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Picdelag
Participanteverytime i post i see a new massage so it’s really a “differed conversation” excuse me.
Yes, but scuse me i’m not english, and not in this kind of level in knowledge of computer.
You’ve talked about a “little overhead” for sending the image to the Vr headset.
So it confuse me if 20-30fps is considered as little.Just this, can injection in headset can take so much?
Picdelag
ParticipantSorry, i don’t want to create more people asking to you questions x)
And they shouldn’t in normal case when everything work for them.
But my problem is a little specific since my first issue, and if it’s a specific problem i encounter or my imagination, i’d like to know…
Thanks oculus software…Picdelag
ParticipantOkay but scuse me, i’m not at your level of knowledge in this thing, and i’m still confused.
-The “Spacewarp” thing in oculus tray tool is not the same thing as the “Oculus runtime may decide at will to throttle down to half the headset’s refresh rate”?
-When you said that Vorpx injection cause only a little overhead, you really talked about 20-30FPS? cause it’s what differences i saw in my case between ‘generic mode’ and ‘steamVR’
Picdelag
ParticipantAlso, i’m surprised that i CAN’T maintain an enough framerate in monster hunter to be smooth, it drops hard below 40 in G3D mode, and this is the default mode with what the game launch first time…
My oculus spacewarp can’t even help in this situation for exemples, it stutter too much. Even trying to lower hard the graphics options don’t help in 1080p.
I play in 40fps locked in Z3D actually. Fine but…not G3D ahah.And i will be surprised if the default setting of Vorpx is meant for a 2080ti…
(have a 2070 super)Picdelag
ParticipantArgh!
The 20% gain mentionned for Monster Hunter for exemples is no more a thing?Mhhhh… Maybe i lack some english skill but i don’t see what “runtime” means
And/or maybe also i’ve not been undersood.
I have disabled COMPLETELY the oculus spacewarp thing. (It’s possible if i’m not mistaking with “Oculus TrayTool”). But maybe i made an other mistake and i confound 2 things totally differents?
I can clearly see how the framerate and the refresh rate is reacting with the FPS counter in Vorpx and i see clear differences
Disabled completely for this test althought, somes games i run with it, even forced/locked at half refresh rates, somes others completely unlocked.
I also have MSI afterburner (work well with Vorpx in SteamVr on my side) and can also see how this impact the GPU utilisation.So i’m still wondering if a 20-30fps lost is normal beetween “generic mode” and SteamVR injections (cause my oculus injection didn’t work at all actually and can’t try it) or if my rift s is playing me some tricks again?
Please, i know you have a lots of work to do in Vorpx, and a lot to people to answer, but i’m really tired to find solutions if i’m not even encountering an
actual issue (i tried a loooooots of hours since the begginning of this topic).
So please, tell me like the noob i am (and not even english) in a simple way if i’m fighting something that don’t even exist, or if i really have some specific troubles with my setup to see so huges differences between these 2 Vorpx injections methods.
And of course, if it’s an actual issue, i assume this is really specific from my setup.Thanks!
Picdelag
ParticipantAlso : If you can send me the link for the actual beta build mentionned i will be happy to try it, to see if it can change something…
I’ve send a request in at the Contact/Support.Thanks!
Picdelag
ParticipantThanks for answering!
But yeah i’m aware for this interpolation called “asynchronous spacewarp” from oculus i think.
And i have the “Oculus TrayTool” to apply any settings i want on it.
The best results i have with Monster Hunter is by disabling it entirely in Vorpx, and forcing it in my tool for exemples.
At 40fps locked (Rift S is 80hz) with this thing and it does a pretty job! Was better than too variable framerate yes. And without any graphic compromise so…
Others games like Battlefront 2 i really don’t like it for examples and disable it entirely, i prefer my 60FPS min than 40 with interpolation don’t know why…But for these 2 examples, i’m running in Z3D…If only i can have a hand on the extra frames i saw in “generic mode”
So to clarify :
If i understand well, there not should be a so huge difference between “generic mode” and other injections types you said? Just a little overhead?
because the differences i see was not little at all.
I’m affraid i have an issue…
I see a jump from 60FPS mini against 90 mini in Battlefront 2 in a little test between “generic mode” and SteamVR mode. (Still Z3D. I have very fast tried G3D and can obtain 54 min instead of 34 something like that… Oh and interpollation totally disabled)Here is my hardware :
-R9 3900x
-RTX 2070 Super
-16Gb 3000MhzSo did you think this is normal or did i have an issue on my side?
