Boblekobold

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Viewing 15 posts - 46 through 60 (of 199 total)
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  • in reply to: ShadPS4 #221291
    Boblekobold
    Participant

    You could at least use VorpX Desktop Viewer (with Immersive Screen display mode in very high resolution with VorpX Beta and ClarityFX+sharpness it can be very beautiful) but hooking an emulator without a profile may be hard. Maybe you can use SuperDepth3D. With VorpX SBS mode if you want. When I tried with another game, it looked worse than VorpX alone (at least on a displayport VR headset and very high resolution like 3840p), and 3D was worse too, but you would have 3D instead of usual VorpX image quality (it may not make such a difference on a VR headset with compression) .

    It would be hard to emulate full VR, but you could try a first person mod :
    https://www.nexusmods.com/bloodborne/mods/11
    And something like that to have headtracking :
    https://github.com/opentrack/opentrack/releases
    It would be better to be able to increase FOV too with something like that if it’s compatible (and necessary) :
    https://www.nexusmods.com/bloodborne/mods/76

    It’s just ideas…

    in reply to: Anno 1800 #221279
    Boblekobold
    Participant

    I tried it without a profile once (so without 3D, with Desktop Viewer probably). It was already beautiful on Reverb G2 (probably because of ClarityFX & sharpness filters and very high resolution). You see a lot more details.

    in reply to: VORPX is the best thing about PCVR #221257
    Boblekobold
    Participant

    tldr; thank you vorpx
    there is nothing in the standalone stores or freeware VR injectors for recent engines that’s 1/1000th as good as playing 1990s-2010s games on vorpx.
    .

    Of course there are a lot of old games with no equals.

    Some of them are surprisingly suited for VR.

    I would add even recent games are a lot better with VorpX : more immersive, a lot more beautiful in my opinion and objectively a lot more detailed. You can see every details miles around, and with the right graphic card & VR headset, it’s never pixelated.

    Metro Exodus Standard edition and Avatar Frontier Of Pandora are absolutely stunning on Reverb G2, you can just stop playing to enjoy the view, it’s like going to an amusement park or to travel, except you are at home).

    From my experience (other people on forums have confirmed), recent VR injectors aren’t able to provide the same image quality. It’s especially true if you have a displayport VR headset (no compression), like a Reverb G2 (good image quality but very optimized).

    Besides, VorpX handles every important graphics options (raytracing, etc.). You don’t have raytracing in UE4 games with UEVR so most beautiful games are impacted.

    There are a lot of recent games I wouldn’t have played at all without VorpX, but they were so beautiful and impressive in VR that it was awesome.

    Most beautiful VR games are VorpX converted games.

    Some old games are very impressive too, and benefits a lot from VR. They can be so much more beautiful you barrely recognize them (like if it was a remake) and they can be more impressive than most recent flat games would be on a monitor (and more beautiful than most VR exclusive games).

    Anyway, there are a lot of games you can’t find in VR (immersive sims, good RPG, the most advanced action games, and even management games, etc.)

    VorpX also offers a lot of amazing universes you would never “visit” in VR if you wouldn’t have it.

    It allow us to rediscover or discover our favorite games, and to truely choose our VR games.

    We can play almost any game in VR (even if it’s not always perfect VR).

    VorpX is quite reliable in my opinion, because even if there are better profiles than others, it’s always better than a monitor on my G2, especially with FPS/TPS.

    having a pcvr HMD without vorpx is like buying a console or gaming PC and never playing anything except free to play games.

    That’s what I feel too. Of course it depends on what you expect from VR games. Some people really wants motion aiming/handling, which aren’t always available, but I think most people who never tried VR aren’t so interrested in this kind of things. It would be great, but most of the time, I prefer playing with my keyboard&mouse (more shortcuts, around 36 directly available with the 11 on the G502 mouse), and so I have to play seated. Anyway, a lot of people can’t or don’t want to play standing all the time.

    VorpX is really great if you like conventional gameplay and want to see your games from the inside, or even simply with a better display.

    It also have a few other uses than gaming with Desktop Viewer, so it’s a useful tool.

