CylonSurfer

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Viewing 15 posts - 16 through 30 (of 45 total)
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  • in reply to: Elder Scrolls Online – Blue Mysty Screen #96045
    CylonSurfer
    Participant

    Yup, DX9 is set. The game works fine without VORPX active. I notice that if I delete ‘UserSettings.txt’ and let the game create a new one then re-run VORPX’s Game Optimizer the game works for one play session, after which the blue haze bug returns and I have to delete ‘UserSettings.txt’ for VORPX to display the game correctly again.

    in reply to: Star Wars Battlefront #91732
    CylonSurfer
    Participant

    Anyone managed to get this working with an xbox controller? it’s pretty much fine other than using the right stick will swing you around. I’ve tried adjusting the headtracking and stick sensitivity but nothing helped.

    I use this to disable the right stick:

    http://www.x360ce.com/

    I then map the right stick to a virtual mouse via Xpadder – similar applications would also be able to do the same. Joy2key for example.

    in reply to: Feature Request #90964
    CylonSurfer
    Participant

    Ah well, cheers for taking the time to reply. I have free view working in Skyrim any way via another method but this would have been much cleaner if viable.

    in reply to: Feature Request #90960
    CylonSurfer
    Participant

    Does this method work in skyrim? Would you be able to add it the profile if it did?

    in reply to: GTA V – Xbox 360 strange inputs when VorpX running #90954
    CylonSurfer
    Participant

    Yes, I have those issues also. I’ve changed my 360 pad drivers to custom ones and changed every axis, I’ve changed the entire button layout using X360CE, still the problem is there. I think you just have to work around it / get used to it.

    in reply to: vorpX 0.9.0 Available Now #90579
    CylonSurfer
    Participant

    @ Cylon : Occasional jerkiness: check your framerate with [ALT][F]. There are two values now. Game FPS and Direct Mode FPS. The Direct Mode FPS have to stay at 75fps at all times or you get judder. Game FPS should at least be half the headset refresh rate (~40 fps for the DK2), better 60, and ideally 75, of course.

    The easiest way to achieve this is obviously lowering graphics settings, but you can also lower the game resolution now, as vorpX doesn’t have to run at the headset resolution anymore. You can even choose 4:3 resolutions now, which can help in some cases as less stuff is drawn that is thrown away later. And if you wish, you can even experiment with custom square resolutions which can be created in the nVidia control panel.

    Another new and particularly easy way to optimize direct mode performance in demanding games is syncing the game framerate to exactly half the headset refresh rate. This can be done on the display page of the ingame menu, setting is called Direct Mode Framerate Sync.

    Thanks for the suggestion Ralf – sadly it has no effect on the odd jerk I experience.

    I double checked both The Direct Mode FPS and Game FPS. Direct Mode FPS is at a solid 75FPS, it never dips. Game mode goes from around 66FPS to the full 75FPS depending on what I’m looking at. The odd thing about the jerk is that it happens in areas where I get a full 75FPS on both Direct Mode and Game FPS…

    Setting Direct Mode Framerate Sync to ‘Half’ causes the games to become a blurry mess. I only get nice smooth game play with it set on full.

    I also tried the custom aspect ratio settings after you mentioned it and reading about the 8:9 ratios on Reddit, its a nice performance boosting tip and very nice new feature. Sadly it does not help with the odd jerk I get.

    What I do not like is that the jerk happens in all games across the board, even ones that achieve 75 FPS at all times. It’s not the stuttering we experience with low FPS, its an actual jerk, like the game freezes for a millisecond, in GTA V for example everything appears to stop for that very brief amount of time, including the passing traffic. As I said in my previous post, its almost like everything is playing catch up every few frames or so.

    in reply to: vorpX 0.9.0 Available Now #90539
    CylonSurfer
    Participant

    Joy2key will do the same as Xpadder. Not sure what the VORPX auto configuration is… I always set it manually in the game I’m playing.

    in reply to: vorpX 0.9.0 Available Now #90527
    CylonSurfer
    Participant

    Edit (edit broken on the forum)….

    the second paragraph should read:

    Regarding your resolution problems. Open the Skyrim launcher go to options and set the resolution to 1920×1080, 16:9: Widescreen.

    in reply to: vorpX 0.9.0 Available Now #90525
    CylonSurfer
    Participant

    @Phil

    Sure, here’s what I do.

    Turn off all of VORPX’s game pad features and change the settings in Skyrim to disable the game pad. Make a note of the games default keybindings. Download and install ‘xpadder’, you should be able to find the older free version on the Web. Open it and map the default key bindings to the pad buttons, configure the right stick as a virtual mouse. I map right on the dpad to be a walk / run toggle. The only disadvantage is that you loose the nice analogue movement on the left stick.

    Regarding your resolution problems. Open the Skyrim launcher go to options and set the resolution to 1080×1920, 16:9, letterbox. Select the ‘low’ graphic preset. Exit the launcher then boot Skyrim without Vorpx to confirm that 1080p is working. If it is, start Vorpx and restart Skyrim.

    If it isn’t goto

    C:\Users\username\Documents\My Games\Skyrim ) with notepad and change the iSize W= and iSize H= values to:

    iSize W=1920
    iSize H=1080

    Save and close, restart Skyrim.

    in reply to: vorpX 0.9.0 Available Now #90513
    CylonSurfer
    Participant

    For the most part I think the new update is great, edge peak is sooo smooth now, but I have one niggle.

    I keep getting an occasional camera jerk in all games, the overall performance seems spot on, but the jerkiness is really grating on me. In the previous version of VORPX I had GTA running perfect, it is almost the same in the new version but I get this odd jerk as if everything is playing catch up for a brief moment every now and then. I can handle it in Skyrim, which was a slide show in some areas in pervious versions and runs much better now, but the issue if very annoying in games previous to the update worked great and now don’t.

    Is there anyway to run two versions of VORPX? I think I prefer the older one for GTAV..

    in reply to: vorpX 0.9 Slight Delay #90069
    CylonSurfer
    Participant

    Ralf, I think I’ll be sticking with Oculus runtime 0.5 until CV1 launches so I can continue playing Elite Dangerous, Alien Isolation and a few other titles. When the new VORPX version lands will my VORPX install auto update and if so how can I disable this from happening?
    Cheers
    Cy

    CylonSurfer
    Participant

    No problem mate. I’m happy that it has helped you out. Thanks for the feedback regarding the subtitles being green – I didn’t know if that change would be well received or not.

    CylonSurfer
    Participant

    The right stick can be fixed easily by using X360CE. Take a look at:

    http://ngemu.com/threads/gta-v-pc-and-x360ce-compatibility.170785/

    The last page details some drivers you can use to separate the Z axis.

    No need for new pads. Just use Xpadder or key2joy to map a virtual mouse to the right stick after disabling it in X360CE.

    in reply to: What is with the controller assignments in GTA 5 #81722
    CylonSurfer
    Participant

    Take a look at this thread:

    http://ngemu.com/threads/gta-v-pc-and-x360ce-compatibility.170785/

    1. Disable the right stick using x360ce.
    2. Install the 360 pad driver on the last page.
    3. Use Xpadder or alike to bind a virtual mouse to your right stick
    4. Enjoy.

    in reply to: Edge peak – new and old behavior #81719
    CylonSurfer
    Participant

    Sound – Ah no worries regarding a release date, my VR HUD mod has the same schedule :)

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