I’m not saying anyone will have that kind of problems of course like you mentionned in one post in a topic i linked (“Trick to get really demanding games working in VorpX with great FPS in G3D” topic…)
I’d really like to know if i have to continue investigating this issue, cause i’m passionate and want the best of my hardware and it tortures me ahah.
And at the ends it’s really annoying/tiring i don’t have anymore idea to try…Thanks in advance!
Picdelag
ParticipantSo i tried to register on his PC, and not possible it seems…
Can i have a free key/license only for this story please?
Picdelag
Participantmhhhh just tought i surely will not able to test it cause of the vorpx license key?
Can i just register the computer of my brother with same key, then grab it back to my pc?
If it works on his side, i will surely re-install windows on my computer, but will vorpx ask me for another license?
Picdelag
ParticipantHello!
Unfortunately, i’m back in this subject…
So, since i run Vorpx within SteamVR to solve my issue of my oculus rift S not hooking in its own environment, i was a bit surprised by my framerate that seems low for my configuration…
seen this topic : https://www.vorpx.com/forums/topic/trick-to-get-really-depanding-games-working-in-vorpx-with-great-fps-in-g3d/
So, i know it have been locked for good purpose of not spreading “false legends”, and i just don’t know myself, but it seems like i suffer from the same loss in framerate by hooking via steamVR and i should not use this way with an oculus i imagine, but that was the only solution i found to solve my issue…So!
Tried to use the “generic VR headset” injection, and the change is huge…
+ 30FPS in Battlefront 2, that can make me surely able to play in G3D (actually in Z3D)
and same for Monster Hunter World, if i can have all my frames, i can surely jump to G3D => +20 fpsSo, nothing was displayed in my rift S, just seen the results on my flat screen and still searching a way to inject properly in the rift s without steamVR. Have an idea?
But maybe i’m wrong? Maybe even with the standard “oculus injection” i will loss as much frames? is it normal or just me?
If you can clarify please…When my brothers wake’s up, i’m going to try on his computer to see if i can inject vorpx in normal oculus way on his computer.
Wonder if all of this is cause of the borring story i encountered with my rift (explened in previous posts), or if it’s related to my windows.Also seen this : https://www.vorpx.com/forums/topic/do-you-know-the-feeling/
So i’m really interessted in this.
Can this fix my issue?
I mailed the Vorpx support to request a beta build of this version, waiting for an answer.Thanks!
Picdelag
ParticipantHi guys!
Have you some happy news since Ralf?
Picdelag
ParticipantYeah thanks a lot Ralf!
I’m waiting here if you can post your progress i will be happy!
I hope it will work.Maybe too earlier to ask but : if working, DLSS will be usable with it of course?
Picdelag
ParticipantPlease
suck…master!Picdelag
ParticipantHi guys!
The game is now out.
Any news on a Vorpx profile?
Picdelag
ParticipantPUTAIN DE MERDE! HOLY SHIT!
IT’S WORKING!
Thanks a LOT dellrifter22, i am really grateful for your help!
This is your solution that solved my issue…
I feel stupid to not even have mind to try it before…
Was thinking “No way i have to change this setting, i have an oculus, i just set oculus…”Please Ralf, never remove this option for other VR headset!
About my proximity sensor issue, it’s a strange and crazy story for how it happened, how the oculus support was just dunmb, and how finaly i have fixed it in 2 clicks afters 2 entire day trying to solve this issue…(of course, oculus support not able to tell me this possibility i was not even thinking possible, that a ‘debug tool’ were availaible in a folder and it have just an option to “bypass proximity sensor check”… So eveytime i want to play in VR, i have to set this to on, and the oculus display things without a pause so.
Just to say : One day RIFT S work perfect, just saw an update and a new firmware right after removing the headset from my head after a session => installing the update => Rift S never woked up like usual before since this tragedy… have to bypass manuelly, and the oculus support my god… after everything i said they don’t even think of this simple solution and tell me to re-install x times, that maybe it’s an Nvidia issue ect…
So all this story just to say :
There is a hell ton of shit in their oculus client/soft and their firmware.
Just CRAP!Thanks again, and good continuation to everyone!
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