NipOc

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Viewing 15 posts - 16 through 30 (of 94 total)
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  • NipOc
    Participant

    You can theoretically create 3D profiles with vorpx.
    When you copy a profile in the vorpx “local profiles” tab, you get the create a “advanced profile” option, which requires you to send a code to vorpx and entering a key before unlocking.

    It may take a few month before you receive your key though.

    in reply to: Skyrim on ultra? #125387
    NipOc
    Participant

    The GPU isn’t the problem, skyrim is heavily cpu bound.
    You can play on ultra, just turn shadows on low.

    Other than that, a better cpu and heavy overclocking.

    in reply to: Can't create "advanced" custom profile #125312
    NipOc
    Participant

    Thanks, it showed up after a reinstall.

    Do you send keys again or are they still on hold?

    in reply to: Stutter/judder with "automatic headtracking" #123682
    NipOc
    Participant

    Found the cause for the stuttering.
    It seems the headtracking scan causes stutter, when the framerate is below 45 or near 90 fps.
    Manual headtracking isn’t affected by this.

    The fps counter is still wrong though.

    in reply to: Skyrim special edition vs modded Skyrim? #122518
    NipOc
    Participant

    Skyrim is heavily cpu dependent / bound.
    Lowering shadow detail, shadow distance and object render distance will offer the most performance increase.
    (It might even make the SE playable)

    GPU depending mods and settings only have a really small or no impact on performance. (On a high end gpu)

    in reply to: Skyrim special edition vs modded Skyrim? #122516
    NipOc
    Participant

    The older enb (injector) versions still work with vorpx.
    The same goes for sweetfx (when used with the enb injector).
    Not all enb settings work though.

    I get around 30-40 fps with enb and skyrim on ultra settings in vorpx.
    I havent tweaked any settings but it should be possible to get ~50 fps outside with tweaked settings (depending on the system and luck).

    Most “essential” graphic mods, like the flora overhaul or texture mods (not the 8k ones) shouldn’t cause a big fps hit.

    For (2d) performance: (i5, 970)

    170-230 fps with skyrim on ultra
    160-190 fps with the SE on low
    90-110 fps with the SE on ultra

    (tested in the starting area, like in the beginning of the video)

    I don’t know why the guy in the video had so low fps, performance varies, but nearly half the fps seems pretty extreme.

    in reply to: Skyrim special edition vs modded Skyrim? #122500
    NipOc
    Participant

    Depends,
    The SE runs far worse than normal skyrim, even on lowest setting and without vorpx.
    Skyrim on Ultra probably runs and looks better than the SE on low.

    The only way to really mod the lighting (except for god rays) is enb, but that costs a lot of fps (40+ fps) depending on the settings.
    A slight enb without things like depth of field or strong ambient occlusion… might run better.
    A strong enb with most settings maxed won’t.

    Skyrim with enb and texture mods will look far better than the SE.
    But it’s not so easy to set up and you’ll have to tweak some settings.

    A example comparison:

    in reply to: Skyrim special edition #111725
    NipOc
    Participant

    With a bit luck, the special edition might launch with native vr support.

    in reply to: Vorpx Desktop viewer sbs option broken #110689
    NipOc
    Participant

    Thanks, that sounds great.

    NipOc
    Participant
    in reply to: Sweet New Skyrim Total Conversion #110584
    NipOc
    Participant

    It works as good as the normal skyrim does.
    The fps are ~10-20 frames lower, because it has so much more details.
    It runs with 30-90 fps for me.

    (And it’s way better than the normal skyrim)

    i5 6600k 4.5 Ghz
    gtx 970

    in reply to: Vorpx Desktop viewer sbs option broken #110583
    NipOc
    Participant

    – I open the vorpx desktop viewer
    – I pause the watcher
    – I open a side-by-side image in paint
    – I enable the side-by-side option in vorpx

    – The taskbar and paint menu bar are shown side-by-side (stretched over both displays in the rift), but the image itself is uneffected
    – If I enable full screen in paint, one side shows the “old” normal view and the other shows the full side-by-side picture in full screen
    – If I disable the full screen mode again, I get distortions.

    NipOc
    Participant

    That shouldn’t be a problem, HDMI isn’t even powerful enough for 4k 60hz, so he wouldn’t get 4k in the first place.

    NipOc
    Participant

    They use the oculus/steamvr driver and are detected as dk2, so they should “work” “out of the box”.

    NipOc
    Participant

    – If you want to think the optical engineers at oculus don’t know what they’re doing and wasted years, than do so

    – there are serveral comments, explaining why they didn’t use achromatic lenses, cost is the least important of those

    – Most dust particles are harder than tempered glass

    – The achromatic lenses were for the dk2, that is not relevant anymore and the rift doesn’t have chromatic abberation anymore

    – The lenses aren’t complete fresnel lenses

    – The image will be less clear because the lenses are bad, the sweet spot off , the distortion imperfect and the image upscaled

    – I never said it’s like google cardboard, read it correctly

    If you want to think that a chinese company can make a cheap vr headset in a few month and cares about quality or the “final Product”, than (again) do so, buy it.

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