dellrifter22

Forum Replies Created

Viewing 15 posts - 826 through 840 (of 870 total)
  • Author
    Posts
  • in reply to: Assassin's Creed Origins #167878
    dellrifter22
    Participant

    Did you change any game settings? I lost 3D when playing with lower AA, so far I know the highest AA works. Also check that you are using a supported resolution aspect ratio, like 5:4 or 16:10, some games don’t seem to like odd ratios.

    Also try the minimize Alt+Tab trick, or Alt+Enter to toggle windowed/fullscreen or change between different resolutions. These tricks work for some games.

    in reply to: Ghost Recon Wildlands #167875
    dellrifter22
    Participant

    Good news!!

    Since we last talked about this, someone has discovered a way around the current EAC as found here:

    (Not sure I can post direct link, so google search “fearless revolution EasyAntiCheat_x64.rar” should be page 11)

    1. Put Uplay in Offline mode
    2. Backup and replace EasyAntiCheat_x64.dll
    3. Add launch parameter “-eac_launcher” in steam or shortcut

    Now it Hooks!!

    I’ve Uploaded a profile based on GTA5 that has working Z3D, welcome to give it a go. Use in offline SinglePlayer only. In game video settings, slide “Extended FOV” to max. Sometimes going to the menu disables Z3D, just switch it from windowed back to fullscreen until it comes back.

    Only tested this briefly so far, but should be fun! Enjoy!

    in reply to: Force cinema mode #167848
    dellrifter22
    Participant

    Press Delete key in game to open vorpx menu. Set Virtual Cinema to on and it should appear like you are sitting on a couch (like Desktop Viewer).

    If you want it 2D instead of 3D, set 3D Render to off in that same menu.

    Press “Save and Quit” so from now on it will launch in Cinema mode.

    in reply to: Assassin's Creed Origins #167843
    dellrifter22
    Participant

    Glad you got it working! It is pretty neat!

    For me it always takes a 2nd try to hook initially, but hooks fine if I’ve played recently without a windows reboot. Maybe it just needs to be fresh in the memory.

    Also not sure if this makes a difference, but I have the in-game overlay disabled in Uplay for all my Ubisoft games. This means Uplay will bark at you everytime you try to launch saying it is not “recommended” to play without, but just click “Launch Anyway” or whatever it says.

    I’m currently enjoying a near full screen view via Cinema mode zoomed in at 0.91 distance, 5:4 aspect resolution, and an FOVScale=1.68000 adjustment to ACO.ini , and it’s pretty comfortable so far. A little bit more in world, only draw back is cut scenes are a bit close, wish there was a hotkey to toggle Cinema mode on and off so i could switch to a zoomed out edgepeek for that.

    in reply to: Assassin's Creed Origins #167824
    dellrifter22
    Participant

    I just uploaded a first run Z3D profile to the cloud, based on AC Unity.

    It may take 2 or 3 launches to hook, but it is working. (may want to enable Async timewarp, I turned it off for my Pimax)

    I’ve not fully tested all anti aliasing settings yet, but noticed the 3D effect is removed if you attempt to change AA settings mid game. I currently have AA set to the highest and Z3D is working.

    I’ve also just noticed you can increase the FOV value beyond 115 in the ACO.ini found in Documents/Assassins Creed Origins, but have yet to test it further.

    If I can get the FOV right, should be able to switch to fullvr for a pretty neat “in world” experience. Gorgeous looking game!

    in reply to: Pimax 4K VR gta v ? #167767
    dellrifter22
    Participant

    It’s funny, I’m always trying to find ways to hide the HUD in games, want my VR immersive. But I understand that some HUD information can be necessary for a good experience, especially in a game you’re not already familiar with.

    in reply to: The State of Affairs October 2017 #167704
    dellrifter22
    Participant

    That’s neat! Yes, custom resolutions have helped me a lot!

    Will the new optimizer system be adjustable in game menu, similar to Direct VR sliders? Really like being able to tune the FOV on the fly in game.

    And will it similarly save adjustments? Or will it reset every time it reevaluates at launch?

    Automatic resolution seems nice, but I’ll still want to be able to choose my own resolution (often much higher than recommended) and have it remember.

    I like the idea that games will be auto optimized by default, but hope we will still have the freedom to tweak it or disable it if preferred.

    in reply to: can i use vorpx with watch dogs? #167661
    dellrifter22
    Participant

    I believe the first Watch Dogs has a hidden profile already set in vorpX, so it should hook automatically when you start the game.

