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njaynlParticipant
Just tried it:
Headtracking works indeed but when you turn your head the game seems to bend a little bit to to right or left… is there anything to solve that?
Fov is an issue i have set it to 100 but you are to high in the game…
can everyone share their vorpx settings for this game so we can build a good one?
njaynlParticipantSame problem here , it’s listed on the supported list but no useable with NO ingame mouse
already stated this but no response on my request
njaynlParticipantsame sort issue with fsx the vorpx mouse cursor blocks the game clickable compontents… i bought it for fsx but am finding it very unusefull :(
njaynlParticipantI don’t know it works… make sure you have all simconnects kits installed under the sdk folder of the steam version and have the 0.44 oculus driver
but still the hardware cursor of vorpx makes the sim unuseable because you cant click anything in your cockpit
njaynlParticipantMaybe there should be a toggle that switches back to native ingame mouse rather then vorpx mouse pointer?
njaynlParticipantUpdate:
I managed to get the rift working with Z-Normal, Geometry gives me strange artifacts when acccesing menu’s etc… (cant see them on screen or as a white line)
2. Solved this al little by disabling mouse look when you want to adjust something in the sim… will this ever be possible using look and clicking on the same time? or this something that fsx does programmed?
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