CylonSurfer

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Viewing 15 posts - 31 through 45 (of 45 total)
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  • in reply to: Edge peak – new and old behavior #81717
    CylonSurfer
    Participant

    Hi Ralf,
    Are you still thinking of increasing the zoom on edge peek mode so we can achieve 1:1 with the standard VR screen size?
    I’ve been creating some LUA scripts for GTA V to move the HUD about but it’s way more complicated than it was for GTA IV, moving one HUD item cancels out the changes you have made to another and so on…. A real pain in the ass!!! I’m still yet to find out how to move the Radar as well, all of the other HUD items seem movable, just not the most important…Typical!
    Cheers
    Cy

    in reply to: star citizen – arena commander #14241
    CylonSurfer
    Participant

    Arena Commander already natively supports the Oculus Rift…. Why would you need third party support?

    in reply to: Fisheye/Image Warping #13052
    CylonSurfer
    Participant

    Email sent.

    in reply to: Fisheye/Image Warping #13016
    CylonSurfer
    Participant

    Sure I’d be happy to. I’ll try and send you my email tomorrow.

    in reply to: Fisheye/Image Warping #13012
    CylonSurfer
    Participant

    A Cups, 1280×800 res, cloned display, NVidia 580, 20/20 vision, if I choose letterbox 1 i have to change the vignette scale to 1.30, the highest it will go. Black bars are stil prevalent both top and bottom of the screen as is the warping. All other modes, (SMART, Letterbox 2 etc) have extreme warping issues and stretch or squash the image so I cant use them at all.

    in reply to: Fisheye/Image Warping #13008
    CylonSurfer
    Participant

    Couldn’t have put it better myself. Letterbox mode 1 is certainly the best mode but the issue remains and is glaringly obvious, I don’t understand how it’s not noticable. As you state, all the videos I see have excactly the same problem also I doubt its our systems either.

    in reply to: Fisheye/Image Warping #13005
    CylonSurfer
    Participant

    Op, I have the same issue, Tridef and Virieo work fine. I’ve mentioned it a couple of times but pretty much got the same reply as above.

    The issue makes me want to vomit also, I cannot use the driver in its current state which is a shame. I wish there had been a trial.

    in reply to: Skyrim , Fallout and similar #12344
    CylonSurfer
    Participant

    “You can (and always could) use vorpX’s integrated FOV control instead of the Skyrim console to change the player mesh FOV alongside with the game FOV.”

    Well that’s news to me and something you neglected to mention previously :) – thank you for explaining.

    No amount of Skyrim.ini tweaking would fix the shadow issue, ditto for the water / skybox issues. Are such issues something you are prioritizing and working to resolve or should we expect to see these problems for sometime to come?

    Thanks for the quick reply, much appreciated.

    in reply to: Skyrim , Fallout and similar #12341
    CylonSurfer
    Participant

    Hey Ralf,

    Any news on fixing the giant player mesh, water and lack of shadows in Skyrim (in real 3D mode of course)? It’s been a while since I asked about it and other drivers have recently made real progress in this area. Again demonstrating that 3D bugs such as these are indeed fixable and should not simply be ignored or features disabled as a quick fix.

    All the best,

    Cy

    in reply to: Skyrim , Fallout and similar #11064
    CylonSurfer
    Participant

    I am well aware of this, I think you misunderstood my post. All I am saying is that turning off shadows, although a fine temporary fix, is not a solution to the issue. HELIX managed to fix shadows for 3DVision (for free I may add) so it’s not impossible for you to do this also. Clearly, even with HELIX’s mod not being compatible with this driver it can displace and move shaders etc (even if not correctly).

    From a product I have paid money for & that advertised Skyrim as a supported game I’d expect more. Beta or nay, Skyrim was stated it was a working game. Yes, it “works” depending on how you personally interpret “working” (it doesn’t CTD on launch like BioShock Infinity at least), but it is really unplayable due to the many bugs I listed above. Without working water, sky box and scaled arms I would say the game is an unplayable mess. Which is shame.

    I’m not trying to have a go or anything but so far other than the edge peek function (which is liable to be copied in some shape or form) I have been quite disappointed with VORPX in general. Even as a beta I expected the listed games to at least work well considering how few there are.

    I hope you are not expecting the Z-Buffer mode to carry this product as many 3D enthusiasts will not touch fake 3D with a barge pole. Take a look at all the Crysis 2/3 threads out there.

    If you intend to look into these issues then fair enough, just let us know and if possible provide some kind of ETA / priority list. Equally, if intend on leaving stuff broken in games or worse still disabled (as your original reply hinted) let us know and if at all possible where / how we get our money back.

    You need to seriously look at posting a bunch of known issues on your “compatible” games list so people can at least make an informed purchase.

    in reply to: Moved: Reply To: How to Get the Most Out of vorpX? #11059
    CylonSurfer
    Participant

    Well those were the worst settings with the fisheye being really apparent so I would not want to return to those. I notice other forum posts (not on here) from uses with the same issue so I’m certainly not on my own here. The warping is really bad, is this something you acknowledge and will be working to resolve?

    in reply to: Bioshock Infinite #11057
    CylonSurfer
    Participant

    Me also. I’ve tried everything to get this title to work and no joy as of yet.

    in reply to: Skyrim , Fallout and similar #11056
    CylonSurfer
    Participant

    I’ll leave the ARC stuff for the other thread as it’s not just Skyrim specific. However the shadow / water issues are fixable, HELIX did this for 3D vision. I appreciate your product works in a different way but I believe the issue is resolvable with work.

    While tinkering around I notice that HELIX’s Skyrim mod does load with VORPX enabled, however his shader fixes are all at the wrong depth, this seems to indicate that there may be more that you can do rather than simply disabling this aspect of the game.

    I appreciate that this is beta and will have issues but you advertise Skyrim as a working game. It really isn’t in it’s current state.

    in reply to: Moved: Reply To: How to Get the Most Out of vorpX? #11053
    CylonSurfer
    Participant

    I have tried FOV settings from 80 to 110. All FOV and ARC settings seem to have this issue. I have tinkered with the 2D FOV stuff, but set it back to 0.

    Anything else you can recommend? What settings do you use?

    in reply to: Skyrim , Fallout and similar #11046
    CylonSurfer
    Participant

    To honest as of yet I am unable to find any preferable settings. Z-Buffer mode is so flat I would only use it on a game if I really had to (no offense).

    Geo Mode has many, many issues and I’m really surprised to see Skyrim listed as a compatible game. It isn’t and here is why:

    – Water is messed up, hurts your eyes and needs fixing ASAP
    – Sky box is off
    – Shadows are disabled
    – Hands look massive when weapons are drawn / other scaling issues
    – Fish eye warping when looking up or down (also found in Z-Buffer Mode) which induces sim sickness.

    I understand that this is a beta, but Skyrim is advertised as working then it should work, clearly it doesn’t. IMO for a game that is advertised to work none of the above issues should be there.

    Believe me I spent several hours yesterday tweaking settings and trying various mods to see if I could resolve at least some of the above.

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