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Viewing 7 results - 136 through 142 (of 142 total)
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  • #217271
    dborosev
    Participant
    #217215
    Ralph
    Participant

    But Starfield has a big problem, and that is the question what i should play this autumn first ? Cyberpunk 2077 Phantom Liberty, or Baldurs Gate 3 or Starfield itself ? I expect that the other two games will earn ratings above 95% Points too, and we will get a triple released in few weeks after another we never seen before.

    And what about the rest of the winter ? Alan Wake 2, Dragon Age Dreadwolf, Star Wars Outlaws, FF16, Ghost of Tsushima, Dying Light 2 2nd Story DLC, Stalker 2 ? And that are only my favorites, i expect that this season 2023/2024 will nearly 20-25 AAA Games released.

    I would wish, that some of them were released in the last three poor and sad gaming years of Covid and the War, but ok i will forget that and shout it out loud: ” Paaaarty !”

    dborosev
    Participant

    Literal once a decade kind of game.

    #215888

    In reply to: the last of us

    Ralph
    Participant

    After a few hours testing The Last of Us, i have to say that the gameplay is completely slow, boring and outdated and the atmosphere is devastating depressive. Now, i can say the whole gaming season 2022/2023 sucks and is waste of time and waste of money ! I don’t think that Jedi Surviver, Redfall or Dead Island 2 will change this opinion.

    3 years of Covid and the Gaming industry is nearly dead !

    Next Goal is Starfield !

    #215606
    mr_spongeworthy
    Participant

    A complex subject for sure. I could see several routes, and am personally happy to pay a bit more for vorpX over time. Nobody here wants to see vorpX go the way of other 3D products. As a general rule I dislike subscription software, and even though it does make those companies plenty of $, it also drives away a lot of potential future users, as well as a lot of long-time users. Take Adobe as an example; no longer a part of any workplace I’m associated with, but was at one point absolutely dominant. Users have moved to products like Pixelmator Pro, which may not offer 100% of the functionality, but offer a very compelling feature set in a product that can be purchased for a reasonable price and then maybe have a small upgrade cost on a major revision only.

    I’ll try to keep my thoughts brief (hahahahaha, right…)

    1) Charge a small amount per-game for the profiles users actually use. It could be built into the vorpX client (a real PITA I bet). So a customer has bought the base product for a reasonable price, and if they don’t really use it for many games they aren’t out a lot more $. You could include an ‘out of the box’ base number (100?) of supported games, and then charge for the additional profiles. The user would click the game title, see “Basic Z3D Profile for Starfield: $1.99”, or “Advanced G3D & AFR support for Starfield: $5.99” or something like that. Enter the card data (have it stored) and *bang* they’ve got the profile. You could even figure out a way to monetize profiles created by users, IF they wish to take part. If RJK builds 10 perfect G3D profiles, maybe 50% goes to Ralf and 50% to the profile creator when a users buys a customer-created profile? You get the concept. (I expect implementation of this might really suck though.) This would also be a way for Ralf to feel like he isn’t wasting his time refining profiles, since those profiles would immediately produce at least a small return. (I would be happy to pay for perfected G3D profiles for games that already have Z3D only, or a less-than-perfect G3D experience.)

    2) Charge for major product upgrade cycles. So much simpler than my first suggestion, but with some downsides. For example, no matter how good your product is, some people will have problems with the new revision, and/or simply like the prior version better for whatever reason. These people will be VERY vocal about their dislike to the new version they “paid for.”

    3) Charge a very small subscription fee for a certain tier of the product only. For example, maybe all Z3D profiles are included, but all more advanced profiles (G3D) are subscription based. IMHO this would have to be a fairly low price-point as people are getting overwhelmed with subscription services of all kinds.

    @RJK: I’ll try some more of your profiles if you get time. I admit that I notice rendering issues that many people overlook or just don’t seem to care about. I would be *overjoyed* to find properly working G3D profiles of some titles (no shadow issues, no disabled shadows, no lighting issues, etc.) If I use some profiles that work really well I’m absolutely happy to donate. If I haven’t donated already it’s probably because I haven’t found a G3D profile that works as I wish for any title for which I needed one.

    @Ralf: You are basically the last 3D solution out there for old 3D systems as well. I know you’re full-speed-ahead into the VR experience, but there is an untapped / abandoned market out there. Add a few more G3D profiles and more 3D modes for old displays and projectors, and hopefully the word will get out in those communities that used to rely on other products.

    #214377

    In reply to: vorpX 23.1.0 BETA

    Ralph
    Participant

    I was very concerned about vorpx, and am so relieved about this beta release. Vorpx has a future and that is so important for myself that you can’t even imagine that. Without vorpx my gaming hobby will die !

    I hope that the release of Starfield, The last of Us and the Cyberpunk DLC will relieve me in the same way, and will vorp the gaming industrie to the good old times !

    Amezuki
    Participant

    I just successfully played a shift of Hardspace: Shipbreakers in Full VR (Z-Adaptive) using an imported Firewatch profile. It is not perfect, and I’ll talk about that below, but it is 100% playable. Even with its flaws, the experience is incredible and only drives home for me what a perfect fit this game is for VR.

    Nota bene:

    * The game enforces a cursor lag mechanic to simulate sluggish movement in microgravity. This unfortunately causes a delay (albeit a smoothly-animated one) in your POV moving around. I seem to be largely immune to motion sickness in VR, but I suspect this effect will require strong VR legs to endure until/unless we get an option to disable it, or decouple aimpos from POV.

    * This can be mitigated somewhat by significantly turning down the head tracking sensitivity and using the mouse for most navigation, and turning your head slowly when looking around.

    * Certain HUD elements in the corners are hard to see, but I’m sure this is nothing new to vorpX users. Handle this however you usually prefer–image zoom, edge peek, etc.

    * Geometry mode works also, and has potential–but it also has major issues that render it largely unplayable with my current profile settings, and would probably need work not just fine-tuning those, but on the back end with dev/modding help to address stuff like e.g. the starfield being in the extreme foreground.

    I’ve uploaded my custom profile to the cloud for anyone else who wants to give it a try (username Amezuki). If you find any settings that work better, or anything else that can improve the experience, please add it!

    (x-posted to Hardspace: Shipbreaker Steam discussion page)

Viewing 7 results - 136 through 142 (of 142 total)

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