Benedict81

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  • in reply to: OpenXR renders only in left eye #223012
    Benedict81
    Participant

    I am not that familiar with the Crystal Light version, but I thought one should not use the old PimaxXr anymore, I think you might need to do a clean install of Pimax Play (there is a guide on their website, you need to manually delete stuff and clean up), I seem to remember having some minor problems at one point because there was leftover stuff installed from PimaxXR\OpenXR toolkit and whatnot. This was at least the case with my original Crystal and the new Super (I have done a clean Pimax Play install with both of them and no problems). OpenXR Toolkit doesn’t work well or at all with the latest Pimax Play (I tried to just use the CAS sharpening of it cause it is great, but it screws up the image badly). I asked about this from Pimax and they don’t recommend using the toolkit anymore, it isn’t even recommended by the dev). But hey, if the old software works, why not!

    in reply to: OpenXR renders only in left eye #223008
    Benedict81
    Participant

    The latest versions of Pimax Play does this if you have the sharpening set to anything but zero on PP and you are running Vorpx sharpening at the same time (easy to test by setting the Vorpx sharpening to ‘off’ and seeing if the right lens image comes back). Choose which to use. I do miss running Vorpxs own sharpening with OpenXR Toolkits CAS.

    in reply to: Undying #222906
    Benedict81
    Participant

    It isn’t large address problem, I patched the game to be large address aware. Thanks for the link, I will try those solutions!

    in reply to: Outcast – Second Contact #222836
    Benedict81
    Participant

    Unity, so no way to change the FOV? Had several Unity games installed to try out, but the narrow FOV is a downer and if i’ve understood correctly, with Unity there is no .ini/.cfg tweaks available to increase the FOV (unless the dev has included such functionality). Otherwise the profile works great.

    in reply to: Undying #222810
    Benedict81
    Participant

    So… Anyway to get this running at higher resolutions? Anything above 1080p and you get those general protection fault crashes to desktop. I tried running the DX11 patch with the widescreen fix/mod and no dice.

    in reply to: vorpX 25.1.5 Available Now #222586
    Benedict81
    Participant

    Happy to report that the latest update made everything look better! At least with my Pimax headsets there has been some problems (aliasing and such) and now it is gone. Also the expert setting that allows user to choose the sampling setting is great, can fix some problems with high sharpening and lower resolutions (patterns on uniformly colored areas, sky etc, choosing linear fixes those, bicubic seems too ‘soft’).

    in reply to: [SOLVED] Bad resolution bug #222379
    Benedict81
    Participant

    Ok, still having issues with the latest Pimax Play software (this can all be negated by using the version 1.40.1, but it is frustrating to not be able to use the latest PP). The issue seems to be with just Vorpx. With the latest Pimax Play, I can launch Vorpx virtual desktop just fine, it works, but when I launch any game through virtual desktop, all I get is a fuzzy\blurry screen (it is not pixelated, it is blurred so much that I can’t make anything out). Games start thought, the Vorpx homeroom starts, I can hear the game music starting and it is working but the visual are just a blur. Now I thought this was because of all the new functions that Pimax introduced, but I have turned those off completely (GPU scaling \ Sharpening). Any ideas, Ralf, anyone? I am again reverting back to 1.40.1 to be able to play anything with Vorpx but maybe this is something to check out what is causing this. Other VR stuff works just fine with the latest Pimax Play.

    in reply to: vorpX 25.1.5 Available Now #222378
    Benedict81
    Participant

    “Any chance you could add an option to specify the width of the virtual screen without fixed ratio restrictions?”

    Hear, hear! Would be nice to able to define any custom resolution for the virtual monitor \ desktop to use :)

    in reply to: Fallout 4 Pipboy Problem #222322
    Benedict81
    Participant

    The weapon auto hide option in Vorpx menus, turn it off, hid the pip boy completely for me.

    Also, I don’t know how well known this is, but you can actually change the weaponmodel FOV in FO4 (I thought there is no way to change this). Open up the console while in-game (§ key, or ä or ö in scandinavian keyboards) type fov xxx xxx (where xxx is a FOV number, I use the same here as is my worldFOV, so for example fov 130 130 and enter), the FOV of the weaponmodel should change, then type refreshini and enter and voila.

    in reply to: Tomb Raider 2013 #222254
    Benedict81
    Participant

    To reply to myself, it seems that something is wrong with my system or something, with DX9 on the game refuses to start even without Vorpx. Strange thing because I’ve recently run other DX9 games with Vorpx with no problems.

    in reply to: Tomb Raider 2013 #222250
    Benedict81
    Participant

    Yeeeeah, I’ve fiddled with it, as soon as I regedit the RenderAPI to be DX9 the game stops working with Vorpx. I can get the game running on DX11 or whatever the other option is, but then it is only Z-buffer (and Vorpx reminds me too to change the RenderAPI to 9 if I want G3D). Just finished Rise of the Tomb Raider and that worked like a charm without changing the RenderAPI (so I assume it was running on DX11, it did say as much on the display options menu).

    in reply to: Vorpx Virtual Monitor is not working #222170
    Benedict81
    Participant

    Hi!

    I am running the original Pimax Crystal headset and I’ve noticed that only the PimaxPlay version 1.40.1 or earlier works like it should with Vorpx. I tried the latest update, nothing shows up on the HMD, no Virtual Desktop, no game, just the Pimax star background image, so I rolled back to 1.40.1 (you can find the installer for 1.40.1 if you google it).

    Benedict81
    Participant

    The reason for wanting custom resolutions for the virtual monitor is, that you cannot always configure the resolution through the games .ini \ .cfg files or whatever, so you are left with what ever resolution you can create through the Vorpx configuration tool. Sometimes with different games I need strange resolutions like 3000×2880 or something like that to have the best image. Sometimes 4:3 or 1:1 resolutions introduce warping or something like that to the perspective, sometimes the image is too zoomed in (and if one cannot configure the FOV, fiddling with the resolution is the only way) and sometimes you get other problems (black bars on top and bottom of the image with 1:1 resolution, 4:3 is too zoomed in and the perspective does the warping thingy). My problem is mostly that I can create some strange resolutions through Nvidia Control Panel, but probably because of my monitor (and I’d rather use the virtual desktop and virtual monitor always anyway) I can’t go higher that certain resolution (the aforementioned 3000×2880). So, I think there are good uses for this functionality, maybe it is just me with my Pimax setup, but I tend to need those finely tuned resolutions from time to time depending on the game I am trying to run through Vorpx.

    Benedict81
    Participant

    Any thoughts on the idea to have actual custom resolution creation option in the virtual monitor config menu (not bound to aspect ratios)? Like I could just write the width and the height, just whatever I need and that would be created as a custom resolution. There are situations, at least with my rig, when I need those custom resolutions so would be cool. Just and idea, I understand if it is not technically possible to implement.

    in reply to: OpenVR vs OpenXR on Crystal #222114
    Benedict81
    Participant

    I’ve used Pimaxes own OpenXR since it came out and works with Vorpx. The recent update with the GPU scaling and whatnot broke stuff with Vorpx, so I am still running the version before the latest update.

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