NipOc

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Viewing 15 posts - 76 through 90 (of 94 total)
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  • in reply to: How do I get World of Warcraft working? #87820
    NipOc
    Participant

    -VorpX has a profile for WoW. It is listed under Trouble Shooting in the Control Panel.
    -Did you use the ingame control panel? You can open it with [del].
    Try to switch to another 3D mode from there.

    in reply to: Can`t re-center view #87812
    NipOc
    Participant

    The headtracking isn`t correct, if the camera position (y-axis) and head position don’t match.
    But it’s not a big problem, I just position the camera with the mouse until it feels right.

    -Something that is a bit off topic.
    I noticed that the fov gets reset every time you die or a new area is loaded in bioshock and the fov key loses its function after a while. It´s not a big deal, but you could add that to the game optimizer description.

    in reply to: Can`t re-center view #87805
    NipOc
    Participant

    Thanks for the answer.
    It´s sad that re-orientation is not possible ingame, but i can understand why.

    in reply to: Can`t re-center view #87802
    NipOc
    Participant

    I did not mean the positional tracking.
    I meant the view itself.
    Like in the Oculus Rift demos, where you can press “R” and the view gets re-centered.

    in reply to: Outlast – Everythings way to big #87612
    NipOc
    Participant

    I have tested crysis now too.
    The weapon and hands clearly are too big, it sometimes looks as if the weapon goes into the ground.
    But I think the scale of the other objects is wrong too, some people look like action figures. (I tested with different 3d and fov settings)

    I don´t think there’s a fix for that problem, but it affects only a few games.
    The Bioshock, Witcher, Mass Effect or Borderlands games worked fine for me.

    in reply to: Outlast – Everythings way to big #87607
    NipOc
    Participant

    I think this is a problem of the game itself.
    Some games like skyrim draw the hands and weapons really big, because it looks better on a 2d monitor.
    Ralph said to this problem in a thread about skyrim problems:

    For some reason hands and weapos are rendered separate from the rest of the world and they aren’t easy to detect inside vorpX.

    in reply to: Outlast – Everythings way to big #87601
    NipOc
    Participant

    Have you tried to increase the 3D depth. Objects often seem too big with too low depth. A depth between 1.7 and 1.9 feels right for me in most games.

    in reply to: Why do I get sick playing vorpx games? #81517
    NipOc
    Participant

    I have the same problem. I think it´s because injectors cause some input lag.

    You could try

    – latency enhancement (in the vorpx menu)
    – calibrating the headtracking
    – calibrating 3d depth
    – setting the fov in the game optimizer (ingame for gta)

    And also try to move your head slow and only when necessary.

    This did not fix the lag problem completely, but I can play for an hour or more now.

    in reply to: GTA 5 loading problem #81005
    NipOc
    Participant

    Wow, this was really fast. I didn´t expect the profile so soon. Thanks a lot. I´m really excited now.

    in reply to: Weird Distortion #80883
    NipOc
    Participant

    I had set the fov to 120 (applied profile, pressed f11 in-game and the fov got bigger).
    The scene in the video is the one where I noticed it the most, it became much less obvious in the following areas.
    I have this ,,distortion” in Bioshock, Borderlands 2 and some source games, but not in Skyrim or Mass Effect.
    I´ll mock a bit with the fov again and try the 2D fov enhancement and if this doesn´t help I´ll just ignore it.

    in reply to: BAD REVIEWS #80843
    NipOc
    Participant

    I apologize too and I´m glad that´s settled

    in reply to: BAD REVIEWS #80810
    NipOc
    Participant

    I Mentioned the Pros of VorpX, I mentioned
    -the cinema mode
    -the support for dx 9, 10, 11
    -the support for more games
    -the better basis
    -the better forum
    -the higher potential
    -the great updates
    -the user-friendlyness
    -and the many features

    I also said that I have fun with Vorpx and that it can be an enjoyable experience when the games are tweaked right.

    The main points of my critisism were that I get motion sickness from it, which is why i mentioned the head tracking and the image “distortion” as possible reasons for that problem. (motion sickness will propably be fixed by Oculus anyway or I get used to the Rift and it resolves itself)

    The other things were suggestions, that would make VorpX more user-friendly and easier to use (like two 2D dots in each view, that would allow better 3D depths calibration through aligning them)

    I just wanted to create a discussion, thats why I wrote that negative, so that others defend (or attack too) and many opinions are shown and the pros and cons are revealed (otherwise I wouldn`t know about the HUD calibration).
    But I also mentioned many pros (like the ones above) and made a differentiated conclusion and neither did I troll or “hated” Vorpx, I just named a few problems and said my opinion, which is that VorpX has problems (which beta programms simply have), but that it can be enjoyable when handled right and is worth it´s money.

