Archives

Homepage Forums Search Search Results for 'starfield'

Viewing 15 results - 106 through 120 (of 142 total)
  • Author
    Search Results
  • #217498

    In reply to: Starfield Alpha v0.1

    Ralph
    Participant
    #217480
    romandesign
    Participant

    I have a suspicion that my POV settings from StarfieldCustom.ini are ignored…

    #217478

    In reply to: Starfield Alpha v0.2

    romandesign
    Participant

    I bought VorpX and tried this profile, and in general, it works, however, I have some problems:

    – The picture seems distorted when I move my head: it’s warping, like looking through a thick glass maybe, the perspective seems not to be correct, especially closer to the edges. This is very disorienting. How can I fix this?
    – With the resolution set to 2880×2884 the mouse cursor stops at the top and bottom before reaching the end of the screen, as if there’s a letterbox for it. So some menus etc. are unreachable.
    – I also have some wobble in closer objects. This may be motion reprojection artifacts, not sure.
    – I tried installing “Starfield Frame Generation” mod but the game crashes. This may be the mod problem or a conflict with VorpX.

    #217477
    romandesign
    Participant

    I bought VorpX and tried 0.2 alpha profile, and in general, it works, however, I have some problems:

    – The picture seems distorted when I move my head: it’s warping, like looking through a thick glass maybe, the perspective seems not to be correct, especially closer to the edges. This is very disorienting. How can I fix this? If I start reducing zoom below 0.95 I see black borders.
    – With the resolution set to 2880×2884 the mouse cursor stops at the top and bottom before reaching the end of the screen, as if there’s a letterbox for it. So some menus etc. are unreachable.
    – I also have some wobble in closer objects. This may be motion reprojection artifacts, not sure.
    – I tried installing “Starfield Frame Generation” mod but the game crashes. This may be the mod problem or a conflict with VorpX.

    #217476

    In reply to: Starfield Alpha v0.2

    romandesign
    Participant

    Set a Square Resolution with Aspect Ratio of 1:1

    Where? Do you mean in the Windows Desktop? Or in Starfield or in VorpX?

    #217475
    romandesign
    Participant

    I leave you the gameplay video with my profile

    Thank you very much for this! Can I please bother you with a few more questions:
    – What do you mean by “my profile”? Can you share the profile?
    – Can you share detailed settings for VorpX and Starfield?
    – How are the FPS vs resolution? It seems relatively smooth for a VR recording. What settings and Starfield mods did you use to get this performance? DLSS? What HMD and GPU do you have? Are you able to maintain 45+ fps everywhere? With my hardware, I should at least be able to reproduce your performance.
    – Someone said 3D is not working and needs a “third-party driver”. But you appear to have a full VR and stereoscopic 3D. Can you elaborate on your setup? Looks like you are using Virtual Desktop? Or are you just using it for recording? Otherwise how would you do full VR instead of just a virtual display? I understand now that it’s only zadaptive / znormal (which one should I use?). I am a “VR conesseur” but it is what it is. If I can’t have real 3D I’d have to settle for this.
    – In general – will you be going through the full game in Starfield like this? Would you buy VorpX just for this?

    #217473
    Ralph
    Participant
    #217472

    In reply to: Starfield profile?

    Ralph
    Participant
    #217471

    In reply to: Starfield Alpha v0.1

    Ralph
    Participant
    #217470
    Ralph
    Participant

    Native Z3D of vorpx is working well in this second profile, you don’t need any other external 3D-Driver !

    Please install the Vorpx Beta and the vorpx (DX10,11,12) hook helper if you will be asked for. (Rename any other existing dxgi.dll to d3d12.dll in the Game Folder of Starfield, before you install the vorpx hook helper)

    You will have a corrected User Interface and HUD, and all other improvements of the first profile after editing these settings of Starfield:

    1. Resolution

    Set a Square Resolution with Aspect Ratio of 1:1, in the Vorpx Beta enable Virtual Monitor and add a custom Resolution of for exammple 2404×2400 or 2164×2160 etc.

    Change or add to the StarfieldPrefs.ini
    %USERPROFILE%\Documents\My Games\Starfield
    keep it writeprotected after changes

    [Display]
    bBorderless=0
    bFull Screen=0
    iSize H=2400
    iSize W=2404

    (Use a Window and not Fullscreen or Borderless)

    2. Remove Aspect Ratio Letterboxes

    Use the 010 Editor to change the Hex Values from

    8E E3 18 40 (search for)

    to

    00 00 80 3f (replace all)

    (https://www.sweetscape.com/download/010editor/)

    3. Field of View (FoV), HUD and Interface

    Create a StarfieldCustom.ini
    %USERPROFILE%\Documents\My Games\Starfield
    keep it writeprotected after changes

    [Display]
    fWideAspectLimit=1.0
    [Interface]
    fSafeZoneXWide=440
    [Camera]
    fFPWorldFOV=(130)
    fTPWorldFOV=(90)

    4. Optional: Install the DLSS mod (Asi Loader)

    If you have a Nvidia RTX Card please install,

    Starfield FSR2 Bridge – Replacing FSR2 with DLSS or XeSS (without Reshade !)

    https://www.nexusmods.com/starfield/mods/196

    With activated DLSS2 or FSR2 i recommend Resolutiions from 1620×1620 up to 2880×2880

    5. Deactivate in the graphic settings of Starfield, Dynamic Resolution, Motion Blur, Depth of Field and Film Grain

    Bugs:

    1. If you lost Headtracking, please switch between the Playstyles Cinema, Immersive, FullVR, (de)-activate Edgepeak to get back to working Headtracking

    #217456
    luka2099
    Participant

    Can someone report on the details when the official profile is released, please? I don’t have VorpX yet, and the VR is a must, I have zero interest in purchasing Starfield if I can only play it in pancake mode. So the question of whether VorpX works well with Starfield or not is crucial – I either decide to buy both Starfield and VorpX or none.

