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Topic: Starfield Alpha v0.2
Native Z3D of vorpx is working well in this second profile, you don’t need any other external 3D-Driver !
Please install the Vorpx Beta and the vorpx (DX10,11,12) hook helper if you will be asked for. (Rename any other existing dxgi.dll to d3d12.dll in the Game Folder of Starfield, before you install the vorpx hook helper)
You will have a corrected User Interface and HUD, and all other improvements of the first profile after editing these settings of Starfield:
1. Resolution
Set a Square Resolution with Aspect Ratio of 1:1, in the Vorpx Beta enable Virtual Monitor and add a custom Resolution of for exammple 2404×2400 or 2164×2160 etc.
Change or add to the StarfieldPrefs.ini
%USERPROFILE%\Documents\My Games\Starfield
keep it writeprotected after changes[Display]
bBorderless=0
bFull Screen=0
iSize H=2400
iSize W=2404(Use a Window and not Fullscreen or Borderless)
2. Remove Aspect Ratio Letterboxes
Use the 010 Editor to change the Hex Values from
8E E3 18 40 (search for)
to
00 00 80 3f (replace all)
(https://www.sweetscape.com/download/010editor/)
3. Field of View (FoV), HUD and Interface
Create a StarfieldCustom.ini
%USERPROFILE%\Documents\My Games\Starfield
keep it writeprotected after changes[Display]
fWideAspectLimit=1.0
[Interface]
fSafeZoneXWide=440
[Camera]
fFPWorldFOV=(130)
fTPWorldFOV=(90)4. Optional: Install the DLSS mod (Asi Loader)
If you have a Nvidia RTX Card please install,
Starfield FSR2 Bridge – Replacing FSR2 with DLSS or XeSS (without Reshade !)
https://www.nexusmods.com/starfield/mods/196
With activated DLSS2 or FSR2 i recommend Resolutiions from 1620×1620 up to 2880×2880
5. Deactivate in the graphic settings of Starfield, Dynamic Resolution, Motion Blur, Depth of Field and Film Grain
Bugs:
1. If you lost Headtracking, please switch between the Playstyles Cinema, Immersive, FullVR, (de)-activate Edgepeak to get back to working Headtracking