    And I´m sorry if it looked to you, as if I´m hating you product, thats not the case, I (in fact) appreciate it.

    (next time I`ll just stick to the feedback rules)

    in reply to: BAD REVIEWS #80806
    NipOc
    Participant

    HUD scaling is not available for Bioshock Infinite, The Witcher or Mass Effect, which are the games I played the most and with the new driver and I think this feature is new (correct me if im false again), which may be why I didn´t found it in other games that I tweaked a while ago.

    The fisheye effect is present for me regardless wich settings I use (also the default ones) and it may be not the distortion you think I mean, its a slight stretching when I move my head and its also noticeable in vireio, but much weaker, thats why it doesn´t bother me there and it´s not existant in Oculus Demos.
    I didnt found a fix for that.

    A tool to help finding the right depth isnt implemented either, you can change the depth, but don´t know if it is the right.

    The latency enhancement is there, I never said its not, but it doesnt help against my motion sickness, so it´s useless for me.

    And I never said, that you could`t tweak the head tracking in the VorpX menu, but its still nearly impossible to make it work perfekt (and I mean perfect), this could by seperating head tracking and mouse movement, which hasn´t been done.

    So much to

    There is however not a single point you mention that vorpX does not address one way or the other.

    in reply to: BAD REVIEWS #80802
    NipOc
    Participant

    I went away, after I started writing my reply, so i didn`t saw the other replys and were only referring to ralfs post.
    And to the tweaking thing, I name only things that couldn`t be tweaked or could be made easier to tweak (except the fov thing, I was wrong there).
    And as said, I see the potential (I really like the game optimizer), know that games need to be tweaked (I tweak every game, till I think it looks right) and I also know that it`s still in beta and will become better.

    in reply to: BAD REVIEWS #80801
    NipOc
    Participant

    Hi again,
    to you first point, they call the feature VRboost and the feature is described like this:

    …to reduce latency to bare minimum, to make it possible to separate head tracking from mouse control, to allow game controllers to properly function…

    and since I tried a few games it seems to work

    to the second, I tried borderlands 2 and bioshock infinite again and the Hud is still in the lower left and upper right corner, where I can´t see it without “edge peek,” but I don`t know if this is the case in other games
    (this is how borderlands 2 looks in the other driver with Hud moved into vision)
    <img src=”http://www.theriftarcade.com/wp-content/uploads/2014/07/Vireio-Perception-Borderlands.jpg&#8221; alt=”” />

    to the third, not the default value is the problem for me, but the lack of a calibration tool
    (like this one)
    <img src=”http://www.mtbs3d.com/wiki/images/thumb/d/dd/Normal_defaultsettingsSHOCT.jpg/700px-Normal_defaultsettingsSHOCT.jpg&#8221; alt=”” />

    to the fourth, your right, I didn´t thought about the Game Optimizer

    to the fifth, I didn´t change any settings and you even mentioned the fisheye effect yourself, you said that smart AR introduces vertical distortion, but others said too that it´s also a problem in other modes.
    <a href=”https://www.vorpx.com/forums/topic/fisheyeimage-warping/”></a&gt;
    This problem becomes less obvious with a higher fov (but is still noticeable) and might be only bothering me (it´s not that game breaking as it might sound in my first post). I`ll try changing some options again and see if this will help.

    to the last, with “more time,” I meant creating the VRboost profile since they need cheat engine for them (tried to make my own profile and it took an enormous amount of time, more than the shader profile), but I never created Vorpx profiles, so I don`t know how much work it is, so I´ll just believe you.

    I dont think VorpX is a bad driver and I appreciate how much work you put into this and I also appreciate the features that you add with every release. I have much fun with the cinema mode, which works really well and is perfect for third person games and if you calibrate the driver right (head tracking, 3D depth ...), the normal mode can also be an enjoyable experience (if you pause now and then and dont move your head quick, to prevent motion sickness).

    My first post (maybe even this one) may seem a bit harsh because I mostly mentioned problems, but I didn´t want them to seem insignificant and I also didn´t write my opinion or conclusion.

    And my conclusion is that VorpX is still a beta driver and all problems can be fixed and even in this state the experience can be enjoyable. Compared to the other driver, VorpX isn´t the losing one (even if it may sound like this), the other driver got rid of many of the problems I mentioned here, but VorpX has more features, a bigger forum, is definitely more user-friendly, has (in my opinion) a better “basis” and therefore more potential (Both have there pros and cons).

    And to answer the question, yes it has added enough (many) features, like position tracking, (I think) the game optimizer, fov enhancement, updated profiles… to be an enjoyable experience (as mentioned above).

Viewing 15 posts - 76 through 90 (of 94 total)

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