goshops

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Viewing 15 posts - 1 through 15 (of 37 total)
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  • in reply to: Reinstall Vorpx #126953
    goshops
    Participant

    I did not, my bad, but thanks!

    in reply to: GTA V no head tracking #81683
    goshops
    Participant

    @turibu – OBS works with Steam GTAV in the Rift, I have it set up for Game Capture.

    Also, I have an issue with vorpx in GTA, whenever I press A, to duck in a car, or sprint on foot, it turns on the in-game recording and to stop recording I have to press down on the D-pad and press B, like you normally would to manage the in-game recording.

    in reply to: GTA V no head tracking #81659
    goshops
    Participant

    @turibu – to display something on the Oculus and another screen at the same time, you’ll need accessories to do so; either an HDMI splitter, or OBS.

    in reply to: Feature Request: Change HT sensitivity on ADS #80455
    goshops
    Participant

    Yeah, a feature to apply different settings while a certain key/macro is pressed, example left shift/trigger to allow for higher/lower mouse/look/aim sensitivity adjustments.

    Whereas the ability to look around quickly while playing regularly is fine (high sensitivity), that can be a detriment while trying to fine tune your aim for a snipe shot (low sensitivity). Although the ability to save it on a per game basis would be nice. Left trigger to slow head movements while aiming is nice, to do the same while braking is not. XD

    in reply to: Vorpx settings and bugs #80454
    goshops
    Participant

    What are the specs on your system? I haven’t had the same issues you’ve had, though I’ve only played FarCry 4 on the rift and it feels great. I did have to tweak vorpx to find my tastes through the settings menu, and the menu disappearing sounds like a conflict on your machine some where. The vorpx menu opens up every time I press delete.

    although recently my issue is that I’ve lost head tracking in Skyrim. It was running just fine and then suddenly stopped mid game and nothing I’ve tried since has worked.

    in reply to: oculus profile for vorpx 0.7.5 #80374
    goshops
    Participant

    Once you set the IPD in vorpx it should remember the setting, I’ve only adjusted it once and haven’t used a profile.

    in reply to: Outlast Performance Issues / Crashing #80126
    goshops
    Participant

    Are you running with the rift as the primary monitor? Also, what are your computer specs?

    in reply to: F1 2014 #79986
    goshops
    Participant

    I’ve ran into an issue however it’s not with vorpX, I think.

    I’ve been able to run F1 2014 smoothly in the Rift and even started a let’s play on my youtube channel, however recently–last night or the night before–F1 has started causing Open Track to crash and disables headtracking. I am still able to use Open Track to recenter the camera, so I know it’s at least working.

    If I want to get it working again, I have to alt-enter to put F1 in windowed mode, pause vorpx, stop and restart Open Track, resume vorpx and leave F1 in windowed mode, but then it is so laggy and keeps recentering the camera that it is unplayable.

    I haven’t done any driver updates, nothing on my system has changed… does anyone have a possible idea of what could be going on? I am stumped… and there are no crash or error reports.

    in reply to: skyrim cannot start game with vorpx #29724
    goshops
    Participant

    What exactly happens? Do you get any kind of warning or crash error?

    I’ve had little issue with Skyrim, had some regards to head tracking at first but it’s been resolved.

    in reply to: Not working. #29723
    goshops
    Participant

    Well, I highly doubt I would have come to that conclusion, glad you were able to figure it out. Can switching your account to admin resolve that? As far as games not loading, or crashing after load, might be a driver issue, though I’m not 100% on that. Usually a driver update resolves that issue for me.

    in reply to: F1 2014 #29711
    goshops
    Participant

    I’ve only adjusted the FOV and I’ve adjusted it to around 75, instead of the normal 54/55

    in reply to: Not working. #29701
    goshops
    Participant

    What do you mean there is no eye hole?

    When you open the menu for vorpx, there are options to mess with the interpupillary distance–if I am understanding you correctly–so things aren’t making you cross-eyed.

    However, if it looks just like your regular monitor without the two separate images, then the only time that happens to me is when vorpx doesn’t hook properly. I still get the menu but it’s like I opened the game on a regular monitor. What fixes that, for me, is to completely restart my computer.

    What games have you tried and what games aren’t working for you?

    in reply to: F1 2014 #29699
    goshops
    Participant

    http://www.entertherift.fr/article-606-maj-tuto-f1-2012-13-et-dirt.html

    I followed this, it does work for 2014 and it links to everything you’ll need.

    in reply to: Nothing works… So far #29622
    goshops
    Participant

    For F1 games, (I’ve got 2012 and 2014) you need to have Open track for head tracking and to adjust the FOV I followed this tutorial: http://www.entertherift.fr/article-606-maj-tuto-f1-2012-13-et-dirt.html

    As for myself, there are times vorpX doesn’t want to hook and restarting my computer helps. You said you have the Rift set to extended, do you also have it set as your primary monitor? Also, before I get into game, I don’t have the lens cups in. It makes it a lot easier to navigate around the desktop and get into the game. Once I am in game (going into time trial and a track to test head tracking in F1 for example) I’ll put in the lens cups and put on the Rift.

    I procedure is to turn on the Rift, wait for my monitors to adjust and then start vorpX and if need be, Open track, then start>steam>game. It loads in the rift and the warning appears (even though I checked it not to) and I wait until I am through all the menus and into the game before putting in the lenses and playing.

    I have little trouble with my games, though it is about 70% chance that head tracking will work in F1 without restarting my computer. Most other games work fine, though I did have an issue with Far Cry 4 locking the look stick so I couldn’t use that to help recenter the view. I couldn’t look left and then move the look stick as I straighten my head but still face left… which made me conscious of trying not to get tangled in the cord.

    And there were a few times that I was so frustrated, especially at first, that I wanted to throw my computer through a window and rip out my hair. However, one day things just worked and I have no idea what I did… if some drivers updated, or I didn’t do something that I was previously… but all the black screens with audio, laggy jittery input, etc, was gone.

    I do hope you get your issue resolved.

    in reply to: anyone got vorpx works with steam? #29621
    goshops
    Participant

    I have no troubles working vorpx with Steam:
    Borderlands 2
    Borderlands Pre-Sequel
    Chivalry
    DCS World
    F1 2012 (needs open track)
    F1 2014 (needs open track)
    Far Cry 4
    GTAIV
    Metro 2033
    Mirrors Edge
    Portal 2
    Outlast
    Skyrim
    Wolfenstein

    Alien Isolation (mod game file)
    Test Drive Unlimited 2 (have 3D but no head tracking)

    I also have the Mass Effect trilogy and Alan Wake but I haven’t tried those games yet. Except for the games marked, all work with vorpx’s head tracking.

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