    – Does it work in full stereoscopic 3D?
    – Is it a fully immersive VR (without motion controllers of course)?
    – Does the movement work well (VR controllers as gamepad for independent movement, head tracking for aiming)?
    – Do motion controller gestures work well? I tried the Cyperpunk 2077 mod with gestures and I liked how they work. It’s not as good as full VR controllers of course, but it’s a reasonable compromise. Would they work the same in Starfield? It would be even better to have independent aiming with motion controller instead of head tracking, but I guess it’s out of the question for now.
    – Is the image flickery in any way? I read somewhere that VorpX is actually better than the free Cyberpunk mode in that respect, but I’m not sure.
    – Is the performance good with Starfield? I have a top of the line system: 7950X3D CPU + 4090 GPU + Reverb G2, but can it be smooth? Does motion projection work, can I lock it at 45FPS with motion projection to get a smooth experience?
    – Does the DLSS mod work with VorpX / VR?

    Any other details would also be appreciated. I’m not buying either VorpX or Starfield until I can be reasonably sure they are going to work.

    BTW unrelated question: Can a Joystick/HOTAS be modded into Starfield? I built a motion cockpit for flight sims which I’d love to use with Starfield if I can get my custom joysticks to work with it.

    so , all games with dx12 api only work with znormal and zadaptive , which are not stereoscopic 3d like g3d. if you are not a virtual reality sommelier, the zadaptive and znormal are still very good and immersive. you aim with headtracking and you can use the motion controllers as if they were a gamepad. if you use the beta version of vorpx gestures will work too. however I use the regular version of vorpx , the beta I uninstalled out of desperation , too many system conflicts and poor game compatibility. in fullvr mode I suggest you to use aspect ratio : stretch . for starfield you also need to set game world fov and viewmodel fov with cheat engine. I leave you the gameplay video with my profile

    #217455

    In reply to: Starfield profile?

    luka2099
    Participant

    Work with cyberpunk2077 profile

    It’s in stereo 3D (z3D ok)?

    All game that run in dx12 work only znormal and zadaptive!

    You must xhange only fov and fov viewmodel

    #217453
    romandesign
    Participant

    I decided to take the plunge with Starfield, but I’m waiting for the official VorpX profile before I decide to buy it. I tried Starfield briefly with Reshade 3D solution. It actually works and there is full 3D, but I could see the halos around objects (because 3D is generated from a depth map) and the performance is not there yet. I’m projecting a 4K desktop to a virtual curved 3D monitor. I need to play with DLSS + frame generation replacement (already available) and other performance tweaks, to see if I can maintain a steady 45fps which combined with motion compensation should give a smooth picture. It’s not smooth enough yet, by far, and that’s on 7950X3D / RTX4090.

    But at least it seems that the game is “bookable” for 3D, so I hope VorpX can do a better job for VR integration. The problem with the other solution as it’s just a virtual monitor, meaning head tracking doesn’t affect aiming.

    A nasty surprise was that it’s not just joysticks that Starfield doesn’t support, but even a simultaneous gamepad and mouse wouldn’t work. I can’t use a mouse for aiming and a gamepad thumbstick for walking, not at the same time. It’s either keyboard+mouse or gamepad, one takes over another.

    I wish there would be a way for aiming independently of looking around, and then convert the motion controller to emulate the mouse, so it could be used for aiming while head tracking would be used for looking. That would be great, but I think Starfield doesn’t have free aiming – the target is always glued to the center of the screen…

    #217446
    markbradley1982
    Participant

    You’ll be happy, because most of the official profiles released for other games in the past will match all your questions. Have patience and wait for support of the Developer of Vorpx, he is called Ralf, he will post the details of his official profile here i that forum. You worry too much, Vorpx is the right thing for you, you will have fun with Vorpx and Starfield !

    Yeah a guy who built a motion cockpit definitely is someone would most likely enjoy VorpX.

    I’ve played/play Fallout New Vegas, Rocket League, Cyberpunk 2077 (before the dedicated VR mod) and Final Fantasy 7 Remake completely in VR using VorpX. It’s a great tool for hobbyists and stereo-heads.

    Unfortunately I haven’t played Starfield yet, and it sounds like my PC is going to need an upgrade for it.

    #217428
    romandesign
    Participant

    I hope so… It’s such a shame that VR is not getting the attention it deserves. Starfield could be a perfect game if it got full VR Support, Joystick/Hotas support, atmospheric flight with manual approach/landing/takeoff/docking (i.e. real piloting Elite Dangerous style, not a series of cutscenes).

Viewing 15 results - 106 through 120 (of 142 total)

Spread the word. Share this post!