Picdelag

Forum Replies Created

Viewing 15 posts - 1 through 15 (of 63 total)
  • Author
    Posts
  • in reply to: Life is Strange Remastered #209784
    Picdelag
    Participant

    OK i found a way :
    Rename the .exe and data folder to something else but it still have to match.
    For exemple : “LiS – BtS.exe” and “LiS – BtS_Data”.

    BUT!

    I CANNOT use my OFFICIAL game on Steam BECAUSE of this Vorpx’s issue on same name.exe
    So, thanks Vorpx i think…?

    in reply to: Life is Strange Remastered #209691
    Picdelag
    Participant

    Perfect! Thanks for the info.
    But how to play Before The Storm?
    The problemm is that it have the exactly same name.exe than the original one and so i can’t create a profile for it…

    in reply to: FF7 Remake out 16 Dec, any expectations ? #208206
    Picdelag
    Participant

    Mhhhh same problem.
    To be clear, the game freeze while loading.

    Maybe it’s only me for whatever reason…

    So i only see one more problem about my profile : “Some big dead pixels” depending of the camera.

    Still have to give a real playtest, don’t had the time.

    in reply to: FF7 Remake out 16 Dec, any expectations ? #208192
    Picdelag
    Participant

    Well, i tried but sorry guys… I can’t do better than this…

    For the moment, you can try my profile.
    Not terrible but not perfect i think.
    Have to play a real game session to see if the issues are too much bothering or not.

    The Z3D will be totally fine i think if you use a mod to disable the dynamic resolution.
    G3D is up to you…

    These are just temporary profile, because i’m sure Ralf will be able to release a perfect one.

    Profile used for the G3D is “Star Wars : Jedi Fallen Order”

    in reply to: FF7 Remake out 16 Dec, any expectations ? #208191
    Picdelag
    Participant

    I also have some little issue i try to fix…
    Maybe i will post a newer version soon.

    Also, most of the time, when launching the game and trying to load a save my game crash.
    I already have a *fix” for this :
    Launch the game => Set the 3D setting to OFF BEFORE trying to load a save => Once in game after the load is finished, go set the 3D setting back to Geometry 3D.

    It seems that this solve the loading issue for your entire game session. seems you only have to do that every time you launch the game, but after that you should be good until the next time you want to launch it again.

    I’m trying to solve some “dead pixels” now

    in reply to: FF7 Remake out 16 Dec, any expectations ? #208183
    Picdelag
    Participant

    I have posted 2 new profiles on the cloud if interested guys.
    One for G3D, the other for Z3D.

    G3D have 3D menu and you can disable shadow in the “Image Settings” in Vorpx Menu if you don’t want them. 3D Strenght is 2 By default but you can try other values.
    YOU HAVE TO RUN THE GAME IN DIRECTX 11 FOR THE G3D PROFILE

    Z3D profile is an updated version of my previous one. Go update the profile if you already had it.

    I recommand using a mod to disable the dynamic resolution : Causes issue in Z3D mode. Not sure in G3D i didn’t tested already.

    Everything should be fine i think.

    in reply to: FF7 Remake out 16 Dec, any expectations ? #208175
    Picdelag
    Participant

    Really DX11 is in?

    I was sure it was a dx12 only game.

    Ok going to try to create a G3D profile. Hold on!

    in reply to: FF7 Remake out 16 Dec, any expectations ? #208057
    Picdelag
    Participant

    Mhhh strange it work perfect on my side except one problem : I can’t use any other resolution than 1080p (wich is my native flat screen resolution)

    in reply to: Games Wish List #206201
    Picdelag
    Participant

    I also hope for an official Life is Strange: True Colors support!

    Picdelag
    Participant

    Ok, i got my advanced authoring key and tried to save the profile again, and it is fixed/work now!
    Thanks.

    I’ve made a new profile on the cloud for Aliens Fireteam Elite if someone want to check it.

    Picdelag
    Participant

    Oh thanks! I’m really reassured it’s not a problem on my side….

    Just requested an advanced authoring key while waiting for the update.
    If i enable this when i receive my key, i will still have access to “normal in-game G3D shader authoring” of course ?

    In case the advanced one is too complex fot me…

    Picdelag
    Participant

    Thanks for investigating!

    But not sure it was clear so i have to add :
    I used a copy of the Conarium profile to apply it to Aliens Fireteam Elite.
    Not the one on the cloud at all!

    Also, if you can make an official profile while you’r at it…

    Thanks again.

    Picdelag
    Participant

    Exactly the same problem here.
    I’m a little frustrated because… This is the first time i go in this menue and try to edit these things myself, put some time into it for understanding how it works, more time to try to fix the intended game profile as much as i can, relaunch the game and BOOM everything is gone…

    Tried multiple times to just make one modification and save but without luck…

    The game is “Aliens: Fireteam Elite”, it’s just been released and i see that it have a profile in the cloud with 2 shaders edited, so i imagine it’s still possible for some users?

    Bad news is, i made clearly a better profile that i just lost…

    Hope for advices or solutions please…

    in reply to: Grounded : can’t find G3D #205657
    Picdelag
    Participant

    Oh realy ?
    So sad…
    Is it possible to set the 3D strenght above 3.0 for this game? Even at 3.0, the effect seems so weak… (I’m playing it in cinrma mode in case…)

    Also, i hope one day, Vorpx will feature G3D for DX12 ?
    More and more games will switch to the DX12 path only, it seems needed to have G3D for these.
    Is it possible, or is there big issues and challenges to make it happen ?

    Thanks!

    in reply to: Guilty Gear Strive and VorpX ? #204878
    Picdelag
    Participant

    So… No one succeeded ?

Viewing 15 posts - 1 through 15 (of 63 total)

Spread the word. Share this post!