Lawrence1962

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Viewing 15 posts - 31 through 45 (of 162 total)
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  • in reply to: Metaverse Apocalypse #209176
    Lawrence1962
    Participant

    I’m worried that we couldn’t buy Headsets in the future, if “the big 5” Apple, MS, Google, Meta and Amazon will destroy the VR Market with their wet dreams !

    in reply to: Dying Light 2: Stay Human #209157
    Lawrence1962
    Participant

    Techland didn’t announce a VR support until now

    in reply to: God of war. #209144
    Lawrence1962
    Participant

    More new profiles and AFR 3D should be the highest priority of the next vorpx release !

    in reply to: Dying Light 2: Stay Human #209142
    Lawrence1962
    Participant

    The Chrome Engine is used, a updated version of Dying Light 2015 and Dead Island. But the older games have support of dx11, and Dying Light 2 official supports dx12 only. That means that vorpx will support Z3D and hopefully AFR 3D, and we don’t know if we will need a new dx12 Z3D profile or it will it work with a existing dx12 profile in Z3D. But there are games in the past, in which dx11 could be unofficial activated by a start parameter, and it will work with older dx11 Chrome Engine profiles. But for dx11 G3D we will need two RTX 3090 Ti, so it will be impossible for us to use it until the RTX 4000 cards will be released. The advantage of AFR 3D is the decent performance !

    The Oculus VR support was added some time after release of Dying Light 2015, and most of the players had finished the game before it was released, and i don’t want to wait for it until end of the year.

    Because of Covid-19 my list of Triple A Blockbuster is very short until end of the year, so in my opinion Dying Light 2 is the most important release until October.

    in reply to: Looking for 1st person G3D stealth games #209123
    Lawrence1962
    Participant

    Hitman VR Trilogy

    in reply to: nvidia announces DLDSR, revolution ? #209119
    Lawrence1962
    Participant

    The quality is at the level of DLSS 1.0 !

    I tested some custom resolutions and custom aspect ratios with the CRU Tool, which modify the nativ resolution of my TV to any resolution i need.
    The DLDSR was able to run in 4:3 and much higher resolutions than 1440p or 1620p.

    The result is, that even in 4:3 resolutions the performance is not good enough, and even in higher resolutions the image is not sharp enough !

    G3D works, but it is not worth to use DLDSR.

    DLDSR is not open source, so nobody can modify it for our needs. The vorpx FSR feature is great, but DLDSR is not worth it !

    in reply to: Looking for 1st person G3D stealth games #209116
    Lawrence1962
    Participant

    deleted

    in reply to: nvidia announces DLDSR, revolution ? #209104
    Lawrence1962
    Participant

    Perhaps we have to wait for 2.0 Release, DLSS 1.0 was same crap

    in reply to: nvidia announces DLDSR, revolution ? #209100
    Lawrence1962
    Participant

    Is DLDSR basically compatible with dx11 G3D ?

    in reply to: Cyberpunk VR Update Thread #209099
    Lawrence1962
    Participant

    @ mr_spongeworthy

    Create a text file called DrawDistanceBoost.ini (any name works) under “Cyberpunk 2077\engine\config\platform\pc”
    Then add the following:

    [Streaming]
    DistanceBoost = 42.000000

    The default value for the vanilla game is 0
    Can be decreased or increased as desired, high values such as 50~ and above start to create flickering (this may be fixable if other settings get tweaked

    in reply to: Cyberpunk VR Update Thread #209098
    Lawrence1962
    Participant

    Graphic settings medium or lower
    DLSS and Raytracing off
    Population Density low
    Resolution Great
    FSR Low + sharpen 1.50
    Framerate Cut 66%
    Headset 90hz
    Headtracking default

    restart the game every hour to clean the buffer and cache

    in reply to: God of war. #209097
    Lawrence1962
    Participant

    With a fov mod you can even play 3rd Person Games in FullVR

    in reply to: God of war. #209067
    Lawrence1962
    Participant

    it is a dx11 game, there must be a few official profiles which will work. You can just test some dx11 profiles of the blockbuster of the last two years, if you are lucky you will find a good one.

    Have a look here and search for newer G3D profiles, those are definitively dx11 profiles

    https://www.pcgamingwiki.com/wiki/Glossary:VorpX

    in reply to: Cyberpunk VR Update Thread #209058
    Lawrence1962
    Participant

    Did you try a 6K or 8K resolution in the aspect ratio of your mod with DLSS ? I can’t set DSR 6K or 8K on my monitor, so i cant’ test this. Is it better than the mods ultra resolution without DLSS ?

    in reply to: Cyberpunk VR Update Thread #209054
    Lawrence1962
    Participant

    My monitor resolution is 1080p and DLDSR only supports the native hardware resolution of my monitor, and i need a workaround to set it to custom resolutions (4:3 etc) to use it with DLDSR ?

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