Homepage › Forums › General vorpX Discussion › Cyberpunk VR Update Thread
- This topic has 1,005 replies, 177 voices, and was last updated Sep 22, 2025 5:24pm by
Ralf.
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May 8, 2022 at 5:35pm #210897
3oxis
ParticipantHi Ralf. it’s been a while. Hope you and yours are doing okay?
May 8, 2022 at 9:01pm #210901Ralf
KeymasterI haven’t forgotten about your photo mode wish. That’s just not a top priority currently, sorry. :( There are lots of things requiring attention when you maintain a project as huge as vorpX. The main goal of the mod is/was to make the game playable in VR with motion controller gestures, which works perfectly fine already. If/when time permits, I’ll check whether the photo mode issue is easily fixable and will do so if that’s the case.
May 9, 2022 at 12:51am #2109033oxis
ParticipantI appreciate that Brother, but I really am asking how you’re doing.
May 9, 2022 at 11:55am #210910Ralf
KeymasterAll good. Thanks for caring! Hope you are well too.
May 9, 2022 at 12:23pm #2109133oxis
ParticipantI’m great thanks
May 16, 2022 at 12:42am #2109593oxis
Participant@Ralf for some reason, Photo mode is working and it’s beautiful
May 16, 2022 at 12:54pm #210966Ralf
KeymasterAwesome. Thanks for the info.
May 20, 2022 at 9:11am #210987mr_belowski
ParticipantFinally got a couple of hours to get stuck into this last night. Wow. Night City in VR is absolutely breathtaking.
Thanks for all the hard work on this. I’m lucky enough to have a fairly high end system and the experience is really something. It’s great to have all the options – I find myself alternating between Z-Normal and full 3D rendering. The world is unbelievably compelling and engrossing (and oddly unsettling too), just walking to places has recaptured some of the original amazement I felt when first getting into VR back in 2016.
Top stuff.
Performance seems good to me, my aging brain is too fuzzy to be troubled by AER and halo artifacts so it all looks great. I do have 1 question tho. When I select a Narrow custom resolution like 2048×2160, the horizontal FoV is noticably reduced compared to a 4×3 res like 2240×1680. Is this the expected behaviour?
May 26, 2022 at 2:10am #211065rmcintire
ParticipantHi Ralf.
I love your work, VorpX is incredible!
I recently installed the CyberpunkVR mod instead of just using VorpX, and it almost seems like the experience (for me) is somewhat degraded. With directvr as the rendering mode, I get a far less smooth visual experience, panning my head with both the mouse or my head seems to introduce some stuttering/jumpiness.
z-normal on the other hand is very smooth, is there something I am missing here? I have the graphics set to low, and I have tried a few different resolutions. RTX off.
I have a 3090 and 3900 XT so my computer can definitely handle the game.
Also, when using your mod, it appears that my mods relying on CET do not run, and this is kind of a bummer. For example, the FoV mod I use from nexusmods gave me the best combination of image zoom and field of view possible, from an immersion standpoint.
What are the main motivations for using the mod over the base VorpX experience? Independent movement and head tracking? Motion controls? I am sorry if all of these questions have been answered in the thread, I will work my way through later tonight.
May 27, 2022 at 1:00pm #211074Ralf
KeymasterPlease remove any FOV mod you may use for the VR mod. The mod automatically adjusts the game FOV to perfectly fit the FOV of your headset (the regular profile does that too BTW, there is no need for a FOV mod either way) . All you need to tweak is finding a compromise between resolution and performance that works for you.
Just in case: if you haven’t done so already, check the brief instructions displayed in the start environment and the top/left corner of the game window. They explain all there is to know to get things running as intended.
3D: With DirectVR 3D vorpX uses an alternate frame approach for stereo 3d, i.e. each eye only udates every other frame. If e.g. the game runs at 90fps, each eye actually only has 45fps. The mod tricks away many unpleasant side effects that come with this approch, but it still clearly isn‘t for everyone. If you find it uncomfortable, simply switch to Z3D. All other functions the mod offers in addition to the regular vorpX profile (decoupled walk/look, optimized cameras, motion controller gestures etc.) also work with Z3D.
May 27, 2022 at 4:31pm #2110803oxis
Participant@Ralf
Is there any way to use Reshade with VR?May 28, 2022 at 12:21pm #211087Birukas
ParticipantHow to disable free look? It’s very dificult to play when V walk not where he look))
Jun 24, 2022 at 2:40pm #211306ArkEnthusiast
ParticipantThe FPS is amazing when using vorpx (The actual app) but when using the installation for this particular game to include motion controls the fps isn’t great. Any suggestions?
Jun 28, 2022 at 3:39pm #211322Ralf
KeymasterThe mod comes with a special G3D method that renders only one eye per frame (‚alternate frame 3d‘). So while the actual framerate is the same as with Z3D in ‚normal‘ vorpX, each eye effectively only sees half the FPS. The method gained some popularity recently, but comes with a bunch of issues that only partially can be tricked away.
If it‘s not for you, you can simply switch to Z3D in the mod menu. All other benefits of the game specific mod like decoupled walk/look, optimized camera positions, controller gestures + aiming etc. also work with Z3D.
Jun 29, 2022 at 11:41pm #211326partyzan_rnd
ParticipantHello there! I want to thank you, Ralf, for your hard work, VR mod with the gestures is really outstanding piece of programming magic!
I have some problems getting walk-in-place locomotion apps working with the decoupling feature of mod. Can i try to disable it somehow? I have feeling that more like there is no HMD direction walking in the game itself, although i have never tried to play with the gamepad. -
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