    It’s by far currently the best way to convert games for me most of the time, especially AAA games, which are very demanding, benefits from image quality (and animation quality) and usually have compatible profiles.

    But it depends on people expecations. There is usually no motion aiming. You can’t always have G3D (but when you can it’s not alternate G3D most of the time, and 3D is really great, with perfectly placed camera and no clipping). VorpX’s Z3D can be really good in modern games by the way, and I prefer a good Z3D over a bad G3D. When a profile doesn’t allow to resize HUD it can sometimes be harder to see (most of the time it’s not really a major problem, because I like immersion and difficulty, and I can still see it with edgepeek or immersive screen, but it’s something that could motivate some people to use other solutions).

    VorpX is really better if you own a good PCVR headset. It doesn’t have to be expansive, on the contrary, but it’s better if it has no compression (look for displayport). Most people have a Quest 3, so they have to deal with compression, and they tend to prefer 3D over image quality, because they don’t really know what a good image quality is.

    You also must be realistic : VorpX is better optimized than other solutions I tried but you need a good enough graphic card (desktop version if possible) to play the game you want to try. So if you have an old graphic card like GTX1080, you’ll have to play less demanding games, but there is still hundred of great choices (most of my best VR experiences are old games like every original Bioshock).
    With an RTX4090, you can max out almost any game (raytracing without DLSS and very high resolution), and other injectors don’t allow that.

    It’s not always the best for every VR enthousiast (even if I think it’s an essential tool for most VR user), but I think most of the flat gamers would love it if they would have a light and comfortable enough displayport VR headset, and could not go back.

    I even think it could convince people who doesn’t usually play to play games because I didn’t really enjoyed video games anymore before VorpX and I would probably don’t play the same games without VorpX.

    —-
    Forgive my english, I’m not a native english speaker.
    —-

    So thank you VorpX too.

    in reply to: Jurassic Park: Evolution 2 #221250
    Boblekobold
    Participant

    I use the JWE1 Dellrifter22’s profile in curved immersive screen wrapped around me with a 6-8k 4:3 resolution (VorpX V24 Virtual Monitor), ClarityFX and sharpness on Reverb G2.
    It hooks with a direct VorpX shortcut and maybe a hook helper.
    You should activate headtracking when you are in the jeep in first person view. It’s really nice. It also works with helicopter, etc. You can use full VR instead but immersive screen may be better given the camera is partially locked, and I don’t think you can change the FOV.
    I had a doubt at first, but I can confirm Z3D works. You can see it clearly when it rains or when there are bubbles underwater.
    Image quality is great (dinosaur skin, etc.)

    There still may be a better profile because in some games, Z3D is really powerful now.

    in reply to: Jurassic Park: Evolution 2 #221249
    Boblekobold
    Participant

    Edit : it’s Jurassic World Evolution 2 of course ;)

    Boblekobold
    Participant

    I wasn’t sure it was working before, but it would be great sometimes to have headtracking without profiles.

    in reply to: KCD Incorrect shader assignment? #221199
    Boblekobold
    Participant

    I tried with the last Epic Games version (the game was offered recently). I’m not sure I tried to close one eye to verify. I don’t have access to VR right now.

    in reply to: Kingdom come:deliverance #221177
    Boblekobold
    Participant

    Modder confirmed you can revert any time.

    Uninstalling is safe and easy because it’s mainly manual modifications (you just have to reverse steps). You can simply backup your old files to switch more easily (you unzip one archive or another and you install/uninstall mod).

    You can also always backup your savegames and repair/resinstall games, but it won’t be necessary with this mod.

    It may be harder to use with an RTX4080 (I think an RTX5090 wouldn’t be useless), but you don’t have to use ultra version, and you can also switch to Z3D when you are outside if G3D is too demanding. Ralf’s Z-adaptive is good in this game. And of couse you can lower the resolution (use ClarityFX / sharpness / texture enhancement).

    This mod is especially useful in VR because in VorpX you can see every detail at very long distance (at least in a displayport headset) so draw distance has a huge impact.

    in reply to: Kingdom come:deliverance #221175
    Boblekobold
    Participant

    The mod worked for me (ultra version). I only tried the beginning of the game.

