Lawrence1962

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Viewing 15 posts - 136 through 150 (of 162 total)
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  • in reply to: Far Cry 6 #206652
    Lawrence1962
    Participant

    I’m wondering that nobody else is interested to play it with vorpx today. The game is nothing special. but i have a lot fun. We can play stealth or run and gun, it’s our decision and thats very cool. It is one of the games which have a great flow, because you won’t die every 15 minutes but it’s still difficult enough to have fun to solve the missions.

    The game is perfect in fullVR vorpx, because it’s first person with a fov 120 and it supports 4:3 and 5:4 Resolutions !

    in reply to: Far Cry 6 #206647
    Lawrence1962
    Participant

    Do you deactivate the depth3d performance mode and reset all depth3d settings ? Do you use SuperDepth3D or SuperDepth3D_VR+ ?

    in reply to: Far Cry 6 #206646
    Lawrence1962
    Participant

    My uplay lost the connection randomly, and the game crashed. But it’s true, even the game or depth3d are unstable, but i could play 90 minutes without crashes.

    My game settings:

    4:3 resolution (highest possible)
    Borderless Window
    High settings (not ultra)
    TAA On
    HD Textures On
    Raytracing off
    FidelityFX CAS off
    FidelityFX SuperRes. off
    Adaptive Resolution off
    FPS Limit 40fps or 45fps
    FOV 120

    My Vorpx settings:

    Headset Sync Safe
    Head Tracking Off
    Head Tracking Multiplier 0
    Clarity FidelityFX Full
    Sharpen Amount 1.50 – 2.00
    Direct Mode FluidSync On
    Direct Mode FluidSync FPS Limit Half

    in reply to: Far Cry 6 #206643
    Lawrence1962
    Participant

    @Ralf

    Have you took a look in this game ? Can we hope for a vorpx profile ?

    in reply to: Far Cry 6 #206639
    Lawrence1962
    Participant

    The random crashes are only in the ubi+ version of the game, when the game loses the internet connection.

    in reply to: Far Cry 6 #206635
    Lawrence1962
    Participant

    vorpx desktop viewer is fullVR and no crashes here ! The cutscenes problem, can be fixed in the graphic settings.

    in reply to: Far Cry 6 #206633
    Lawrence1962
    Participant

    i use the vorpx desktop viewer and depth3d. do you use the companion app ?

    in reply to: Far Cry 6 #206629
    Lawrence1962
    Participant

    Even all existing DX12 profiles have no 3D. Most of them hooking the game, but no 3D.

    The Benchmark of the game looks very ugly in the Headset, but the image quality ingame is good.

    Vorpx clarity does a great job in this game.

    Reshades 3D solution has black cutscenes, so it’s no alternative option.

    in reply to: Far Cry 6 #206418
    Lawrence1962
    Participant

    If it will have BattlEye, we can uninstall it like in the other Ubi games in the past. Even a always online game like Ghost Recon Breakpoint has this option !

    in reply to: Far Cry 6 #206407
    Lawrence1962
    Participant

    in the absence of alternatives the game will sell millions of units

    in reply to: Ps3 emu on Vorpx #206192
    Lawrence1962
    Participant

    the vorpx desktop viewer has the Full-VR mode, but it’s not the same as the Full-vr mode used in the games with vorpx profiles with Z3D or G3D. Without 3D it is not the full vorpx experience. You can use reshade’s 3D-Driver with SBS output and capture it with the SBS input mode of the vorpx desktop viewer.

    in reply to: Witcher 3 2018 #206174
    Lawrence1962
    Participant

    the movement behavior of Gerald is designed for Third Person, and is stubborn in First Person. But i used the Full-VR mode with a FOV above 150 with a mod in Third Person. In that case i prefer to deactivate the head-tracking and look around with the gamepad

    in reply to: Ps3 emu on Vorpx #206172
    Lawrence1962
    Participant

    you can use on top of the RPCS3 other alternative 3D-Drivers with the vorpx desktop viewer !

    Lawrence1962
    Participant

    Does it work in DX12 ? And does it work on top of DLSS ?

    Lawrence1962
    Participant

    If AMD will release FideltyFX Super Resolution 2.0 with a “AI Deep Learning Super Sampling Algorithm” and it is still open source and we can hope for a implementation in vorpx, then that would be great prospects. Perhaps today it is just the beginning !

Viewing 15 posts - 136 through 150 (of 162 total)

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