luka2099

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Viewing 15 posts - 181 through 195 (of 340 total)
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  • in reply to: OpenXr #209247
    luka2099
    Participant

    You must go in the oculus app on pc , on option , and select set oculus active.

    in reply to: Dying Light 2: Stay Human #209132
    luka2099
    Participant

    It s too much possible that this game work vr native. Same the chapter one.

    in reply to: the division 2 #209103
    luka2099
    Participant

    Use the same profile for the 2

    in reply to: God of war. #209072
    luka2099
    Participant

    no sorry, the game works in g3d, in the initial menu, but when the real game starts it freezes. but stopping in zadaptive the game restarts. does anyone know how it could be solved?

    in reply to: God of war. #209071
    luka2099
    Participant

    i share my profile of god of war. this is a copy of profle of days gone. when i switch to g3d the heADset Block image. but work great in zadaptive

    in reply to: Fahrenheit : Indigo Prophecy – remastered #209021
    luka2099
    Participant

    Try a opengl profile . I dont found what engine game use this game

    in reply to: VorpX not working with Quest 2? #208925
    luka2099
    Participant

    In the vorpX config app, on the ‘General’ page. The option is called ‘Device Selection’. Both ‘Oculus’ and ‘OpenXR’ work with Link/AirLink.

    If you want to use OpenXR, you have to make sure that Oculus is your system’s OpenXR runtime. You can do that in the Oculus PC app.

    RAlf you can post the link of file.zip openxr.zip on your site?

    in reply to: Resident Evil 5 first person mod! #208915
    luka2099
    Participant

    Yes work very well with g3d and first person mod. I dont know why this hame in not in the official list

    in reply to: VorpX not working with Quest 2? #208914
    luka2099
    Participant

    You must use openxr with airlink/link oculus quest 2. I use it and work very very well

    in reply to: Resident Evil 8 THE VILLAGE #208810
    luka2099
    Participant

    The Praydog release seems decent for an alpha.. but yeah, that requires a MASSIVE system to run currently.. my 2080/reverb g2 requires some loooooow settings to run decent.. glad to see people enthusiastic about the scene though.. ralf is a god, praydog is a demigod

    i love vorpx. it was a real revolution for me, it made me play wonderful games in vr. Vorpx is a software, its development cannot be compared to a Mod. Having said that, we really need to congratulate Praydog, the Mods for the various Resident evil are fantastic !!!!! Playing Re8 with motion controllers is very cool. In my case, I have an Oculus Quest 2 and an Rtx3060ti and the game runs great, smooth and with great performance at 2340×2320 resolution at high settings. With Vorpx, on the other hand, after a few minutes the game has an absurd frame drop that I have never been able to solve and I have to keep the settings very low.

    in reply to: Resident Evil 5 first person mod! #208788
    luka2099
    Participant

    Yes! But now i am on work. Tonight i send you my configuration file. One question. You are italian? So i can write in italian and you understand too well

    in reply to: Resident Evil 5 first person mod! #208761
    luka2099
    Participant
    in reply to: Quake Remaster compatibility #208760
    luka2099
    Participant

    so one could use the command +r_rhirenderfamily d3d11 to force dx11 and run it using a quake profile?

    Yes!

    in reply to: Quake Remaster compatibility #208733
    luka2099
    Participant

    you must use this command for run the game in dx11 +r_rhirenderfamily d3d11

    in reply to: Quake Remaster compatibility #208732
    luka2099
    Participant

    tjis game use api Vulkan . dont work with vorpx

Viewing 15 posts - 181 through 195 (of 340 total)

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