Forum Replies Created
-
AuthorPosts
-
Mar 9, 2022 at 1:52am in reply to: Witcher 3 got a brand new first person mod, this time for real #210094
Lawrence1962
ParticipantLawrence1962
Participantthx for the profile !!!
Lawrence1962
ParticipantLawrence1962
Participant*DLSS Quality is meant*
Lawrence1962
Participant@Ralf
Since Update 1.5 is DLSS much better than before, and with completely low settings and a manual resolution setting of 3840×2880 i get 60fps and more, with my RTX 3080 Ti.
Can you add a resolution option above “ultra” in a “????x2880” resolution to your mod for use with DLSS ?
I would suggest to call it the “Psycho” Resolution.
Lawrence1962
Participantquote ” it isn’t a *perfect* ‘true VR’ experience ”
We will get a extended (but not full) motion controller support of all official vorpx profiles soon, but even without that it is fact that vorpx user’s have better games than the Native VR user’s, who criticize us !
Feb 15, 2022 at 3:26am in reply to: HTC Vive Pro 2 or Pimax 8KX – Which one is the best to Syrim LE? #209566Lawrence1962
ParticipantIn my opinion the Vive Pro 2 is crap, buy a Valve Index or a Pimax 8KX or Varjo if you want a very big FOV ! If you want a payable solution buy HP Reverb G2 V2 with a FOV Mod and if necessary VR Optician Lenses !
Lawrence1962
ParticipantI have to start the Direct-VR-Scan very often because it’s not saved correct. After Respawn (!) or restart the game, the xbox controller is in Dying Light 2 menu still in the mode without a Direct-VR-Scan with a mouse cursor on the right stick, while the headtracking in the game works correct. I have to start the Direct-VR-Scan again and again to have the the correct xbox controller mode with the circle on the left stick, while playing some hours.
I have reset the profile to factory defaults, but no success !
Lawrence1962
ParticipantThx !!! That fixed it, i have to read your instructions more carefully !
Lawrence1962
ParticipantMay somebody please upload custom settings for the official profile optimized for xbox one controller friendly use, without any mouse cursor ?
Lawrence1962
ParticipantGreat thank you for the new profile !
Lawrence1962
ParticipantThe official vorpx profile will probably released today !
Lawrence1962
ParticipantI see it that way too, but please with a AFR 3D option in the new authoring tool. The extended motion controller support, which is under development by Ralf at the moment, will attract new user to vorpx, and that is very important ! But after that a new vorpx release is really necessary, and hopefully with new profiles and a authoring tool for routinized and experienced profile developer like dellrifter22 !
Lawrence1962
Participanta guy on reddit wrote: (quote)
The C engines used in Quake 3 and older games by id Software were written in the C language, but this is unrelated to the C engine by Techland. Both id Tech 4 (Doom 3 and newer) and all versions of the Chrome engine were written in C++, and likely also the C engine in DL2. While there is not much information about the engine so far, I guess it could still be based on Chrome, but with major upgrades/overhaul.”
G3D in games like that is a difficult question for me. In G3D in First Person games the Resolution has to be at least 2160×1920 and the graphic details have to be at least a mix between medium and low, and ultra textures.
I tested G3D in Days Gone, i think in God of War it would be the same, and i have to use 1620p or 1440p and it does not look like a Triple AAA Blockbuster of 2021, and i decided to play it in Z3D Ultra in 4K, and it’s fun !
But Techland is able to release a VR support with Nvidia Multi-View Rendering and AMD LiquidVR, and we will get a 30% performance boost. I guess that because of the Nvidia and AMD tech the performance of many native VR games is decent.
In my opinion, the perfect compromise between G3D or Native VR and Z3D, is AFR 3D ! “The NPC’s are living” and “their feelings” and also the whole story is much more immersive, but we will have a decent performance. I do not care about the graphic issues of AFR 3D !
Lawrence1962
ParticipantI did not know that !
I tested it in Far Cry 6 and Assassins Creed Valhalla, and in the vorpx desktop viewer with depth3d as 3D-driver the image has aliasing and is not sharp and detailed enough. But the game works stable and i have a decent performance.
In Reshade’s depth3d companion app with activated super3dmode (fullSBS) the image has a better antialiasing and is sharp and detailed. But the game is unstable and the performance is weak (-10fps).
That is why i always ask for official vorpx profiles, to have stable profiles with excellent 3D and a decent performance !
-
AuthorPosts