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BoblekoboldParticipantDid you try the Unreal Engine 5 profile ?
Like Stalker 2 :
https://www.vorpx.com/forums/topic/stalker-2/
I don’t see why you could not use VorpX.
You may have a FOV limit (105) with Avowed but it should be Ok (depending on the VR headset). I played Frontier Of Pandora with 105 FOV on Reverb G2 and it was amazing (I would have prefered 110, I don’t know why FOV are limited in these games but it’s a shame).
BoblekoboldParticipantHow would one use your custom profile?
– Install VorpX V24.1
– launch VorpX Config
– Login in “Cloud Profile” tab
– Search “Kingd”
And you’ll see the profile just after the official one for Kingdom Come Deliverance 1.
– Select it.
– Read profile instructions (about FOV edit, etc.)
– Click “Import Profile”.Rename KCD2 executable to KingdomCome2.exe (or whatever you want, but it’s the default assigned name when you import).
Launch VorpX, then launch the game.
Of course, you may prefer to launch VorpX Desktop Viewer instead of VorpX (it will allow you to use any desired resolution).
Usually, you should use a very high 4:3 resolution on most VR headsets, like 3840×2880 or 2880×2160 (or more if you can). Don’t forget to adjust the FOV. In the first game, it was possible to change it permanently with .cfg files (112 is usually a good value).
You can adjust zoom level in VorpX ingame menu page 1.
You can use ClarityFX and sharpness to get a clearer/sharper image in VorpX ingame menu page 2 (and adjust gamma, etc.)
You can also adjust headtracking speed.
Even if you use Immersive Screen instead of full VR (clearer at lower resolution and useful when the camera is partially locked), it’s still useful to raise FOV, resolution, and curvature (with vertical option).
BoblekoboldParticipantI don’t know if there is another game with CryEngine DX12.
There probably will be a profile someday.
You can try other DX12 games : Cyberpunk 2077, Frontier Of Pandora / Resident Evil Village, Atomic Heart, etc. but it’s not CryEngine.
BoblekoboldParticipantKingdom come 2 has exactly the same exe file as kingdom come 1.
That is usually bad…
You could try to rename the executable.
If you have a Steam version, I already used this with VorpX and it worked :
https://www.reddit.com/r/pcgaming/comments/11xwfjy/change_the_exe_name_of_any_steam_game_very_useful/
BoblekoboldParticipantDid you try to hook a game (with an official profile if possible) ? With what resolution ? With ClarityFX on Medium/High ?
There is a sharpness setting. It works very well on Reverb G2 but I don’t know if it’s good on Quest 3 with compression.
BoblekoboldParticipantThere may be a compatible profile, but you may have to try a lot of them ;)
Did you try to use the first game profile ? In Z3D only, because I think Kingdom Come Deliverance 2 is in DX12. If you could run the game in DX11, it would probably be easier.
BoblekoboldParticipantThis game works surprisingly well with VorpX !
It’s not as demanding as I thought : i was able to play in 5120×3840 Z3D with my RTX4090 (not needed at all).
I can easily play in full VR G3D 3200p.
Z3D is good, and G3D seems more or less perfect (all effects seems to work).
This mod seems to work well with VorpX :
https://www.nexusmods.com/kingdomcomedeliverance/mods/1538It improve graphics a lot (by increasing draw distance).
But it lowers the framerate, so try without it the first time.
BoblekoboldParticipantI think an RTX 4060 isn’t a very good graphic card to use PC VR with a Quest 3.
Especially if you use a laptop version, which usually are a lot less powerful.
You may not be able to apply my advices. Try lower values (of SS, Bitrate and resolution) first…
You can check Quest 3 image quality with another PC VR program (like SteamVR’s DeoVR with a detailed 4k regular photo/vidéo, not 180/360°, for example ? Or photogrammetry in SteamVR’s Home)
You could also use a more optimized VR headset. But it’s still a laptop with an RTX4060… I had good results with VorpX, a desktop with GTX1080 and a Reverb G2. I was able to play games like Death Stranding, Bioshock Infinite, Bioshock 1, Elden Ring, Guadians of the Galaxy, etc.
