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Boblekobold
ParticipantDid you try to hook a game (with an official profile if possible) ? With what resolution ? With ClarityFX on Medium/High ?
There is a sharpness setting. It works very well on Reverb G2 but I don’t know if it’s good on Quest 3 with compression.Boblekobold
ParticipantThere may be a compatible profile, but you may have to try a lot of them ;)
Did you try to use the first game profile ? In Z3D only, because I think Kingdom Come Deliverance 2 is in DX12. If you could run the game in DX11, it would probably be easier.
Boblekobold
ParticipantThis game works surprisingly well with VorpX !
It’s not as demanding as I thought : i was able to play in 5120×3840 Z3D with my RTX4090 (not needed at all).
I can easily play in full VR G3D 3200p.
Z3D is good, and G3D seems more or less perfect (all effects seems to work).
This mod seems to work well with VorpX :
https://www.nexusmods.com/kingdomcomedeliverance/mods/1538It improve graphics a lot (by increasing draw distance).
But it lowers the framerate, so try without it the first time.
Boblekobold
ParticipantI think an RTX 4060 isn’t a very good graphic card to use PC VR with a Quest 3.
Especially if you use a laptop version, which usually are a lot less powerful.
You may not be able to apply my advices. Try lower values (of SS, Bitrate and resolution) first…
You can check Quest 3 image quality with another PC VR program (like SteamVR’s DeoVR with a detailed 4k regular photo/vidéo, not 180/360°, for example ? Or photogrammetry in SteamVR’s Home)
You could also use a more optimized VR headset. But it’s still a laptop with an RTX4060… I had good results with VorpX, a desktop with GTX1080 and a Reverb G2. I was able to play games like Death Stranding, Bioshock Infinite, Bioshock 1, Elden Ring, Guadians of the Galaxy, etc.
Boblekobold
ParticipantIt will never reach the image quality of 4k displayport headset* (can’t edit)
Of course supersampling is demanding, so a displayport headset is more optimized.
Boblekobold
ParticipantUsually, VorpX is known to display an exceptional image quality, compared to similar programs (UEVR, Luke Ross, Virtual Desktop, etc.)
It’s especially true on a displayport VR headset, because it has no compression, but it’s still better than something else on Quest 3.
Things that easily improve sharpness and clarity :
– raise resolution
– use ClarityFX, sharpness and texture enhancement (VorpX ingame menu page 2)
– in full VR, you can unzoom if needed.Usually, I would recommand 2880p (3840×2880) to 3840p (5120×3840) on a displayport headset, but 2160p (2880×2160 in the case of a Quest 3) is already Ok to use Full VR mode with an acceptable image quality.
In Immersive Screen and Cinema display modes , you should use at least 1440 vertical resolution (1080p is already good with some games if you don’t zoom).
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You can also upgrade Quest 3 PC VR image quality. I will never reach a 4k displayport headset, but you can :
– activate supersampling in Oculus (up to x1.7 resolution I think)
– use Oculus Debug Tool and set bitrate to 900 (and other options I don’t remember)Of course use a cable…
Boblekobold
ParticipantThere is an option in Windows to select the audio output. When you use a VR Headset, this headset is usually one of the choice you can make.
Boblekobold
ParticipantSorry I don’t have a Quest 2/3.
But first of all, you don’t have to apply VorpX to the game. It’s not bad, but it’s just not necessary. You just have to start VorpX or VorpX Desktrop Viewer. When you launch a game, VorpX detect the game (it recognize the executable name).
The only thing you may have to do is to import a profile the first time (only once), if it’s not an officialy supported game (if the game is listed in local profiles, you don’t have to do anything except launching VorpX).
You could start by VorpX Desktop Viewer. Does if work for you ? As the name suggest, it should display your desktop, but on a screen in VR.
What did you choose in Device Selection ?
If you choose SteamVR, I don’t think you actually need to launch SteamVR first. VorpX calls it automatically (as far as I know).
I use OpenXR because I’m on G2, but with a Quest 2, I think it would require VDXR.
I think you are supposed to use Oculus or SteamVR.
Last time I tried a Quest 3, Virtual Desktop wasn’t required (but it was a few years ago).Boblekobold
ParticipantOf course if you want to use a very high resolution in VR with G3D, you also need a good enough graphic card. I suppose Titanfall 2 isn’t very demanding, but I don’t know.
Boblekobold
ParticipantIf the world scale is already perfect, and if you don’t feel zoomed in (or the contrary), the FOV is probably already Ok, but if you disable auto settings, you may have to change it manually.
