Marquis

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Viewing 14 posts - 1 through 14 (of 14 total)
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  • in reply to: VR Racing Games #166923
    Marquis
    Participant

    Ralf please, for the HeadTrack software soluution, have we to combine VORPX & HEADTRACK ?

    Very thanks

    in reply to: VR Racing Games #166917
    Marquis
    Participant

    Hoooooooooooo GREAT !!! Let’s try this !
    i’ll do some tests this afternoon with several games, i’ll post feedbacks.
    Thanks again ralf

    in reply to: VR Racing Games #166914
    Marquis
    Participant

    i think i’ll buy the IR Tracker, the problem is how to fix the Antenas on the Rift.
    Ho, Ralf, allow me a Question, is VORPX xtill full copatible with the Oculus Rift Consumer version ?

    And a very last one (not especialy for ralf) ;) … do you know wher i can find some tutorial setup for GRID 2 (or autosport) and DIRT3 ?

    i’ll have a big fternoon of testing ;)

    Thanks Guys
    regards

    in reply to: VR Racing Games #166910
    Marquis
    Participant

    Thanks for these details ralf, i’ll try all this ;)

    Regards
    Joe

    in reply to: Couldn't load LibOVRRT #101548
    Marquis
    Participant

    dellrifter22, red, thx, everything is return to normal ! even with better experience with the very mast Ocules Driver.

    Thanks Guys ;)

    Long Life VORPX ! Ho , i would like to play Assasin Syndicate in VR… oNe day ? perhaps ?

    Great WE
    regards

    in reply to: Couldn't load LibOVRRT #101398
    Marquis
    Participant

    dellrifter22, i’ll try this. But first of all, i’ll try the ‘Skip’ solution of Red ;).

    i’ll let you know !

    thx & regards

    Marquis

    in reply to: Couldn't load LibOVRRT #101390
    Marquis
    Participant

    hum .. i’ll try to be more ‘clear’ … Of course DK2 runs perfectly on USB2.0 ports.
    The fact is , AFTER a FULL uninstall (0.8.0), a new download of the official driver (Ralf gave the link) and the install of it, … when the configuration starts, the Oculus Driver Program said : USB 3.0 is required (i’ll send you the printscreen).
    SO, it’s not a VORPX probleme is the new driver wich provoque problems (with the DK2) so PLEASE, could you tell us where to get previous version of VORPX compatible with the 0.8.0 driver. then i could rollback to full running configuration ?

    Very Thanks
    Regards
    Joe

    in reply to: Couldn't load LibOVRRT #101386
    Marquis
    Participant

    Just an ADD ON

    The new Occulus Driver checked the Hardware before allow you to access Configurations.
    Now, all the USB connectors have to be plugged on USB 3.0 ports.
    The DK2 runs perfectly on USB 2.0 ports, so we cannot use the new driver on machines where all the USB Ports are not i 3.0.

    So : 0.8.0 needed + Previous version of VORPX.

    Thanks
    Joe

    in reply to: Couldn't load LibOVRRT #101352
    Marquis
    Participant

    Please trell US hox we can reinstall, previous version of VORPS , wich runs perfectly with the 0.8.0.0 version

    Regards
    joe

    in reply to: Couldn't load LibOVRRT #101350
    Marquis
    Participant

    The driver you spoke about is dedicated to the nex (‘futur) Oculus Rift.

    in reply to: Couldn't load LibOVRRT #101349
    Marquis
    Participant

    it’s a mess, the new Runtime, no more allow the use oftheRift DK2, you need a very recent hadware configuration PISS OFF !

    in reply to: Couldn't load LibOVRRT #101156
    Marquis
    Participant

    … i confirm, after update my second VR MACHINE (after making a Ghost) i face the same probleme, nothing runs anumore with VorpX …. sorry !

    Joe

    in reply to: Couldn't load LibOVRRT #101154
    Marquis
    Participant

    HO MEN ! .. exactly the same error , few minutes ago, just after download and install mast VORPX version.
    Yesterday, everything ran perfectly …

    has Somebody find the solution ?

    Thanks
    Joe

    in reply to: vorpX 0.8.1 Available Now #89970
    Marquis
    Participant

    Tic Tac … Tic Tac … Tic Tac … and waiting to make my Games working again in VR ….. :(

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