BoblekoboldParticipantIt will never reach the image quality of 4k displayport headset* (can’t edit)
Of course supersampling is demanding, so a displayport headset is more optimized.
BoblekoboldParticipantUsually, VorpX is known to display an exceptional image quality, compared to similar programs (UEVR, Luke Ross, Virtual Desktop, etc.)
It’s especially true on a displayport VR headset, because it has no compression, but it’s still better than something else on Quest 3.
Things that easily improve sharpness and clarity :
– raise resolution
– use ClarityFX, sharpness and texture enhancement (VorpX ingame menu page 2)
– in full VR, you can unzoom if needed.Usually, I would recommand 2880p (3840×2880) to 3840p (5120×3840) on a displayport headset, but 2160p (2880×2160 in the case of a Quest 3) is already Ok to use Full VR mode with an acceptable image quality.
In Immersive Screen and Cinema display modes , you should use at least 1440 vertical resolution (1080p is already good with some games if you don’t zoom).
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You can also upgrade Quest 3 PC VR image quality. I will never reach a 4k displayport headset, but you can :
– activate supersampling in Oculus (up to x1.7 resolution I think)
– use Oculus Debug Tool and set bitrate to 900 (and other options I don’t remember)Of course use a cable…
BoblekoboldParticipantThere is an option in Windows to select the audio output. When you use a VR Headset, this headset is usually one of the choice you can make.
BoblekoboldParticipantSorry I don’t have a Quest 2/3.
But first of all, you don’t have to apply VorpX to the game. It’s not bad, but it’s just not necessary. You just have to start VorpX or VorpX Desktrop Viewer. When you launch a game, VorpX detect the game (it recognize the executable name).
The only thing you may have to do is to import a profile the first time (only once), if it’s not an officialy supported game (if the game is listed in local profiles, you don’t have to do anything except launching VorpX).
You could start by VorpX Desktop Viewer. Does if work for you ? As the name suggest, it should display your desktop, but on a screen in VR.
What did you choose in Device Selection ?
If you choose SteamVR, I don’t think you actually need to launch SteamVR first. VorpX calls it automatically (as far as I know).
I use OpenXR because I’m on G2, but with a Quest 2, I think it would require VDXR.
I think you are supposed to use Oculus or SteamVR.
Last time I tried a Quest 3, Virtual Desktop wasn’t required (but it was a few years ago).
BoblekoboldParticipantOf course if you want to use a very high resolution in VR with G3D, you also need a good enough graphic card. I suppose Titanfall 2 isn’t very demanding, but I don’t know.
BoblekoboldParticipantIf the world scale is already perfect, and if you don’t feel zoomed in (or the contrary), the FOV is probably already Ok, but if you disable auto settings, you may have to change it manually.
BoblekoboldParticipantI don’t know. I don’t have this game anymore, I didn’t try it with VorpX, and I didn’t use DirectVR a lot, but Ralf probably know (and maybe it’s written somewhere).
Do you have the resolution you want ingame ? It must be a very high 4:3 one.
First of all, adjust zoom level and use ClarityFX and sharpness if needed. You can try to adjust FOV (not only resolution).
If I encounter a problem I can’t solve, I usually disable auto settings (checkbox “Don’t Optimize Game Settings”), and choose the resolution and FOV myself (most of the time I have to do it anyway because I play games without DirectVR, and most of the time it doesn’t take long because it’s almost always the same values). But ralf proved me recently it may break other things to disable auto settings with this kind of advanced profiles. You can always try if nothing works. Set a FOV around 112 and the resolution as you would if you weren’t using VorpX (in game options, cfg/ini files, etc.)
When it works, you’ll probably be able to identify what was the problem, and re-enable auto settings if you need to.
PS :
changing Titanfall 2 FOV manually seems to not be very easy, but it seems to be doable. -
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