NipOc

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Viewing 15 posts - 31 through 45 (of 94 total)
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  • NipOc
    Participant

    The deepoon copied the driver and display, and the headtracking worked.
    Everything else about it was bad.

    The lenses aren’t “cost cuts”, oculus uses aspheric-fresnel hybrid lenses and even the vive lenses aren’t simple. It took years of research to get these right and fresnel was used to minimize chromatic aberration.

    I’m pretty sure no cheap chinese headset has lenses that can compare to the rift/vive lenses

    The 3rd model doesn’t make it better and TFT-LCD 60hz even makes it’s worse, it’s worse than google cardboard.

    If it would be oled or more than 60 hz it would be way more expensive and they would advertise it. It’s definitely not oled or faster than 60 hz.

    You will most likely have less sde (screen door effect) with the 4k headset, but the image will be less clear and you will most likely get motion sick because of the low framerate and lack of low persistence.

    It’s like google cardboard with better resolution, some find it unusable others okay or bearable.

    I don’t think it is worth the 300$, but this is only my opinion.

    in reply to: Vorpx Desktop viewer sbs option broken #110470
    NipOc
    Participant

    No injector running, just an image in paint.

    NipOc
    Participant

    There’s a reason why every major vr headset uses oled and there’s a difference between normal and vr gaming.

    There were chinese vr headsets before and none of them was good or even usable.

    But you can of course try them and report back, if they actually work as advertised.

    NipOc
    Participant

    – It has only a lcd display, which means they have a big motion blur problem/smearing, a high response time and bad colors

    – The lcd is limited to 60 hz which would prevent a “immersive” experinece for most people and make many people motion sick

    – It might even run below 60 hz wich would make it useless for any game/experience

    – It has no real positional tracking

    – The driver will be full of bugs, if it works at all

    It got no attention, because it’s no competition to the other headsets and isn’t worth the 300$.
    The 4k screen is just a gimmick to sell this thing, don’t waste your money for this.

    in reply to: Geometry 3D #107163
    NipOc
    Participant

    Making a 3d profile should be roughly like that:

    – you run the game with the injector and the injector gives you a list with all the shaders it finds in the game (could be hundreds)

    – You have to enable certain shaders (characters, world, lights, shadows…) and test if they work

    – you have to correct/disable any non functioning shaders by e.g. inverting them or lowering the scale/seperation…

    – if a shader can’t be corrected, it will appear wrong in the game (often lights or shadows), disabeling these shaders would remove the object from the game or make it appear only in 2d (often done with shadows)

    in reply to: Ark Survival Evolved? #105057
    NipOc
    Participant

    It has native vr support, but doesn’t run at a playable framerate in VR.
    (30-40 fps on lowest settings with a 980)

    in reply to: Advanced authoring key #105045
    NipOc
    Participant

    Thanks, I’ll do so.

    in reply to: Bioshock Infinite, wrong FOV ? #104581
    NipOc
    Participant

    Thanks, one last question though, older versions of vorpx required the user to adjust the 3D strenth when changing image ratios,
    is this still the case?
    Since most recommended resolutions have a different image ratio, 1280×1024 (5:3), 1600×1200 (4:3), 1296×1440 (8:9), 1920×1080 (16:9)?

    Leaving the biggest gap between older profiles that were optimized for 1920×1080 and would now run with a 4:3/5:4/8:9 ratio.

    in reply to: Low FPS in Skyrim #104126
    NipOc
    Participant

    This wasn’t meant so much as a comparison, but more as a test, to see if theres something wrong with my system or skyrim settings in general or if I only get low FPS using VorpX + the Rift.

    Also, VorpX and Tridef had almost the same performance a while ago on a fx 6300 and runtime 0.8 (both around ~30 FPS).

    Other games like Bioshock Infinite (50-90 FPS) run fine though.

    in reply to: Nob question #101463
    NipOc
    Participant

    Most games should work but only in 2D.

    (Die meisten Spiele sollten funktionieren, aber nur in 2D.)

    in reply to: Trouble with the advanced profile authoring key #101433
    NipOc
    Participant

    I guess that means no support and advanced profiles for me.

    in reply to: Trouble with the advanced profile authoring key #101293
    NipOc
    Participant

    Did you get the emails?
    I sent one yesterday and last Saturday and haven’t got a response yet.

    in reply to: Trouble with the advanced profile authoring key #101249
    NipOc
    Participant

    No, it changes over time. I get a new code every few hours, even when vorpx is open in the background.

    in reply to: vorpX 16.1.1 Available Now #100568
    NipOc
    Participant

    Ralf: I used the switcher to run 0.8 runtime and ran vorpX. Right after finishing the download, it immediately rolls back changes.

    The update is saved in C:\Users\(Username)\AppData\Local\Temp\vxs-(numbers), just copy the content to a different location after the update finished (you have to be quick) and run the setup.

    in reply to: VorpX for android #91622
    NipOc
    Participant

    Streaming PC games to an android device was what I meant.
    And watching the game in the virtual cinema on the android device (through gearVR…).

    But yea the userbase would probably be small.
    I was just curious since every company is now concerned about remote play.

    Thanks for your answer :)

Viewing 15 posts - 31 through 45 (of 94 total)

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