Looks like it runs on Unreal 4. So profiles to test first could be:
Conan Exiles
Hellblade
Vampyr
Try both G3D and Z-normal.
Let us know if it works with 3D. Might pick this one up on a sale.
I guess you are talking about plain shooters, though i wouldnt know any game without you having to open a menu every once in awhile.
just a few shooters that already have a profile in the cloud providing G3D:
Chrome
Turning Point: Fall of Liberty
Just Cause
Psychotoxic
Legendary
The Regimnent
Section 8
Red Ocean
Splinter Cell 1+2
Any Terrorist Takedown Game
Code of Honor 1-3
Blacksite
SAS:Secure Tomorrow
The Thing
Infernal
Pariah
Unreal 2
Scorpion Disfigured
Hellgate London (!)
Hi,
Game Engine : Unreal 4
FOV : Directly inside the game up to 90.
Tried with the Vampyr (18.3.0 vorpx version for this) profile and Geometry 3D is working flawlessly – All options like 3D FOV working (aditional to the ingame FOV) which makes the game pretty configurable.
The game is a very nice terror one, so, VR for this is a great addition.
Note : Important note, I’ve got a few issues where the game just hangs up at the very beggining (just after the unreal video). I’ve solved it running Remothered in “Windowed Mode” instead of full screen.
Enjoy!
Hi,
Game Engine : Unreal Engine 4.
Just tested Call of Cthulhu with vorpx using the Vampyr new profile from 18.3.0.
It is working Geometry 3D which is nice, but I cannot find any FOV change in config files.
With Geometry, english subtitles are a bit difficult to read (moved letters), but for people who dont need them, game looks good.
Any other advice to improve the experience?
Thanks!
Turning Point: Fall of Liberty (G3D)
1rst Person War Shooter with the Unreal 3 Engine.
– Change resolution in TPGame.ini under ResX and ResY
– Change FOV – Edit TPInput.ini and add this line under [Engine.PlayerInput]
Bindings=(Name=”NumPadFour”,Command=”FOV XXX”,Control=False,Shift=False,Alt=False)
where XXX is your FOV Setting. Note: Climbing latters will reset this value quite often.
– When shutting down, game may hang, so terminate manually.
– Availiable from the cloud


Alright, so, the closest I got was dgVoodoo2. But I ended up with a headless Ryo, lol. I flipped through the shaders and the profile doesn’t differentiate any of the actual elements. It did Z-Normal, but so did a few other profiles. The one in the cloud right now is the best possible. I think using the Old Unreal Engine in G3D would work, but it would require refiguring the 3D just for Shenmue 1/2 (both should be the same).
I haven’t even purchased yet (still trying to find out if it works with Samsing Odyssey in Steam!) BUT I have read that the program looks at a game the first time you play it, then when you close, it then it creates/changes the profile and that is reflected the next time you play.
SO,. the fix would be to,.
1) Re install the VORPX update / software, from scratch (even removing Documents Profile folder etc (OR MAYBE JUST THE ENTRY IN THE INI, FOR YOUR GAME THAT IT MADE LAST NIGHT?: I haven’t seen anything to do w/ VORPX yet, so is all general advice…
2) run the game once again, like before, but this time, (maybe before even opening your game!): TURN OFF the ‘auto’ FOV and auto’ VOPRX’y stuff, or SAVE a Profile when the game works, and you can get back to that maybe?
I was devouring info, trying to decide to purchase,. Still am) The person had had good game display at first then went to crap next time they opened it! So, essentially the advice I read, was to turn off the auto Vorpx stuff (I forget the exact term ) and to set FOV Manually! :)
Can I ask YOU some questions?
1) SO you think VORPX is worth it?
2) Do you think the ‘$28.. ‘Promo code sites’ that sell VORPX out there are real and I could upgrade ??
3) I really only want to play a simple STar Trek (3D Direct-X I think) game made in Unreal 4 (and works in 3D Vision) does that sound like something that could be VR display?
4) finally, can you be IN VR AND in a Third Person game (like, just, an OFFSET would be fine! (Or can you MOVE the Offset with like the Thumbstick LOL CAMERAMAN!! ) That would be cool..
Nevermind i just used the udk profile for sv and it works.
About svex i haven’t tried because there’s no profile for unreal engine 4.
Hi everyone i’d like to know if anyone can give me any settings recommandation for stike vector or strike vector ex ?
strike vector use unreal engine 3
stike vector use unreal engine 4.
Thanks a lot.
The Regiment (G3D)
Unreal Engine 2.5 with DX9. The game requires important settings, vorpX will crash if you dont follow these steps:
(required !!)
– SAS.ini
[WinDrv.WindowsClient]
StartupFullscreen=False
ScreenFlashes=False
(optional)
[WinDrv.WindowsClient]
– Resolution (Example values):
WindowedViewportX=1920
WindowedViewportY=1080
FullscreenViewportX=1920
FullscreenViewportY=1080
(required)
-desktop resolution must equal game resolution
(optional)
-User.ini:
Change FOV settings to desired values.
Example:
DesiredFOV=120.000000
DefaultFOV=95.000000
Values higher then 95 may make guns invisible in Sniper Mode.Experiment with these values.
Make settings BEFORE creating a player profile
-Profile optimized for cinema modes
-Availiable from the cloud

Section 8 (G3D)
Tactical / Strategy / Shooter from 2009 with Unreal 3 Engine.
– Optimzed for Screen Modes because HUD has a huge amount of different elements
– FULL VR also working, but you need to use edgeepeek all the time
– exclude S8Game-F-prot.exe from VorpX
– Profile availiable from the cloud
Note for German players: There is a German Speech patch availiable

Star Wars: Republic Commando (DGVoodoo2) – G3D
Very promising Star Wars Shooter (DX8 Unreal 2/2.5 Engine). Again thanks so much to Ralf, with the experimental DGVoodoo2 implementaion he has done more for us then he probably can imagine.
– DGVoodoo2 required
– Change FOV and Resolution like described HERE
– Very nice image in higher resolutions
– Optimized for FUll VR with Headtracking
– Profile availiabe from the cloud
Note: There is some trouble with the mousepointer and certain keystrokes as well you might make the game “stop” with certain keys. If mouse pointer disappears or yor cant move any futher, press ESC or re-configure game or VorpX keys so they dont interfere.


please try tron:evolution… it uses unreal engine 3, but has some problems!
ah it uses also the “aurora engine” (witcher1, kotor ecc..)
Thanks RJK_ ! I already tried Unreal 3 and 4 and Cryengine but i did not think of Unity ! Which of course is very popular in game development. So i copied the profile for Life is Strange: Before the Storm which seems to be a 2017 Unity game and……bingo ! G3D working. Still tweaking (for example 3D Strength bit higher) but looking very promising. Thanks again !
For other walking simulator fans out there, i usually like cinematic screen with head tracking off better than full VR. Image quality is usually better and sometimes a mouse is nice instead of head tracking.