    Flawless Widescreen also has a Watch Dogs profile to increase the FOV a bit further witch is helpful.

    in reply to: Ghost Recon Wildlands #167653
    dellrifter22
    Participant

    I’ve been trying lots of profiles to get this to hook, but am convinced now that the Easy Anti Cheat system it uses simply wont allow injection. Been trying to find some type of cheat engine to bypass the current EAC, but no luck.

    It’s too bad, because the ubi game watch_dogs works and looks great, and I beleive GR would also if only could get around the EAC. And GR is much more the game I’d like to play.

    I hope this isn’t the future for Ubisoft games, or that somehow vorpX can find a way around anticheat systems. Makes me wonder if alternate (or less intrusive) methods of hooking vorpX is possible for these situations, perhaps even at a greater cost to performance.

    in reply to: The State of Affairs October 2017 #167528
    dellrifter22
    Participant

    Thanks for the update Ralf! …and all your hard work! Exciting to hear!

    I’m always checking in for vorpX news, can’t stand to play my games without it these days :) … too spoiled now.

    More people need to experience this!!

    in reply to: Call of Duty: WW2 #167429
    dellrifter22
    Participant

    I could not get any type of 3D working.

    Update: I’ve found Z3D works after switching to windowed mode and back to fullscreen using Alt+Enter twice :) . Forgot about that trick.

    And i checked the frame rates again, getting above 25 with async=on fluidsync=off. I have “sync every frame” setting turned off in game also, but didn’t test with it on.

    p.s. you the Nathie on youtube? like the vr vids, introduced me to vorpX :)

    in reply to: Call of Duty: WW2 #167426
    dellrifter22
    Participant

    I tried it with all the different COD profiles as well. Didnt’s seem to have the frame rate issue you mention, but I could not get any type of 3D working. You could see the Z3D was offset a bit on the edges, but no 3D depth effect :(

    you have vsync enabled in the game settings for some reason?

    in reply to: Color depth much worse than monitor and native VR #167265
    dellrifter22
    Participant

    Current vr hardware cannot yet match the quality of your monitor sadly, but the day will come :)

    It could be an unsupported resolution issue for Outlast, I remember only being able to hit 1920×1080 with that game. I know Fallout 4 doesn’t like smaller aspect ratios, and corners the image this way for unsupported resolutions.

    If it keeps happening, I’d suggest restoring the game back to defaults by validating it’s file cache in steam settings. If that fails, then a fresh reinstall. I’ve had to do this on rare occasion.

    It’s the mass amounts of film grain and lack of AA that make Outlast harder to look at, yet overall it is still a good vr experience.

    in reply to: Color depth much worse than monitor and native VR #167220
    dellrifter22
    Participant

    Try increasing the resolution in game much higher than the “recommended” to see if it looks better. Then find the sweet spot of performance to resolution that feels the best. (I often use 3k x 3k resolutions. performance is rarely ideal, but image quality is quite decent)

    Also there are a few handy settings to adjust on the “Image Settings” tab in the vorpX menu (press delete key in game):

    – Crystal Image (set to Aggressive for most clarity)
    – Brightness
    – Color Saturation (increase for more vibrant colors)
    – Sharpen Amount (might as well crank it all the way to 2.00)

    I have really enjoyed these additions to vorpX, it’s almost like having your own adjustable sweetfx built in. (thanks Ralf :))

    Give those a try and let us know if it helps. Sharpen should make a big difference.

    in reply to: World Size in Z3D Methods feels way too large #167187
    dellrifter22
    Participant

    In my experience, Z3D often requires a combination of tweaks to get it to look right.

    For Sacle, a combination of FOV and image zoom.
    For Depth, a combination of 3D strength and Depth Weighting.

    My general process:

    Main Settings Tab
    – increase “3D Strength” to highest (or until transparent silhouette is unbearable)
    – decrease “Depth Weighting” to lowest (slowly increase until distance looks too deep)

    Image Settings Tab
    – set “Aspect Ratio Correction” to Letterbox 1 or 2 (sacrificing a bit of screen on top and bottom in order to achieve a wider FOV as needed)
    – Adjust “Image Zoom” as necessary to dial in FOV and scale (zoom in to make the world look bigger, out to make it smaller)

    I’m realizing now that this is hard to explain in writing, things you just have to mess around with to understand. Each game is different, but if you learn to adjust the settings vorpX offers, you can often find a satisfactory Z3D experience.

Viewing 15 posts - 826 through 840 (of 870 total)

Spread the word. Share this post!