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EverybodyParticipant
Just to throw in my 2 cents for anyone wanting to maximize immersion:
You can use macros with “@mouseover” to direct your spells without needing to select targets.
With this big tweak you can remove most or all of the interface. Using addons or Alt-Z. The biggest downside of using Alt-Z instead of addon is you have no clue how much HP the targets still have so you are more or less fighting for your life until they die or you do.
Dec 4, 2017 at 3:41am in reply to: New Oculus Rift User seriously considering Vorpx – benefits over alternatives? #168491EverybodyParticipantWhat Demosthenes said is a basically a good write up :)
Virtual desktop is great if you just want to do basic stuff with VR acting as a giant screen.
VorpX is the best solution for playing games in VR it has support for things like mapping the Touch controllers various actions to keybindings. As well as some of the best drivers for bringing games into actual stereoscopic 3D (being there rather than just seeing it on a big screen.) But BIG DISCLAIMER at this time for most things VorpX is not plug and play, if you enjoy tinkering / modding in general you will love VorpX.
If that doesn’t appeal to you keep track of VorpX but hold off purchasing until at least the next update. If people say it’s plug and play ready then for a list of supported DirectVR games and you want to play those games in VR go ahead and buy it then :)
EverybodyParticipantAutomatic download, or at least a prompt that an update is available and the option to download and update. Very easy, I just can’t remember if updates are forced or not. That said usually Ralf adds a ton of good stuff and the updates are more than worth it!
EverybodyParticipantHere is what you need to know about VorpX:
Think of VorpX as a toolbox filled with goodies to get games working in VR, and like a product from Ikea each game will require a bit of assembly. After you assemble it the game will be workable and pretty good, but just like you wouldn’t expect a desk from Ikea to be a luxury product you shouldn’t expect the finished result to be quite as smooth and polished as a made for VR title. The biggest operational difference to me is the lack of being able to use motion controllers to point and fire, currently you still have to rely on the joy sticks to aim and move.
Overall if you love to tinker and really want to experience some games in VR (most but not all are compatible) then it will be worth the purchase!
If you tend to flow from game to game and aren’t a completionist or strongly attached to particular games you probably will find you don’t want to spend the time setting up games and VorpX will go largely unused.
EverybodyParticipantYou can remap all touch controls. By default to pull up the menu I think you use both grips and then scroll through menus.
EverybodyParticipantI don’t expect a sale ever.
If you like/don’t mind tinkering the software will let you revisit old favorites. Even truly playing 1 or 2 can make it totally worthwhile. If you want to make sure it’s not $$ out the window make a post listing your top 2-3 desired games to play and see if they are actually workable. Some games really aren’t, some are. It’s going to take actual work to get most games to the playable point, but once setup you should be in for some fun :)
EverybodyParticipantInterestingly enough DX:MD is in a near unique position. It’s partially supported by the game itself.
This route has no head tracking:
Click Play Game > Setup > Select Side-by-Side > Save > Launch Virtual Desktop > Launch Game > Hit F7 > Go to Settings adjust the stereoscopic separation until it looks natural for your eyes > reduce graphics settings until your killer rig runs smoothly > enjoy
It’s playable and actually pretty cool, but you’d still be using keyboard / mouse.
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