Lawrence1962

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Viewing 15 posts - 1 through 15 (of 162 total)
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  • Lawrence1962
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    Lawrence1962
    Participant

    thx for the profile !!!

    in reply to: Cyberpunk VR Update Thread #209944
    Lawrence1962
    Participant

    in reply to: Cyberpunk VR Update Thread #209899
    Lawrence1962
    Participant

    *DLSS Quality is meant*

    in reply to: Cyberpunk VR Update Thread #209898
    Lawrence1962
    Participant

    @Ralf

    Since Update 1.5 is DLSS much better than before, and with completely low settings and a manual resolution setting of 3840×2880 i get 60fps and more, with my RTX 3080 Ti.

    Can you add a resolution option above “ultra” in a “????x2880” resolution to your mod for use with DLSS ?

    I would suggest to call it the “Psycho” Resolution.

    in reply to: Dying Light 2: Stay Human #209572
    Lawrence1962
    Participant

    quote ” it isn’t a *perfect* ‘true VR’ experience ”

    We will get a extended (but not full) motion controller support of all official vorpx profiles soon, but even without that it is fact that vorpx user’s have better games than the Native VR user’s, who criticize us !

    Lawrence1962
    Participant

    In my opinion the Vive Pro 2 is crap, buy a Valve Index or a Pimax 8KX or Varjo if you want a very big FOV ! If you want a payable solution buy HP Reverb G2 V2 with a FOV Mod and if necessary VR Optician Lenses !

    in reply to: Dying Light 2: Stay Human #209517
    Lawrence1962
    Participant

    I have to start the Direct-VR-Scan very often because it’s not saved correct. After Respawn (!) or restart the game, the xbox controller is in Dying Light 2 menu still in the mode without a Direct-VR-Scan with a mouse cursor on the right stick, while the headtracking in the game works correct. I have to start the Direct-VR-Scan again and again to have the the correct xbox controller mode with the circle on the left stick, while playing some hours.

    I have reset the profile to factory defaults, but no success !

    in reply to: Dying Light 2: Stay Human #209482
    Lawrence1962
    Participant

    Thx !!! That fixed it, i have to read your instructions more carefully !

    in reply to: Dying Light 2: Stay Human #209479
    Lawrence1962
    Participant

    May somebody please upload custom settings for the official profile optimized for xbox one controller friendly use, without any mouse cursor ?

    in reply to: Dying Light 2: Stay Human #209460
    Lawrence1962
    Participant

    Great thank you for the new profile !

    in reply to: Dying Light 2: Stay Human #209438
    Lawrence1962
    Participant

    The official vorpx profile will probably released today !

    in reply to: Generic3D question #209353
    Lawrence1962
    Participant

    I see it that way too, but please with a AFR 3D option in the new authoring tool. The extended motion controller support, which is under development by Ralf at the moment, will attract new user to vorpx, and that is very important ! But after that a new vorpx release is really necessary, and hopefully with new profiles and a authoring tool for routinized and experienced profile developer like dellrifter22 !

    in reply to: Dying Light 2: Stay Human #209352
    Lawrence1962
    Participant

    a guy on reddit wrote: (quote)

    The C engines used in Quake 3 and older games by id Software were written in the C language, but this is unrelated to the C engine by Techland. Both id Tech 4 (Doom 3 and newer) and all versions of the Chrome engine were written in C++, and likely also the C engine in DL2. While there is not much information about the engine so far, I guess it could still be based on Chrome, but with major upgrades/overhaul.”

    G3D in games like that is a difficult question for me. In G3D in First Person games the Resolution has to be at least 2160×1920 and the graphic details have to be at least a mix between medium and low, and ultra textures.

    I tested G3D in Days Gone, i think in God of War it would be the same, and i have to use 1620p or 1440p and it does not look like a Triple AAA Blockbuster of 2021, and i decided to play it in Z3D Ultra in 4K, and it’s fun !

    But Techland is able to release a VR support with Nvidia Multi-View Rendering and AMD LiquidVR, and we will get a 30% performance boost. I guess that because of the Nvidia and AMD tech the performance of many native VR games is decent.

    In my opinion, the perfect compromise between G3D or Native VR and Z3D, is AFR 3D ! “The NPC’s are living” and “their feelings” and also the whole story is much more immersive, but we will have a decent performance. I do not care about the graphic issues of AFR 3D !

    in reply to: Generic3D question #209349
    Lawrence1962
    Participant

    I did not know that !

    I tested it in Far Cry 6 and Assassins Creed Valhalla, and in the vorpx desktop viewer with depth3d as 3D-driver the image has aliasing and is not sharp and detailed enough. But the game works stable and i have a decent performance.

    In Reshade’s depth3d companion app with activated super3dmode (fullSBS) the image has a better antialiasing and is sharp and detailed. But the game is unstable and the performance is weak (-10fps).

    That is why i always ask for official vorpx profiles, to have stable profiles with excellent 3D and a decent performance !

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