Homepage › Forums › General vorpX Discussion › vorpX 21.2.3 Available Now
- This topic has 179 replies, 51 voices, and was last updated Sep 28, 2021 5:12pm by
slydog43.
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Jul 17, 2021 at 3:25pm #205300
nrosko
ParticipantAnyone have messed up reflections? when I walk away from a shop window the reflection texture enlarges & it makes me want to vomit.
Aug 9, 2021 at 7:22am #205619steph12
ParticipantHello,
when are we going to get new profiles? except for re village which is amazing in vorpx, we didnt get new profiles for like 4 months.
will we get AC valhalla profile or did you give up definitively on this one ?
i know you are working hard, improving vorpx with new features and all but new profiles are much needed specially for long times users like myself.
thanks Ralf.
Aug 24, 2021 at 4:53am #205828Lawrence1962
ParticipantOn github is a modified openvr.dll, which supports FidelityFX SuperResolution to all games ! Is this usefull for vorpx ?
Aug 24, 2021 at 10:43pm #205843Lawrence1962
Participantthis tools even providing FidelityFX SuperResolution to all games,
Sep 6, 2021 at 4:13pm #206088Ralf
Keymaster21/09/06
vorpX 21.2.3 has been released.This is a maintenance release with the below changes and fixes. Note that the config app will still display 21.2.1 as version number since there have been no changes to it. The actual version number is shown in the bottom/left corner of the game window.
- Fixed: Delayed hooking did not work under some circumstances (e.g. Control).
- Fixed: Saving shader definitions did not work under some circumstances.
- Fixed: Some DX9 games (e.g. Call of Juarez) did not work correctly with recently introduced matrix array transforms.
- Fixed: Dark Souls Prepare To Die Edition (and potentially other DX9 games) could get caught in a device reset loop when run fullscreen.
- Fixed: Dark Souls Remastered (and potentially other DX11 games) could deadlock.
- Improved: reduced CPU usage while checking for newly launched programs.
- Improved: DX11 G3D authoring auto projection search can handle nested structs
- GTA V: script DLL updated.
- Red Dead Redemption II: hints were not shown on start, script DLL updated.
- Vampire: Bloodlines: automated settings applied correctly for community patch.
- Nier: Automata: support for Game Pass Edition added.
- Dead Island: support for Definitive Edition added.
- Deus Ex: Mankind Divided: DX12 support added (Z3D), for G3D stick to DX11.
Sep 6, 2021 at 5:46pm #206090matteo39
Participantgood
Sep 6, 2021 at 8:01pm #206096steph12
Participantthank you for the update Ralf !
Sep 7, 2021 at 2:11am #206102dlrjajdlfo
ParticipantYour shader authoring tool is really good.
I can now play some of the games that didn’t work with G3D until now with G3D.
The function to allow users to edit shaders or create new profiles makes vorpX stand out.
I sincerely thank you for your ceaseless efforts and sincerity, and I hope that the authoring tool develops further than it is now.I’ve never been as happy as I am these days while using vr.
It’s all thanks to you, RalfSep 7, 2021 at 10:05pm #206120Smoils
ParticipantFixed: Saving shader definitions did not work under some circumstances.
this was driving me insane (it is indeed fixed)
Sep 9, 2021 at 9:41am #206156dlrjajdlfo
ParticipantAfter this 21.23 update, vorpX can’t hook GTA5.
The Motal CombatX that was possible with the user profile I created also doesn’t hook.For what reason?
Sep 10, 2021 at 4:00pm #206187mr_spongeworthy
ParticipantThanks for the update! Don’t know if there were some across-the-board optimizations, but my performance in Cyberpunk definitely seems better.
Sep 11, 2021 at 3:39am #206196Laser
ParticipantControl didn“t hook for me before but this version fixed it, thanks!
Sep 15, 2021 at 10:14pm #206296HellRick
ParticipantHi Ralph,
Can we hope to have a working profile for AC Valhalla or have you definitely abandoned the project ?
No Cloud profile is working correctly.
I played hours with odyssey and origin and the experience was so amazing in Z3D…
Please, could you support this game ?Thanks in advance, vorpx is awesome.
Sep 16, 2021 at 12:00pm #206312Ralf
KeymasterHave AC:Valhalla still on the plate, but can’t promise anything. I’ll definetely take another look at the matter, which is a quite annyoing one unfortunately. Would love to solve that riddle myself.
Sep 28, 2021 at 5:12pm #206456slydog43
ParticipantRalf, any hints on what you are working on for next release? I love knowing what’s coming and getting hyped up.
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