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legaiaflame2Participant
If you all wish I turned head tracking off in that profile because it interfered with the scouting. You can turn it on and off from the VorpX in-game menu at any time (delete).
legaiaflame2ParticipantGot it to work using the Assassins Creed Odyssey profile. I uploaded my custom Immortal Fenyx Rising profile to the cloud profiles!
Make sure to turn off Antialiasing in the in-game menu under graphics settings or the 3D won’t work. Enjoy.
legaiaflame2ParticipantIt must work with one of the Assassin Creed profiles…
legaiaflame2ParticipantDamn, we already have YS 7 and 8. It would be great to add this game to the list.
legaiaflame2ParticipantI tried a few profiles and they didn’t even hook…
legaiaflame2ParticipantAny VorpX profile suggestions that do or have z3d?
legaiaflame2ParticipantThere’s got to be some profile that works…
legaiaflame2ParticipantThere are absolutely no profiles that can hook into this?
legaiaflame2ParticipantYeah, I was using ReShade before. But with ReSade there is a loss of image quality. Is there any way to improve the resolution within the ReSade settings?
legaiaflame2ParticipantIt’s been a while, do any profiles work?
Dec 27, 2020 at 5:53pm in reply to: Going to Immersive Screen mode messes up controller inputs #199243legaiaflame2ParticipantFigured it out I had to go to, Vorpx menu(delete)/Input Settings and put override xbox gamepad to off.
Dec 27, 2020 at 2:27am in reply to: Going to Immersive Screen mode messes up controller inputs #199212legaiaflame2ParticipantBut that doesn’t make any sense. When I’m in Cinema Mode, the controller is absolutely fine and I can map the buttons with the in-game settings fine…
So then, is there anything I can turn off in the Vorpx settings, that would allow the gamepad to function normally in Immersive Screen mode and for the buttons to be mapped correctly in game?
legaiaflame2ParticipantThanks I must have activated it by accident when trying to figure out how to tab out of my game.
Dec 23, 2020 at 9:35am in reply to: Elder Scrolls: Oblivion (Direct VR Scan keeps resetting HELP!) #199063legaiaflame2ParticipantThanks for that. So, first you guys will need the Oblivion Mod Manager:
https://www.nexusmods.com/oblivion/mods/2097
Once you have the mod manager you will need the FOV Modifier Mod, the Unofficial Oblivion Patch and the Oblivion Script Extender. The FOV Modifier Mod will keep the Direct VR Scan from resetting, along with the script extender and the Unofficial Oblivion Patch will fix a bug in the Shivering Isles expansion where you lose the ability to sit down, among other glitches. Put the script extender in the main Oblivion Directory found in Steam/Games/Common/Oblivion and the FOV modifier and Unofficial Patch Mod in the data folder you drag out of the script extender mod.
Lastly, make sure all of these are checked off in the Oblivion Mod Manager then you can start the game and everything should be fine. Here are the Mods:
https://www.nexusmods.com/oblivion/mods/23080?tab=files
Nov 1, 2020 at 7:14am in reply to: Star Wars: Knights of the Old Republic (Flickering and duplicate enemy names!) #197647legaiaflame2ParticipantThis problem is now fixed for me. One or all of these things might have fixed it:
first, I uninstalled the game deleted all save files and clean installed the game. Also, I’m not using any mods on the game.
Next, I went into my Nvidia control panel and selected preferred graphics processor to high performance NVIDIA processor and made sure to turn off Vertical Sync and…
And lastly, in the game folder and within the ini file I also had under:
[Graphics Options]
Frame Buffer=0Had that set to 0 from another forum suggestion.
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