    People says it start happening randomly after something like 30 minutes with medium and high version.
    It may be a memory leak problem, and it may depends on your hardware. Maybe it would never happen at all if your hardware is powerful enough.

    It seems you can fix it just by changing graphics settings (or restarting the game).

    Anyway, the main problem is : it’s very demanding in VR ! But it’s impressive.

    It seems to be config files editing and only affect graphics so there is probably no danger to install/remove/replace/edit it during playthrouh.

    in reply to: Kingdom Come Deliverance 2 #221172
    Boblekobold
    Participant

    @paramo :
    In VR you can use ClarityFX (VorpX Ingame Menu Page 2) to upscale (and sharpness filter if needed) and you can also use any resolution you want with Virtual Monitor (Launch VorpX Desktop Viewer with VorpX V24 then the game). But you may need a good graphic card.
    What is your VR headset ? It may be easier to use a 4:3 resolution like 3840×2880 or more.
    If you play on Quest 3 or Reverb G2, it’s a good ratio anyway.

    in reply to: KCD Incorrect shader assignment? #221171
    Boblekobold
    Participant

    I tried VorpX V24 with Kingdom Come Deliverance 1 a few weeks ago and I didn’t notice major problem with shadows (maybe G3D wasn’t as perfect as old DX9 games but it was very clean with every shader).

    G3D and Z3D (which is good too) were very similar.

    I only tried the beginning of the game.

    Did you try G3D Shadow parameter on “Auto” ?

    in reply to: Is Avowed a possibility? #221169
    Boblekobold
    Participant

    Did you try the Unreal Engine 5 profile ?
    Like Stalker 2 :
    https://www.vorpx.com/forums/topic/stalker-2/
    I don’t see why you could not use VorpX.
    You may have a FOV limit (105) with Avowed but it should be Ok (depending on the VR headset). I played Frontier Of Pandora with 105 FOV on Reverb G2 and it was amazing (I would have prefered 110, I don’t know why FOV are limited in these games but it’s a shame).

    in reply to: Kingdom Come Deliverance 2 #221141
    Boblekobold
    Participant

    How would one use your custom profile?

    – Install VorpX V24.1
    – launch VorpX Config
    – Login in “Cloud Profile” tab
    – Search “Kingd”
    And you’ll see the profile just after the official one for Kingdom Come Deliverance 1.
    – Select it.
    – Read profile instructions (about FOV edit, etc.)
    – Click “Import Profile”.

    Rename KCD2 executable to KingdomCome2.exe (or whatever you want, but it’s the default assigned name when you import).

    Launch VorpX, then launch the game.

    Of course, you may prefer to launch VorpX Desktop Viewer instead of VorpX (it will allow you to use any desired resolution).

    Usually, you should use a very high 4:3 resolution on most VR headsets, like 3840×2880 or 2880×2160 (or more if you can). Don’t forget to adjust the FOV. In the first game, it was possible to change it permanently with .cfg files (112 is usually a good value).

    You can adjust zoom level in VorpX ingame menu page 1.

    You can use ClarityFX and sharpness to get a clearer/sharper image in VorpX ingame menu page 2 (and adjust gamma, etc.)

    You can also adjust headtracking speed.

    Even if you use Immersive Screen instead of full VR (clearer at lower resolution and useful when the camera is partially locked), it’s still useful to raise FOV, resolution, and curvature (with vertical option).

    in reply to: Kingdom Come Deliverance 2 #221131
    Boblekobold
    Participant

    I don’t know if there is another game with CryEngine DX12.

    There probably will be a profile someday.

    You can try other DX12 games : Cyberpunk 2077, Frontier Of Pandora / Resident Evil Village, Atomic Heart, etc. but it’s not CryEngine.

    in reply to: Kingdom Come Deliverance 2 #221128
    Boblekobold
    Participant

    Kingdom come 2 has exactly the same exe file as kingdom come 1.

    That is usually bad…

    You could try to rename the executable.
    If you have a Steam version, I already used this with VorpX and it worked :
    https://www.reddit.com/r/pcgaming/comments/11xwfjy/change_the_exe_name_of_any_steam_game_very_useful/

Viewing 15 posts - 46 through 60 (of 199 total)

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