Cer

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Viewing 13 posts - 1 through 13 (of 13 total)
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  • in reply to: Read Dead Redemption – Can’t hook #219710
    Cer
    Participant

    Already read this, but I have no extra tools running. Virus Scanner is Defender and I have no issues with VorpX and other games.
    But you say it has to work? In other threads here on the forum I read that RDR2 was changed by Rockstar in a way that it won’t run with VorpX anylonger. Is this no longer true and it should work?
    I am Running Win10 and the newest VorpX 24.1.0.0

    in reply to: End of Reverb G2 support ? #219572
    Cer
    Participant

    “BOBOVR M2 Plus Head Strap,Compatible with Meta Quest 2” finde ich auf Amazon nicht und auf etsy ist das Kit ausverkauft. Vielleicht hänge ich mir doch einfach mal Gewichte hinten dran und lass die G2 “locker”.

    in reply to: Head Tracking #219556
    Cer
    Participant

    Tried FullVR with ImageZoom. It is not the same as what I wanted as the screen also moves up/down and is not curved. But I have to experiment more to see if it is better alternative for me.

    But currently I play GodOfWar with DesktopViewer and there head tracking definitely only moves the screen (in FullVR) or my view onthe screen (in Immersive). I was not able to connect head tracking with the mouse.
    @Ralf: Did you test headtracking in desktopviewer? Is it working for you? Can you move te mouse cursor with your head?

    in reply to: End of Reverb G2 support ? #219555
    Cer
    Participant

    Is this the end of Reverb G2 support ?

    Someone told me his G2 didn’t worked anymore, due to Windows Update (incompatibility with Windows Mixed Reality).

    I would be pissed.

    LOL, April jokes even here?

    in reply to: vorpX Control is already running #219531
    Cer
    Participant

    Really, for me it is fixed now since I installed 24.1.0.
    Using vorpx nearly daily I never had this message again.

    in reply to: 24.1.0 Feedback #219403
    Cer
    Participant

    Just a quick info: I “solved” my issues now by adding the SBS-game to the vorpx exclude list. This way no hooking occurs and I don’t have to remember to pause the watcher. Then I stopped using the virtual monitor as my desktop monitor happens to have the resolution I want in the headset. So no more changing of the monitor settings.
    Still I would like to have profiles for virtual desktop games as outlined before. But I see now that I made a mistake by believing that my use case is what virtual desktop and monitor was made for. Anyway good that it is possible in some way.

    in reply to: vorpx: its only fault is… #219402
    Cer
    Participant

    For me the immersive screen fills my full view. Make it big and move it closer.
    Whats the problem?

    in reply to: 24.1.0 Feedback #219282
    Cer
    Participant

    I disabled automatic mode to avoid issues when taking off the headset while playing. If you are aware that this can cause deadlock situations, then I reached my goal to tell you about it. I can handle this myself and as long as no one else report this, it doesn’t seem to be a general issue.
    In fact all the other points might not be relevant if I am the only one reporting it.

    For the virtual monitor I still added one resolution because I like playing immersive in high-res 21:9 as you can turn your head a bit without seeing the border. Thats also the reason why I tried to activate head tracking for desktop viewer (without success so far).
    But I didn’t found a way to have virtual monitor to automatically select it. I do have to change it in windows settings every time I start a session. What am I missing here? I read in your post that the best resolution is autmatically picked. How is that resolution determined? It seems that it just depends on the headset resolution.

    Since there are different resolutions available and you can add even more, how can they be choosen without “tinkering with the Windows display configuration” ?

    in reply to: 24.1.0 Feedback #219272
    Cer
    Participant

    Hi Ralf,
    thank you for the answer, but I wasn’t complaining about auto-disabling of the real monitor. I just wanted to point out there can be a situation leaving you without any monitor.
    Maybe you can read my post again and check every point as I think they are all valid, but maybe misunderstood. Don’t get me wrong, I just want to help make this great pice of software even better.

    For example “hooking while the desktop viewer is active are intended” is sure a good feature if you are going to play games “made” for vorpx, but it doesn’t work for games that should run natively in SBS or just flat on a big screen. Since the desktop viewer supports both, it should work. Well, it does work but not as comfortable as I would like. Why not supporting this by having a profile that tells the hooker not to hook? And going further this way, why not have a profile that switches on the desktop viewer and activates the virtual monitor for me?

    What I cannot agree with (or maybe just don’t understand) is, that there is “No need to fiddle with custom resolutions ever again”. How can the virtual monitor know what resolution I want to look at? Even in vorpx supported games I manually choose the resolution depending on the performance of the game, how good the game supports wide screens and if I am playing in imersive or not. I already missed a possibility to define a resolution per game (e.g. as local extended profile setting) before I discovered the virtual monitor.

    About the “head tracking issue”: I found 2 settings. One to switch it on and one for sensitivity. I tried for quite some time but couldn’t make it work.

    in reply to: 24.1.0 Feedback #219241
    Cer
    Participant

    One more thing:

    It seems that head tracking is not working in virtual desktop. The game (God of War) supports Gamepad and Mouse at the same time and using “classic” VorpX headtracking works good. I want the same in virtual desktop mode. The vorpx settings are there (and switched on), but mouse is not controlled with head movement.

    in reply to: vorpX Control is already running #219240
    Cer
    Participant

    With the new version 24.1.0 this issue is gone for me.

    in reply to: God of war. #219219
    Cer
    Participant

    I tested the paradisedecay profile and found it disappointing. Only with ZNormal I see a little bit 3D, but by far not what I am expecting.
    Then I installed above helix mod which brings the game side-by-side (SBS) on my monitor.
    With the Vorpx Desktop viewer I can set the input to stereo SBS and now(!) I have real G3D with very good and clear depth. I just had to:
    * edit the d3dxdm.ini (comming with the mod) to drastically lower dm_separation.
    It comes as 100 but should be max 50 in my opinion.
    * Disable the VorpX watcher (using task bar)
    Otherwise as it would try to connect to the game, gives an error breaking the desktop viewer

    Note that you need much more GPU power in G3D, but this is always the case.

    in reply to: vorpX Control is already running #218514
    Cer
    Participant

    Have the same issue, even before the update.
    Now found the log file:

    INF: VorpControl: Starting (32bit, version 21.3.5).
    ERR: vorpControl: 64bit control not running, restarting.
    INF: VorpControl: Starting (64bit, version 21.3.5).
    INF: VorpControl: Starting (64bit, version 21.3.5).
    INF: vorpControl: Profile database update aborted. (local: 21.2.1|139, remote: 21.2.1|139)

    It seems that the 64Bit control takes a while to start up and is restarted too quickly.
    So maybe a small delay is needed before trying to restart?

    But yes, I always click OK and continue playing the game.

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