goshops

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Viewing 15 posts - 16 through 30 (of 37 total)
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  • in reply to: Far Cry 4 not working #29597
    goshops
    Participant

    I ran Far Cry 4 just fine the other day, though a dialog box does open up that says to play offline in Uplay.

    in reply to: Oculus multiple monitor setup #27083
    goshops
    Participant

    Oh yes, that is because the way the screen on the Rift is.

    If you plan to demo the Rift and show people some games while allowing others to view as well, then you’ll just have to physically rotate the monitor so it is in portrait instead of landscape. If your monitor stand won’t accommodate that, you’ll probably have to invest in some adjustable monitor stands

    Something like that, although there are other varieties that can get quite expensive, like this: http://www.globalindustrial.com/p/office-school-supply/monitor-tv-mounts/desktop-stands-and-arms/dual-monitor-arm-21w-x-3-1-2d-x-19-1-2h-gas-spring-arms?infoParam.campaignId=T9F&gclid=CIKc1_CYgsMCFRAtaQodR34AWQ

    in reply to: Oculus multiple monitor setup #27075
    goshops
    Participant

    I vaguely remember Oculus saying the only way to get multiple monitor support is with an HDMI splitter so whatever comes out of the Rift also goes to a monitor.

    in reply to: Borderlands Pre-Sequel #27052
    goshops
    Participant

    I was looking around and it may not be an element within an element. As I was scaling the UI, it appears that the areas for health bars is transparent with the colored background. As the UI is scaled, it properly scales the transparent layer but not the underlying background that has the information.

    http://s7.postimg.org/9lv40rn8r/Image7.jpg
    http://s7.postimg.org/6hkg3z6gb/Image8.jpg
    http://s7.postimg.org/gdlj3mc8b/Image9.jpg

    You can see the different scale sets and the resulting effect on the health bar in the lower left. .90 is when it disappears.

    Also, in the images is possibly another bug where the vorpX menu falls off the bottom of the screen.

    in reply to: Borderlands Pre-Sequel #27041
    goshops
    Participant

    Thanks for the tips and glad I could help.

    in reply to: Borderlands Pre-Sequel #27034
    goshops
    Participant

    Okay, I’ll try EdgePeek and I think I realized what is happening, since the sliding bars for health and ammo are probably elements within the element defining their location, is it possible that they are getting double the scaling if vorpX scales by elements and doesn’t differentiate sub-elements, or frameceptions.

    in reply to: Borderlands Pre-Sequel #27028
    goshops
    Participant

    I didn’t see a way to edit my previous post, so a double.

    Also, to specify the menu, sometimes the image doesn’t zoom back out after exiting the menu. Though I haven’t noticed any patterns to replicate it, it seems to be random but if I do notice a pattern I’ll let you know.

    Also, my Borderlands save, http://s000.tinyupload.com/?file_id=98411332024257196370

    You might have to clean the metadata so you can use it with your profile, also I have a Steam copy, and I am still at the beginning of the game, about to face the first boss with the jump pads.

    in reply to: Borderlands Pre-Sequel #27027
    goshops
    Participant

    Okay, I originally took some video comparing the game with and without vorpX. However I found that testing the UI scaling was the issue, and instead took some screens from that to save you the time.

    http://s16.postimg.org/hu3igzz51/Image2.jpg
    This is with UI scaling at 1.00, the menus work fine and are legible but because of how the view in the rift works, it’s cut off.

    http://s16.postimg.org/vmhxcmpwl/Image3.jpg
    I forget what I set this scaling to, but it doesn’t really matter. The bug happens if it is on anything other than 1.00 and in order for me to see the menu the best, it’s around .65 or something like that.

    Also, image zoom is another thing that seems to be buggy. When you open the vorpX menu, the image zooms out as you’re in the menu, then zooms back in when it closes. Is there a way to have the menu pop up without changing the image zoom settings? (although it doesn’t physically change them, see images 5 and 6 for an example–taken 10 frames apart.)

    http://s4.postimg.org/pq2z9a2h9/Image5.jpg
    http://s4.postimg.org/whtec4rgt/Image6.jpg

    Although for it’s zoomed in for F1 2014, vorpX doesn’t have separate game profiles so you can save various settings, at least that I aware of.

    in reply to: DK2 SDK 0.4.4 #26830
    goshops
    Participant

    I’ve had no issues with Steam games and Vorpx, nor have I had an issue with an integrated card (Intel HD 4600) and a dedicated (780ti).

    in reply to: Skyrim Head Tracking won't work #26829
    goshops
    Participant

    When I did that as well, I found that exiting out of Skyrim and going into the Vorpx control panel and enabling head tracking there, and then closed and restarted Vorpx, I had head tracking back, with full controller support that didn’t mess with Vorpx. Hope that helps you.

    in reply to: Am I crazy? #26808
    goshops
    Participant

    It did take me some time to get everything working and I got quite frustrated a number of times but so far things are working and it’s great.

    What games have you tried?

    in reply to: F1 2014 #26807
    goshops
    Participant

    It does, and I don’t remember seeing an option to map the controller options like that and I’ve tried various times of turning the rift and hoping to see something change in the game settings or in the vorpx menu, though perhaps I was doing it wrong. Regardless, I do have head tracking now in most games, trying to get head tracking in Test Drive Unlimited 2 and Flight Simulator X but haven’t been successful with them yet.

    I’ve had no troubles with Dirt 3 or Borderlands Pre-Sequel, took a bit to get Skyrim and F1 2012/14 to work but they work now.

    in reply to: F1 2014 #26795
    goshops
    Participant

    Mapping the Rift movement as joystick inputs is what I couldn’t figure out. Though I did forget to map movement in Opentrack, though I don’t remember if mapping that immediately solved my problem as I recall having a few issues with a lack of head tracking on a few games, but it works now. Though my power supply appears to be failing and it randomly crashes during gaming, or video rendering.

    in reply to: Am I crazy? #26794
    goshops
    Participant

    Games that work for me are:

    Borderlands Pre-Sequel
    Dirt 3
    F1 2012
    F1 2014
    GTAIV – haven’t gotten head tracking yet
    Skyrim
    Flight Sim X, though it opens on a different monitor and haven’t gotten head tracking, I do have 3D.

    Though, except for Borderlands and Skyrim, I use Opentrack for head tracking.

    in reply to: F1 2014 #26749
    goshops
    Participant

    This one confused me as well and honestly, I don’t remember what I did to get it working, just one day I started Opentrack, then Vorpx with head tracking disabled in the config menu, then when in the game, I set the head tracking to relative and it worked, where I pointed the rift, so too the camera looked. Although it doesn’t make a difference for me if it is on relative or absolute, sometimes one works and sometimes it doesn’t. It’s odd.

Viewing 15 posts - 16 through 30 (of 37 total)

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