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Aug 16, 2018 at 6:21pm in reply to: Call of Cthulhu: Dark corners of the Earth. Possible with Vorpx? #174772
matteo39Participanti’ve buyed dark corners now, via key (2.50 euros) :)
Aug 16, 2018 at 6:04pm in reply to: Call of Cthulhu: Dark corners of the Earth. Possible with Vorpx? #174770
matteo39ParticipantImportant Note on Call of Cthulhu
Sometimes the game does not shut down properly so VorpX might not hook on restart. Remove CoCMainWin32.exe from taskmanager manually if this occurs.
matteo39ParticipantRJK, can you try RAGE?
matteo39ParticipantUp
It has the same engine of dragon dogma, that has g3d
Try it!
matteo39Participantalso FEAR 3, tried: perfect G3D, but sometimes the game start in z-normal, you must restart the game to have G3D
matteo39ParticipantFEAR 2 TRIED: simply perfect in G3D!
matteo39Participanti’ll check tomorrow for fear 2.
fear 1 confirmed good g3d, but you must put off the shadows to have no problems.
matteo39Participantin this list http://rjkole.com/gamestuff/engines/ fear 2 has no g3d (fear 1 and 3 has g3d)
can you try it, if in can be in g3d?
matteo39ParticipantMy pleasure !
<strong class=”d4pbbc-bold”>Thief: Deadly Shadows (DGVoodoo2) – G3D
– DGVoodoo2 required
– update game
– use immersive screen mode or cinema, in FULL VR compass sticks to screen
– profile does NOT work with “sneaky upgrade” because there is a too large time gap beetween switching beetween windows/menus where VorpX can not hook back
– unpatched game provides 1600×1200 px ingame settings max.
– profile availiable from the cloudPERFECT JOB!!! :)
if you can try watch dogs: it has some “night” problems with the shadows…
matteo39ParticipantTNK, NOW I TRY IT!
matteo39Participantplease try thief deadly shadows, it uses unreal engine n.2 but don’t work
matteo39Participant:)
matteo39Participantnow i wait for Terrorist Takedown: Middle Earth…ahahah :)
matteo39Participant@bucklebean: please try deus ex with vorpx: i’ve had some problem for the g3d…there is a visual distorsion
matteo39ParticipantDGVoodoo2
ok, now it runs! but the fov is too limited, and if i change fov via vorpx, there are some artifacts ingame.
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