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CerParticipantIt greatly improves image quality in most games when you play in Full VR or when you zoom enough in Immersive Screen. I usually play at 3840p (5120×3840) without DLSS, FSR, etc if I can. But I have an RTX4090 so I can do it with most games (with max settings).
Now I understand! If you zoom into the scenery, you loose pixels (that you do not see anymore). So basically you look through a small window and thus view the game at a lower resolution. Sure, you can compensate that with a higher monitor resolution so that in the end the portion of the screen that you actually see matches the headset resolution. Too bad that (I think) the size of this window cannot be determined.
But for you, if you don’t zoom at all, it’s probably not useful. 2160p should already be great.
Yes, since I don’t really zoom in, I don’t need to scale up. The part of the 3440 wide screen I see is probably the headset resolution.
Anyway, It’s surprising than you can’t tilt the Immersive Screen. It never happened to me.
I can tilt and always use it so I don’t have to put my head into the neck. Only when using the virtual monitor the tilt didn’t work. Not sure how this can depend on the game, but Ralf ensured that my problems are a game specific issue. Hence I will continue to use my real monitor which has the proper resolution as default.
CerParticipantStrange, my post is not there anymore.
Advice was to use such games with VorpX desktop viewer in SBS mode.
CerParticipantusing headtracking with Immersive Screen also provides you more range to look around you.
Yes, that is what I do. But picture moves only a bit, I think I have factor 0.5. By moving the head a bit I see more of the game but still don’t see the left and right edge in wide imersive screen mode.
In my opinion, VorpX isn’t meant to simply be a giant 3D monitor. When the game’s design has a good compatibility with VR (3D engine, not too much UI or not at the edge of the screen, high FOV available, first person or third person very close to it), it’s magic ;)
Yes, but is a very good 2nd use which I use more often than the 1st use case.
You probably know it, but you can hook with the Virtual Monitor (at least with the right version of VorpX like V23, V24 and V25) if the game has a profile. VorpX should create a default profile if there is not.
Correct, but there is no official profile and the user made one doesn’t give any 3D effect. No idead why, as DirectX12 game it should work with Z3D, but it looks flat regardless what settings I tweaked. Hence I use VorpX as giant screen in SBS mode, which gives a perfect 3D picture.
A solution may be to :
– configure the game in windowed mode (so it won’t have any reason to use the default res or the physical monitor resolution).Tried this, didn’t made a difference. Hence I initialy thought it must be a virtual monitor issue.
I used this method on Metro 2033 (Original) to get 3840×2880 resolution with 4:3 ratio.
I am not sure if a resolution higher that the headset resolution will have any benefit. At least you need a system that can handle this or will have to downgrade some grafic options. But here we go off topic.
CerParticipantIf you are in any way unhappy with the result you get using the virtual display in a specific game, and you also don’t want to use the alternative suggestions others took the time to lay out for you, then simply don’t use the virtual display for that game.
Thank you for your time, Ralf.
I have read the other suggestions, but have reasons to not use them. If I zoom in the screen gets wider, but also higher. For me this is too much immersion. To feel healthier I need the top and bottom borders as a fix point so I know I am looking at a giant screen and I am not “in” the game. But I understand that other people want exactly this.
Yes, I put virtual monitor aside for this game and will try it again when I start a different game.
CerParticipantThank you for your opinion. It seems I better stay with Win10. I have the free extended security updates and end of next year I could buy 0patch to still e on the save side.
But I will also watch out for the new steam-VR headset comming soon. If this is better than the HP Reverb G2, I probaly switch and then can also go to Win11.
CerParticipantOasis?
Is it a way to run WMR headsets with Win11 ??
So far I stick to Win10 just because WMR is not available with Win11.
CerParticipantWell, the game can handle ultra wide and has an own setting for aspect ratio. I am very happy with 3440×1440 in imersive screen mode (desktop viewer) with my real monitor which has a native 3440×1440 resolution. I render only a little bit more to the left and righth than I can see. This way, turnig my head a bit doesn’t break immersion as the screen edge doesn’t come into my view.
Only when using virtual monitor I have the issue with the compressed image. Maybe it is the fault of the game, I will see this when trying the next game in a few weeks. But on the other hand, there is obviously some difference between the real and the virtual monitor that made the game to behave wrong. The only difference I see is the default resoulution.
CerParticipantHmmm ….
1) virtual monitor is set to 3440×1440
2) VorpX doesn’t hook the game. I use Desktop viewer
3) Game setting is fullscreen 3440×1440 with 21:9 aspect ratio. Exclusive full screen or window makes no differenceStill the game image is compressed with black bars left and right.
It looks like the virtual monitor is “physically” 3440 wide and the game produces a 3440 wide image, but the monitor or Win1dows 10, or Nvidia DLSS re-scales it to 2560 width because that is the monitor default.I do not see what I could possibly doing wrong and my only option is to not use virtual monitor.
Would be intersting if other users have (no) issues when using virtual monitor with a non-default resulution.BTW: For power users it would be enough to have a ini-file setting for the default resolution (if this makes a difference).
CerParticipantAlready read this, but I have no extra tools running. Virus Scanner is Defender and I have no issues with VorpX and other games.
But you say it has to work? In other threads here on the forum I read that RDR2 was changed by Rockstar in a way that it won’t run with VorpX anylonger. Is this no longer true and it should work?
I am Running Win10 and the newest VorpX 24.1.0.0
CerParticipant“BOBOVR M2 Plus Head Strap,Compatible with Meta Quest 2” finde ich auf Amazon nicht und auf etsy ist das Kit ausverkauft. Vielleicht hänge ich mir doch einfach mal Gewichte hinten dran und lass die G2 “locker”.
CerParticipantTried FullVR with ImageZoom. It is not the same as what I wanted as the screen also moves up/down and is not curved. But I have to experiment more to see if it is better alternative for me.
But currently I play GodOfWar with DesktopViewer and there head tracking definitely only moves the screen (in FullVR) or my view onthe screen (in Immersive). I was not able to connect head tracking with the mouse.
@Ralf: Did you test headtracking in desktopviewer? Is it working for you? Can you move te mouse cursor with your head?
CerParticipantIs this the end of Reverb G2 support ?
Someone told me his G2 didn’t worked anymore, due to Windows Update (incompatibility with Windows Mixed Reality).
I would be pissed.
LOL, April jokes even here?
CerParticipantReally, for me it is fixed now since I installed 24.1.0.
Using vorpx nearly daily I never had this message again.
CerParticipantJust a quick info: I “solved” my issues now by adding the SBS-game to the vorpx exclude list. This way no hooking occurs and I don’t have to remember to pause the watcher. Then I stopped using the virtual monitor as my desktop monitor happens to have the resolution I want in the headset. So no more changing of the monitor settings.
Still I would like to have profiles for virtual desktop games as outlined before. But I see now that I made a mistake by believing that my use case is what virtual desktop and monitor was made for. Anyway good that it is possible in some way.
CerParticipantFor me the immersive screen fills my full view. Make it big and move it closer.
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