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Dec 10, 2022 at 10:52pm in reply to: Vampire Bloodlines (1rst Vorpx experience – Not working) #214128
celticspike
ParticipantI am no expert on using the quest to play steam games but have you tried switching the device in VorpX to steamVR??
in Vorpx config under general there is a device selection dropdown.celticspike
Participantyeah I thought that too and I had tried that but it didn’t work
celticspike
Participantmy apologies Raif.
turns out I am a bloody moron who forgot he configured steam to always run as administrator 2 days ago.
once I removed that games are hooking again.
Well except for RE7 but I found other threads around that specific issue.celticspike
Participantits so weird too. I have been using VorpX a long time now so I know what it looks like when it can’t hook into a game.
but now it does not even try, as soon as I launch a game it instantly displays the “failed hook” window. It does not even attempt to hook into a game.
just instantly failscelticspike
ParticipantYeah none of that helps.
this is a clean windows install and nothing is installed that was not there on my previous system and I never had an issue with Vorpx.
I have tried reinstalling it but to no avail.celticspike
ParticipantI have already tried multiple resolutions as already stated, and they were set in the game menu.
I didn’t just change the resolution setting in the vorpx menu and just give up.celticspike
ParticipantSounds like a good thing in general, although the install folder is not the issue as far as vorpX is concerned. Since vorpX normally doesn’t have to install any files to game folders, it already can hook many (probably most) Game Pass games, doesn’t matter if they are installed in the write protected app folders or not.
In my experience Vorpx has been very hit and miss with gamepass games so its very good news that microsoft has done this.
this is also great news for using Vorpx with Reshade for gamepass games without official Vorpx support/profiles.celticspike
ParticipantSorry to hear that dude. Desktop viewer mode has always been great for me. I can play emulators and non supported games with it.
I do have a high refresh monitor so maybe that’s a bigger factor than I realized. Apologies for giving you false hopecelticspike
ParticipantThis needs to be added somewhere in vorpx to clear things out better, I dont think Ive seen it explained anywhere in program itself.
Yeah agreed. That definitely caused the confusion on my end. Thought it was just doing sharpening
celticspike
ParticipantThanks for clarifying raif. Tested more last night and I can see vorpx does indeed upscale with the clarity setting. On previous vorpx I tried Shadow of the tomb raider and performance was horrible. Now if I run the game in windowed mode and use the clarity setting it looks and runs great.
celticspike
ParticipantIf you can convert the game to dx9 then you could try running reshade and use the depth3d shader to get stereo 3d image.
Then go to vorpx and run the desktop viewer
Within vorpx go to image settings and set content type to stereo.For this method to work you also need to add the Vietcong executable to the vorpx ignore list. Otherwise it will try launch into regular vorpx mode.
celticspike
ParticipantIt doesn’t matter how you launch the game. When working obs will capture whatever is displayed in your headset. Have you tried running obs with admin rights
celticspike
Participantyou need to be more specific. while on “average” the ryzen 5000 chips would be better than 3000 , it really depends on the specific chips you are comparing. e.g. a Ryzen 7 3700x to a Ryzen 5 5600x is not a huge leap in performance. but a Ryzen 5 3600x to a Ryzen 7 5800x would be.
for anything VR related though the GPU matters much more to be honest, as you are rendering the game twice essentially. If you have something like a Ryzen 7 or 9 from 3000 series I would not bother upgrading to 5th gen to be honest.
the gains would be marginal.if you had a lower end ryzen 3rd gen chip then its worth looking into it
celticspike
Participanthave you used the openvr plugin for OBS??
celticspike
Participantit does indeed.
lossless scaling will also do the sharpening for you too, if for some reason the one in Vorpx causes issues.
from my perspective Vorpx has integrated the sharpening part of FSR whereas lossless scaling has that AND the upscaling tech to boot.bear in mind I have mainly tested with games that don’t have official profiles or support for Vorpx, and that’s where re-shade comes in.
Lossless scaling should work just as well with officially supported games.
just run it in windowed mode at the resolution per the chart, and upscale by the associated factor with lossless scalingas an example when I previously tried max payne 3 with vorpx and reshade it was unplayable at any decent resolution. 30-40 fps . with lossless scaling i can have the game running at 70-80fps while still looking great in the headset
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