NipOc

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  • in reply to: BAD REVIEWS #80785
    NipOc
    Participant

    Hi,
    I bought VorpX a while ago and tried it in different games, but couldn`t play one of them for a longer time, for different reasons.
    For one, the head tracking is coupled with the mouse movement, which introduces some lag and makes it hard to get proper head tracking speed because you have to calibrate the speed by yourself, by changing the mouse speed.
    Another problem is the image distortion
    <img src=”http://farm4.static.flickr.com/3101/3105820062_1306a089a7.jpg&#8221; alt=”” />
    the problem with that is not, the distortion itself, but that the (fisheye)distortion changes when you move your head
    <a href=”https://www.youtube.com/watch?v=7_t2G7ErFeM”></a&gt;
    (The distortion in VorpX is not as hefty as in the video).
    These two things break immersion completely for me and make me feel sick really quick (sometimes in seconds).
    But there are three other problems,
    one is the Hud, which is not in your vision in almost every game, to view it, you have to use “edge peek” (lets you view the edges of the screen), which is very annoying.
    <img src=”http://www.entertherift.fr/images/206-drivers-edge-peak-vorpx.png&#8221; alt=”” />
    The other things are are the lack of proper 3D depth calibration, the default value is not the right value and since you have no calibration tool, you have to guess, which is the right value
    and the proper fov adjustment (the inbuilt adjuster often causes glitches and culling).
    (eye seperation and 3D FOV Enhancement)
    <img src=”http://www.entertherift.fr/images/204-drivers-menu-vorpx.png&#8221; alt=”” />

    But there are positive aspects too, for example the cinema mode, which lets you play the game on a huge screen in front of you and dx 10 and 11 support.
    <img src=”https://www.vorpx.com/wp-content/uploads/2015/03/vorp3de_overview.jpg&#8221; alt=”” />

    I (and others) mentioned most of those problems, but didn`t get a reply and I know that fixes for this are possible because there is a free dx9 VR driver with none of these problems, 3D calibration, HUD placed in vision, head tracking decoupled, fov correction… (often offers a VR experience nearly or completely as good as “native” implementation (played a few games with it (to the end))). The downsides of that driver are the lack of dx10 and 11 compatibility and the support for less game (because profiles need more time).

    in reply to: Suggestion regarding the Vorpx update #80464
    NipOc
    Participant

    Ok, didn`t know that.
    Thanks

    in reply to: Another Display Orientation and Question #26515
    NipOc
    Participant

    Thanks for the replies,
    I will stick with landscape then and try the Z-Buffer Mode in Bioshock Infinite.

    in reply to: Another Display Orientation and Question #26492
    NipOc
    Participant

    Sorry for the “and” in the Topic and my bad grammar.

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