:3 aspect ratio)
    or
    00 00 A0 3F (for 5:4 aspect ratio)

    Save the changes.

    (https://www.pcgamingwiki.com/wiki/Starfield)

    #217368
    bjr84
    Participant

    Hi!!

    Anyone have a Starfield profile yet?!

    Thanks!

    Best,

    Ben

    #217364
    Ralph
    Participant

    Starfield Upscaler – Replacing FSR2 with DLSS or XeSS at Starfield – Nexus Mods

    https://www.nexusmods.com/starfield/mods/111

    #217359
    Ralph
    Participant

    I will do my best to get 3D working immediately after release, in a basic user profile. But an official vorpx profile will take 1-3 days for the developer Ralf, i guess.

    But i still keep my finger crossed that there is a dx11 launch parameter hidden in the config files of the game, and thus the old Bethesda profiles will work with Starfield. Then there is a chance for geometric 3D, and that is amazing 3D, much better than Z3D (fake3D) ! But that means for the official profile much more effort to make it to a perfect fixed profile, because it is much more demanding 3D Effect.

    #217349
    Ralph
    Participant

    Metacritik 87%

    Opencritic 93%

    IGN 7 / 10

    PC Gamer 75 / 100

    GamesRadar+ 5 / 5

    Game Informern 8.5 / 10

    GameSpot 7 / 10

    Destructoid 10 / 10

    Shacknews 9 / 10

    VG247 4 / 5

    https://www.metacritic.com/game/pc/starfield

    #217346
    Ralph
    Participant

    Keep an eye out for that files in the following folders

    starfield.ini

    starfieldprefs.ini

    starfieldcustom.ini

    %USERPROFILE%\Documents\
    %USERPROFILE%\Saved Games\
    %USERPROFILE%\AppData\Local
    %USERPROFILE%\AppData\Roaming

    Many of the Parameters will be the same as in Fallout and Skyrim, thus we can try to fix the game for our needs for a vorpx profile.

    Have a look here:

    https://stepmodifications.org/wiki/Guide:Fallout4Prefs_INI

    #217345
    Ralph
    Participant

    Perhaps the there is a launch Parameter option for DX11, that would be bombastic! Imagine we will have Starfield in G3D ? With a dx11 option we can try to fix the old profiles of Fallout and Skyrim, until Ralf releases a official vorpx profile. For dx12 only i will try profiles of Resident Evil Village first, followed by Death Stranding, Cyberpunk 2077, and RDR2.

    #217344
    Ralph
    Participant
Viewing 15 results - 121 through 135 (of 142 total)

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