Boblekobold
ParticipantI don’t know. I don’t have this game anymore, I didn’t try it with VorpX, and I didn’t use DirectVR a lot, but Ralf probably know (and maybe it’s written somewhere).
Do you have the resolution you want ingame ? It must be a very high 4:3 one.
First of all, adjust zoom level and use ClarityFX and sharpness if needed. You can try to adjust FOV (not only resolution).
If I encounter a problem I can’t solve, I usually disable auto settings (checkbox “Don’t Optimize Game Settings”), and choose the resolution and FOV myself (most of the time I have to do it anyway because I play games without DirectVR, and most of the time it doesn’t take long because it’s almost always the same values). But ralf proved me recently it may break other things to disable auto settings with this kind of advanced profiles. You can always try if nothing works. Set a FOV around 112 and the resolution as you would if you weren’t using VorpX (in game options, cfg/ini files, etc.)
When it works, you’ll probably be able to identify what was the problem, and re-enable auto settings if you need to.
PS :
changing Titanfall 2 FOV manually seems to not be very easy, but it seems to be doable.Boblekobold
ParticipantI tried Dellrifter22’s profile.
It’s good, thank you very much !
Z3D works quite well (not the best, not the worse). I use 3.0 strenght.
There are artefacts on weapons (arrow is partially invisible), but it’s not very important (you can holster them most of the time).ClarityFX and sharpness are great at short distance but I would recommand to not use max settings to look at long distance in this game. For now I use medium or full (but with 1.0 sharpness in this case).
105 FOV is Ok with Reverb G2. It would be useful to find a way to get more FOV (if you edit cfg files, it reset to 80…)
It may be possible to use an HEX editor (but for now I wasn’t able to find the right value to modify, and I don’t really need it on G2, even if I’m used to 110-120 FOV).I play with max settings&raytracing in 3200p 4:3 (without Motion Blur and Depht Of Field, but with running FOV). For now I use AMD FidelityFX Super Resolution 3 in game options (ultra quality / Fixed).
I play in Full VR. It’s comfortable. I use edgepeek during cutscenes. I don’t need immersive screen in this game. There is a game option to center HUD (it also centers subtitles, so they’re very easy to read without edgepeek).
Another good thing : camera isn’t completely locked during cutscenes in this game, and there is some headtracking in edgepeek, so you’re always immersed.
It’s not the clearer game at long distance, and you can’t use too much sharpness because of vegetation and rocks textures/models (which aren’t great), but it’s Ok and it’s impressive to actually be in the jungle. Far better than a monitor, as usual.
It worth it !
Boblekobold
ParticipantBioshock 2 original is on GOG (with Remastered) :
https://www.gog.com/en/game/bioshock_2_remastered
I didn’t try it (I personally used my old version V1.0 from 2010).I don’t know if there is Minerva’s Den original DLC. I had to do it with Remastered (and broken physics / spear gun). If anyone knows where to find it, I’m interrested ;)
Boblekobold
ParticipantConcerning TextureDetail, I said I wasn’t sure, but my current file has :
TextureDetailInterface=Normal
TextureDetailTerrain=Normal
TextureDetailWeaponSkin=Normal
TextureDetailPlayerSkin=Normal
TextureDetailWorld=Normal
TextureDetailRenderMap=Normal
TextureDetailLightmap=Normalin [WinDrv.WindowsClient] section, and UltraHigh in the [XeDrv.XenonClient] section.
I don’t know if it was intended.
Be careful with these parameters, because it may be worse if you go too high (if I remember well, I tested them in Dionysus park with tesselation and UltraHigh wasn’t the best). I’m not sure if normal or high is the best parameter, but if I used normal in the end, it may be “normal”.
Boblekobold
ParticipantUsually, 3840×2880 is a good compromise to play full VR with 4:3 headset like Reverb G2 or Quest 3 (but 2880×2160 is already good). Of course you can go higher, especially with more recent games with detailed textures, if you have a very good graphic card.
Usually, I set resolution (and FOV) with game options or game cfg/ini files but with this game it seems you can (and should) use VorpX options as Ralf said.
I’ve found that (it’s old, it’s another game, and I don’t know if it applies here) :
https://www.vorpx.com/forums/topic/how-to-change-resolution-set-by-directvr-fullvr-mode/
And that (as far as I know it always work in last resort, but it may cause other problems, or not) :
https://www.vorpx.com/forums/topic/can-i-disable-vorpxs-optimal-resolution-functionality/ -
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